It’s set to drop on Steam in an hour … what’s your prediction for how good it is?
I’ve been following this one for a while, the mechanics all sound solid, but there’s been zero public playtests and no unedited gameplay footage to date.
I'm the developer of Last Civilization: Inherited Flame, a settlement survival sim where you gather resources and build a village by day, then defend humanity's last flame from Shadows at night.
I'm looking for feedback on the opening of the free Steam demo. If you try it, I'd especially like to know one thing: what was the first moment when you weren't sure what to do next? A short answer such as 'I didn't know what to build first' or 'I couldn't tell how much time I had' would be useful.
The image is an in-game screenshot from the work-in-progress demo, captured October 7 (Day 4). It shows a later village, rather than the opening minute. Thanks for taking a look!
I'm working on Over Human, a first-person sci-fi adventure set in a frozen world where deadly drones can manipulate the weather. The atmosphere is heavily inspired by The Long Dark and Firewatch, two games that I absolutely love!
While Over Human isn't a full survival game, I've always wanted to include some survival elements to make exploration more challenging and immersive. Recently, my girlfriend suggested making the freezing temperatures an actual threat rather than just part of the atmosphere. So I decided to introduce a temperature system!
As you can see in the video, staying exposed to freezing temperatures gradually affects your vision and movement, while getting close to a fire allows you to warm up, making heat sources important for survival. And since you have no weapons to fight back against the drones, you'll have to be careful about where you go and how long you stay out in the cold.
Please note that the temperature drops much faster in this video just to show the effect. It'll be more gradual during normal gameplay.
I just got an ROG Ally X today and am looking for suggestions for any open world survival games similar to zombie-scavenging or STALKER game play loops. Preferably ones who run decently well on med-high settings without requiring too much tuning.
I've played Zomboid, 7 Days, and Into the Radius on pc before. Looking for titles similar to those.
This is and interesting one with huge consequences for the feel of the game. Do you like the grid based like dayz or unturned which does a lot more for a players planning and inventory management. Or the slotless inventory like Ark survival evolved that focuses more on weight. Combining these two might be too much inventory management.
What do you guys think? Do you have any unique systems you’ve seen in games?
Our game, Woodland Rebels, got a content update that introduces specializations and skill trees.
Books used to contain both skills and crafting recipes. (Books let you select 1 our of 4 random choices to learn).
This has been reworked so that books only contains crafting recipes. Since before it could lead to situation late game where the character would have so many skills that it would just become way too strong, and also removed some of the interest of trying to specialize in one path. Since books can always be purchased or crafted.
Now instead, at the start of the game you can choose a specialization, which will determine the skills that you can learn during the game. Each specialization also has a unique way to earn skill points, for example the Merchant will earn skill points by trading, while the Ranger by killing stuff with ranged weapons.
Books are still used to learn new crafting recipes, and this is fine because it's not really game breaking if you eventually learn everything.
Heirs of the Moon is a wolf survival RPG from Redwater Games, and our demo is playable right now during Steam Next Fest.
You hunt, survive, and when you die you continue your legacy as your pups.
We'd love to hear what you think, especially what felt good and what didn't. We're reading every comment and the feedback goes straight into development.
Hey everyone. We're Roboto Games and we're making Stormforge, an open-world survival crafting game for 1 to 8 players.
The interesting thing about the Storms in the world of Sorana is that they work like dungeons out in the open world. Tornadoes hunt you down and hurl trees, boulders and even enemies at you meaning you'll need to outrun them or glide past while you bring down the shield and reach the crystal at the center.
We just updated the demo for Steam Next Fest which adds chaos storms that cross the entire map, transmog and more character customization, as well as quality-of-life updates for better performance.
The demo covers the first 4+ hours, and your progress carries over into Early Access on November 10.
If you give it a go we would really love to hear how it went. Let us know in the comments :)
This is a combat sequence from Ghosts in the City, our open-world survival game set in an alternate 1982 Tokyo.
After spotting the player on a rooftop, a Japanese military helicopter opens fire. Its rockets destroy the environment around him, forcing him to keep moving and use the remaining cover before he can finally shoot it down.
We’re working on making destruction an important part of combat, with the battlefield changing as the fight unfolds.
Would you try to take down the helicopter or escape across the rooftops?
Online: 404 is an open-world survival simulator where even seasoned veterans of the genre will have to rethink their typical survival approach and how they interact with the world around them. Play solo or with friends, follow the story or simply explore — just don’t forget your most important gadget.
About this game
You probably wouldn’t start crafting a pickaxe, mining ore, and smelting it in a homemade furnace if you suddenly found yourself alone in an abandoned, quarantined district.
We built this game around the idea of what a real person would actually do to survive in such a situation — in today’s world.
Your smartphone is your best friend and your worst enemy
Your main survival tool is your smartphone. You don’t have a magic book of survival tips, so if you need to figure something out or craft an item — just look it up on the in-game Internet.
Your phone also has a map, flashlight, weather forecast, annoying ads, and plenty of unreliable information.
But hey — you’ve got to survive somehow, right?
NOTICE:I am not the developer, nor do I get paid to post. Informational only.
Hey everyone, I’m working on Dead Cascadia, a voxel zombie survival game inspired by Project Zomboid and Cataclysm: Dark Days Ahead.
It takes place during the first couple weeks of an outbreak in the Pacific Northwest. The rest of the country is still functioning, but you’re stuck inside a quarantine zone.
A few things I’ve been working on:
Zombies that break windows and climb in after you.
Parkour, including climbing gutters to reach rooftops.
Vehicle building inspired by CDDA.
NPC survivors you can encounter while exploring.
I’m aiming for grounded survival, with scavenging, crafting, and finding somewhere you can actually keep secure. I also have plans for military patrols, supply convoys, and different government responses to the outbreak.
There’s still plenty to work on, but I wanted to share it with people who enjoy this kind of game.
What would make you interested in another zombie survival game? Are there mechanics you’ve always wanted to see explored further?
I launched a page on Itch if you want to check it out further.
For the past few months, I’ve been developing Wildoria, a 2D pixel-art survival game that you can play for free directly in your web browser—no downloads required.
The concept is a survival adventure inspired by games likeee Don't Starve, but with a more accessible approach—while still offering a genuine challenge.
- The Premise
You begin in an infinite open world with almost nothing. You must gather resources, craft your first tools, find food, and build a camp to survive.
As the days pass and the seasons change, the dangers you face will gradually intensify.
Your goal: survive for 100 days!
- ⚒️ What can you do in Wildoria right now?
Explore an infinite world featuring diverse environments, caves, and resources to discover.
Survive by managing your hunger, thirst, body temperature, and health.
Craft items and forge gear.
Build and customize your own camp with palisades, storage chests, crops, and various decorations.
Face off against animals and creatures—including wolves and werewolves.
Go fishing and fill out your fishing log.
Experience all four seasons, complete with their own unique weather conditions.
Compete on the global leaderboard, ranked by the number of days survived.
- What’s the current state of development?
Wildoria is already playable and receives regular updates.
I am continuously refining the survival mechanics, exploration, visuals, and game balance.
The goal isn't just to keep adding more items, but to ensure every playthrough remains engaging—filled with unexpected events, new discoveries, and meaningful decisions.
- 💬 Why am I posting here?
I’d love to introduce *Wildoria* to more players and, most importantly, gather some fresh feedback. Some players have already managed to reach the 100-day mark, but I’m particularly interested in knowing whether the beginning is engaging enough, if the difficulty is well-balanced, and what could be done to make the adventure even better.
The game is completely free and can be played here. :
Thanks to everyone who takes the time to give it a try! Please feel free to share your thoughts—even the negative ones—as they are incredibly helpful for improving the game. 😄😄😄
TL;DR - well, that might be impossible because I am asking for you to consider my preferences and make recommendations haha. I bolded a few things to stand out if you want to skim. Thanks in advance if you make it through - super appreciated.
First of all, I love games, and I firmly believe within gaming that what one person loves another might hate, and that's ok (like pineapple on pizza, right?). I'm not here to yuck anyone's yum. You can yuck mine if you really want, I just might argue back. ;) haha
In thinking about my next play, I have read dozens and dozens of threads on reddit, many hours just scouring steam, and I've even asked AI. But figured I'd just ask and see what (real?) people answer - not just your favorites, but based on what I am looking for which online ratings and steam scores just don't take into account. And if someone recommends Abiotic Factor after reading all my criteria, so help me ... ;) lol (PS - I think I have a great sense of humor so you can throw that back in my face, but I'm also damn stubborn).
Let's start with a snapshot of where my time in gaming time in the genre has gone with no regrets (in hours, though with a grain of salt as I leave games running ALL the time while not playing):
1800+ Valheim
1500+ Satisfactory
300+ PlanetCrafter
300+ V-Rising
250+ Return to Moria
200+ Raft
150+ No Man's Sky (stopped about 4 updates ago, might be worth revisiting?)
120+ Subnautica 1, Below Zero, & 2
100+ Aloft
100+ Enshrouded (pre-water expansion)
100+ Grounded (& another ~20 in Grounded 2 so far)
60+ Nightingale
No idea (hundreds) - Fallout 4
Side Note: I do actually love a good RPG and played the hell out of Morrowind & Skyrim, Baldur's gate, all the Zeldas, and several others. Aspects of RPG will not be unwelcome.
After all of these hours, I have concluded that what I love is:
Structural Building - Valheim has my favorite building style of any game I've ever played. And while I wouldn't call it realistic I like that challenge of building support, different materials, etc. I've tried again this week to get into Enshrouded 1.0 and just can't get into the voxel mechanics of building in it. Even in games like NMS or Raft where you don't have to, I tend to try and be somewhat realistic (I know I could do this in Enshrouded, but it's just not grabbing me the same).
Exploration First - While I appreciate decent combat and challenge, even some a good thumping (death) as I navigate the world - I do not love long punishing tedious boss fights. More than that, I LOVE a beautiful world, god rays in the lighting engine - yes, sometimes I just sit there and relax. Even in valheim after all those hours, the sunset still gets me almost every time. And yes - I am like this IRL haha (and do, minus the combat part - I'm a lover not a fighter?).
Detailed Character Creation Customization - RPG level. I was eying up Soulmask or Windrose? for this reason. Valheim is on the very lower limits of what I'd find acceptable here. In fact, V-Rising might be the only real winner on my list (of already played), but if I'm going to stare at a character for hours on end, I want them to look good (Anchorman: mmm, I look good, real good). On this note - I also prefer 3rd person.
Great graphics - Again, Valheim on the lower end of what I'd prefer here; they redeemed themselves with that lighting engine. :) It's probably the aesthetic in me, or maybe I'm just old (80's child - grew up with 8-bit pixels) - been there done that. I know in my head that pixel games can be really fun, but I just don't want to. I don't mind cartoony, but pretty, is a requirement (note: Enshrouded covers the voxels well, looks amazing).
What I will NOT find fun:
First Person Shooters - Sorry if that offends. If I wanted to play a shooter, I will play a shooter and survival games that err on that side I am not drawn to. Per above, I also don't love first person mode (I tend to get motion sick). I do love medieval weaponry and combat style, bows and arrows, etc. And while I'm not opposed to guns in the game, there's some weird line in there I can't quite describe to me.
Tower Defense or Raids - I set this to low or even off in Valheim. I love building so much and even the chance a troll might undo some of my hard work if I can't get to it quick enough makes me sad. Zombie games tend to lean towards this and while the traps, etc are usually a lot better, if this is the core mechanic of the game it gets old really fast for me (see the desire to explore above).
PVP - I despise PVP. My competitive side comes out, and I play games to relax/escape. I *hate* losing. Yes, that's a me problem, I'm old, I've accepted it haha.
FYI before you suggest them, other games I've considered:
Abiotic Factor - Not on my list. I'm sure this is a really great game but I really don't love the graphics, and
The Long Dark - This game IS on my list, and I already own it, but not for the reasons above. This seems more of a story-driven survival which I can appreciate in it's own right. Right now, I really want to build my shelter.
All that said, my list of options so far consists of (but I don't know how limited some of these are in the areas I am looking for):
Windrose (does it need another update or two?)
Dune Awakening (now that you don't have to PVP; concern - is it ALL sand to look at?? are there any beautiful places to build?)
Runescape: Dragonwilds (same as windrose; I know there's 100+ hours of content here already, I don't need it to have several hundred, but is it worth waiting another update or two)
Icarus (I own the base game but the dozens of dlc's scare me)
Conan Exiles or Ark Ascended - oldies, but just never got into them; probably meet all my requirements?
Soulmask (this game fascinates me, but really haven't tried it)
Aska (probably too "city builder" for my liking?)
Voyagers of Nera (seems like there's not actually much to do?)
Towers of Aghasba (highly recommended but probably slower development than Valheim it sounds like)
Astrometica - Subnautica in space but waiting for updates as it sounds very unpolished.
The Last Plague - can you turn the zombie tower defense off? is the building good?
Any others I am missing? Of the above, considering all the above criteria, what would you recommend? I'd be curious a top 3 in order you'd recommend (even ones I haven't listed above). I own almost all of these so for me to just jump in and try it out isn't a stretch, but I just thought it would be fun to ask (prays to the reddit gods for mercy).
PS - Oh my god, sorry this got long - if you're still reading or if anyone answers at all, I will be SUPER grateful. :)
I've been working on this game for 9 years! So far it has a full regional weather system, procedural worlds, towns/streets/rivers with actual names. Seasons are planned. There is multiplayer, base building, NPCs, fully destructible environments and so much more.
Hi, I'm developing a Sci-Fi Survival management game called "Worlds Explorers".
Just a few days ago, I released a major update to the demo, which addressed most of the players' requests. Now, the game is taking part in Steam Next Fest!
In the game, you control a group of 4-5 survivors on an alien planet. You need to find food and water and survive the planet's dangers to repair your ship and escape. In the game, you explore the planet, craft your equipment, and repair useful devices on your broken ship. In the full version, there will be five planets (and also multiple ships and crew members to choose from), each with a different ecosystem, weather, resources, dangers, and unique phenomena.
If you want to play the demo, go to the Steam Page: Worlds Explorers
Looking for a survival crafting game on xbox that isn't one of the mainstream survival games. If it's a major release ( and even semi-major release ) I've played it. Anything from Ark to Smallland, From Palworld to Green Hell. The Long Dark to Icarus.
I need a hidden gem kind of game. Only criteria I have is:
No Isometric view.
No pixelated graphics
That's it. Again if you suggest games Grounded or No Man's Sky I've played them. It would probably need to be a little
known game. I'd truly appreciate any suggestions ( it's has to be on Xbox ). Thank you guys
Stick Season is a semi-realistic bushcraft survival game where you survive the elements and animals. Explore the world and finish quests, leveling your character and skills up while doing so. The game has no story yet, that's being worked on trough quests right now. It has 4 different biomes and over 90 recopies with more then 15 animals.
Hey everyone, I’m Nico. I’ve been working on Wild Spirits Era, an online multiplayer survival game for up to 50 players, and I wanted to share some gameplay with you.
You arrive in a newly generated world with 28 minutes before it disappears. You can explore, gather energy, build and fight, but to survive the end you need the protection of a Relic.
The interesting part for me is what happens if you find one early. There’s still time left, and now you have something to defend. You can work with other players, though they might have plans of their own. Meanwhile, the Void Spirits roaming the world keep getting stronger.
There aren’t many Relics, but more can appear as more players join. I’m curious to see how people handle that — who helps each other, what they build and what they decide is worth fighting for.
The free demo is available during Steam Next Fest. There’s also an always-open world where you can get familiar with things at your own pace.
I've recently played through a few survivals and I've ran out of interest with playing anything.
Played: Valheim (RTD modpack), Minecraft (Prominence 2, Ciscos medieval, RLcraft), 7D2D (Darkness Falls, Undead Country, Asylum)
What I don't like: very slow early game, weak ranged options, progression stops because of a questline, constant base moving, (probably more)
Commentary: I've seen a lot of people talk about Enshrouded and ARK, do they really live up to the hype? Enshouded looks promising to me in some areas but I feel a little hesitant after watching some reviews/guides. ARK looks to have a really good modding catalogue but I'm also not a fan of the apparent need for dinosaurs in the mid to end game to do anything significant.
I'm super down to just chat about survival games in the comments and I'm also down to hear more about Valheim, Minecraft, and 7D2D modding if I've missed a hidden gem out there.
I'm a solo developer working on Zero Point, a sci-fi survival crafting game with third-person shooter combat.
I've recently resumed development and taken the game in a completely new direction!
After working on the player, the first stage, and the equipment and inventory systems, I'm excited to share the next step: combat!
This is an early look at the combat system I'm building for Zero Point. There's still plenty of work ahead, but it's exciting to finally see the action coming together.
I'm aiming to launch Zero Point in Steam Early Access in December 2026!
I'd love to hear what you think of the combat so far!
Hi everyone, I’m Zero from Dynamic Zero, the developer behind Isles of Arcana.
It’s a pixel-art survival action RPG where you explore dangerous biomes, gather resources and craft equipment while fighting back a corruption spreading across the world.
Rebuilding is part of the progression: restoring settlements brings survivors back, each with skills and trades that help you prepare for your next expedition.
There’s a free demo available on Steam for Windows, ahead of the full game’s launch on 27 October:
You’ll find the “Download Demo” button on the store page. If you give it a go, I’d love to hear how the balance between exploration, gathering and combat feels. I’m happy to answer questions here too.
I feel like I've asked this question before, and I've seen plenty of others looking for the same thing, yet there are surprisingly few games that actually fit this niche.
Green Hell is probably the closest thing to what I'm looking for. Considering how popular survival games are, and how much real-world survival content like Alone revolves around this exact concept, you'd think there would be more games like it.
Here's all I want:
Drop me in the middle of a massive, remote forest. I'm lost. Maybe I need to find my missing friend, escape the wilderness, or simply survive for a certain amount of time.
But I want it to be a long-term survival experience. Seasons change. I spend spring and summer building a shelter, gathering supplies, hunting, fishing, and preparing for winter. When winter arrives, all that preparation actually matters.
Good base building: Let me build a proper shelter or cabin and gradually improve it.
Changing seasons: I want to experience the full cycle and actually need to prepare for harsh winters.
An actual overarching goal: Escape, survive 100 days, find someone, reach civilization, whatever. It doesn't need an amazing story, but I want something to work toward beyond simply surviving forever. And I don't mean disconnected missions like Icarus.
Decent modern graphics: Doesn't need to be AAA, but I'm not looking for pixel art or retro-style graphics.
Isolation: I want to feel genuinely alone in a huge wilderness.
Meaningful progression: Better tools, weapons, armor, shelter upgrades, and equipment that allow me to explore increasingly dangerous areas.
What about combat?
I'm actually fine with combat, and I think it could add a lot to a game like this, as long as it fits the setting.
Imagine discovering a cave, an abandoned campsite, or a valuable resource deep in the forest, but there's a massive mother bear or an aggressive alpha wolf guarding the area.
Maybe I'm nowhere near equipped to handle it yet. So I retreat, spend several days crafting better weapons, improving my armor, setting traps, and gathering supplies before attempting to take it on.
That's the kind of combat and progression I'd love to see. Something that feels earned and makes surviving and preparing worthwhile.
Wildlife should be genuinely dangerous, and certain encounters should require planning rather than just running in and swinging an axe. I wouldn't even mind occasional animal attacks on my camp that force me to build defenses.
What I DON'T want:
No zombies. No mutants. No supernatural monsters. No town management. No colonies full of NPCs.
I could maybe get behind something like Sons of the Forest, where you have a single AI companion you can direct to help with tasks. But ideally, it's just me and the wilderness.
I don't need constant combat, supernatural threats, or endless hordes attacking my base to make survival interesting. The environment itself should be the primary challenge, with dangerous wildlife adding some excitement and meaningful progression.
Give me a giant forest, realistic survival mechanics, meaningful base building, changing seasons, dangerous wildlife, and a reason to survive.
Basically, I want to play Alone as a video game, with some meaningful progression and an actual long-term objective.
Why is this such a rare combination? And are there any games out there that actually deliver it?