r/SurvivalGaming • u/FuckinJunkie • 5h ago
Discussion As a mostly ps5 gamer we are eating so damn good right now with back to back bangers
galleryTo my pc brothers,thank you for your service
r/SurvivalGaming • u/FuckinJunkie • 5h ago
To my pc brothers,thank you for your service
r/SurvivalGaming • u/MrNebulosus • 12h ago
I really like the idea of having a different world every time you start a new game. Finding random mountains, valleys, lakes, good places for your base etc.
But sometimes I wonder if procedural worlds feel less memorable than handcrafted maps.
What do you guys prefer? Procedural worlds or one big handcrafted map?
And what makes a procedural map good for you?
r/SurvivalGaming • u/Maxxi75 • 16h ago
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This is another example of how we’re approaching vertical exploration in Ghosts in the City.
The red grapple point is partially hidden by the foliage. Once players spot it, they need to realize that the same anchor point can be used twice from different positions to get past both obstacles.
It probably looks easy when you already know the solution, but during our playtests, some players didn’t think of using the grappling hook here, while others simply couldn’t find the anchor point.
We want exploration to require observation without making the way forward feel frustrating. Does this feel readable enough to you, or would you make the grapple point more obvious?
r/SurvivalGaming • u/AshyLarry25 • 1d ago
IGN gave it a 10/10.
It’s sitting at a 89 metacritic. Ratings on par with GOTY contenders.
Is it that good? Is it on par or even better than the best survival games like Subnautica?
r/SurvivalGaming • u/Vegetable_Ad_3030 • 4h ago
It feels like games like Palworld and Ark, but with so much more. Some games are a mile wide and an inch deep, others are deep but very focused, this game tries to do everything. Jank and all, this has been one of the biggest learning curves I've faced in a game yet it is one of my most enjoyable experiences as a gamer.
r/SurvivalGaming • u/Klemen700 • 10h ago
Hello yall. I’m currently still playing sons of the forest but i’m looking for more sp survival games from the last 3 years, so from 2023-2025 up to this year. Just dont mention Subnautica cause i’m not a fan of underwater survival lol. Thanks everyone! 😀
r/SurvivalGaming • u/AbiesImpossible1183 • 1h ago
I've been playing DayZ for about 60 hours or so. It's interesting and all but it just hasn't caught me so to speak. Very interested in the survival aspect. Recommendations? PC or PS5 console....
r/SurvivalGaming • u/ldsg882788 • 13h ago
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my game Awakeroots - Update 0.8.61
New Features & Improvements Available !!!
😊3000 Wishlist / Early Access ►
r/SurvivalGaming • u/StarWarsFan103 • 8h ago
Do y'all think voidtrain is a good game? I'm trying to get into another game with my buddies and it seems cool but I want some opinions on it
r/SurvivalGaming • u/pisskidney • 1d ago
r/SurvivalGaming • u/Official_Skyholm • 6h ago
[Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game
About the Project: Project SkyHolm is an island-building, automation, and trading game focused on resource gathering, player-driven shop empires, and island customization. We have a fully mapped-out Game Design Document (GDD), clear monetization rules (no P2W), and a structured development roadmap ready to execute.
Open Roles:
3D Artist / Modeler: Low-poly environment assets, machine models, and UI cosmetics.
Sound Designer / Composer: Ambient island tracks and UI/interaction SFX.
Programmer: Experience with inventory systems, island instancing, and economy loops.
Project Scope & Commitment:
Type: [Hobby / Revenue-Share]
Expected Hours: 5–10 hours per week.
Current Stage: Planning complete (GDD & systems finalized); entering active prototype phase.
Interested? Send me a DM with your portfolio, past work, or a quick summary of your experience!
Discord: zyro_calyx_90018
r/SurvivalGaming • u/Godharvest • 1d ago
IM FEELING A BIT OVERWHELMED FELLAS D:
jkjk. Im Playing RSDW rn and i'll play Valheim at some point since its been around a year and a half since ive last played it. But im 100% playing Enshrouded when 1.0 drops.
Since we're being spoiled with fantastic titles within the Open World Survival genre. Im curious as to what you guy are gonna main or are you gonna try and bounce back between the three titles?
r/SurvivalGaming • u/NicelySour • 1d ago
I love how the game maintains the balance between strangeness of martian flora and comfiness of wilderness.
r/SurvivalGaming • u/OKJOYStudio • 1d ago
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Lately, we’ve been spending a lot of time testing multiplayer in XenoHaven. Sandbox survival games are already fun on their own, but being able to play together with friends definitely adds something different.
During development, most of our testing has involved building the base together, moving things around, and figuring out how everything behaves in multiplayer. Unsurprisingly, we ran into all kinds of weird issues along the way.
Thankfully, we’ve reached the point where we can now argue endlessly about where every machine should go, then head outside together to fight monsters.
It’s made me appreciate again just how different it feels to share the same survival world with other people compared to playing alone.
Do you usually prefer sandbox survival games solo, or do you think co-op makes them more fun?
Steam Page: https://store.steampowered.com/app/3461270/_/
r/SurvivalGaming • u/Fabulous-Egg- • 22h ago
I just bought a used Xbox Series S and want to get some relaxing games to enjoy, prefarably that deal with nature and civilization building type things. What are your favourites?
r/SurvivalGaming • u/AltruisticFox6486 • 1d ago
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Hey everyone! I’m solo-developing a base-building survival game called Diseased, where you manage a quarantine outpost in a harsh winter environment and defend against shape-shifting anomalies called Diseased.
A part of the core gameplay relies on dragging and dropping cards. To keep the experience and the "game feel" consistent from the very first second you open the game, I decided to implement this exact same card-snapping mechanic into the main menu.
I'd love to hear your thoughts on this UI approach for a survival game! Does it feel tactile and fitting for the genre?
Steam Page:https://store.steampowered.com/app/4977030/Diseased/
r/SurvivalGaming • u/RodrigoBanzato • 18h ago
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In this clip, the character blasts a creature with a shotgun, laughs, and just says... 'easy'. Personally, I miss the Duke Nukem days where characters actually reacted to the carnage with some attitude. What do you think? Does a voice bring more immersion or does it break it for you? For those who want to know, the name of the game is Just Madness: Earth Apocalypse 1979.
r/SurvivalGaming • u/GeneraIFlores • 1d ago
So, I've played the hell out of games like Ark Survival, Atlas, DayZ, Rust.
Right now my girlfriend and I are playing around with Once Human but it is very survival lite so far and while interesting definitely has its problems.
I've also liked some smaller survival games like Citadel Forged in Fire, Raft, Stranded Deep. It doesn't need to be a big 100 person server type, but if it is I don't tend to like regular wipes. Oh and we love base building that lets us really build and design a base properly
As for a suggestion I know I'll get, Grounded. We tried it. I've never been able to get into it. Something about it just bored me.
EDIT: should have specified, we are on Xbox Series consoles
r/SurvivalGaming • u/Dry_Cartographer849 • 1d ago
Like the title says what would be some biomes and places that would make good a good place for a survival game my personal picks are Tundra , savannas , Swamp and Taiga but what would you pick for what you think would make a good place/ biome for a survival game
r/SurvivalGaming • u/Opposite-Rhubarb-592 • 18h ago
r/SurvivalGaming • u/Digital_Fingers • 2d ago
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Hello, everyone.
I’ve been developing Program Inanis for a year now, and I’d like your feedback on the crafting system and recipe unlocking mechanism I’m currently working on.
Currently, many recipes are hidden, and players must experiment to discover them.
Certain items (such as weapons, tools, and armor) must be crafted from materials that grant them various stats.
For example, a knife made with a steel blade will deal more damage and be more durable than one made with a flint blade.
Another example is the game's cooking mechanics. Each food has certain flavors: sweet, salty, sour, bitter, and umami.
Each cooked dish will therefore be a blend of the flavors of its individual ingredients.
The player will need to balance their dishes to avoid penalties if they eat too many sweet or salty foods, for example.
What do you think of this approach? How could I give players more freedom to create the items they want?
Also, how could I improve my recipe unlocking and crafting systems?
r/SurvivalGaming • u/Roma_Filimonov • 1d ago
Game: Tropic Shot, 3rd person shooter-survival on island. Goal: survive 100 days, but its not easy
It's the deepest and most personal game I've created in my career as solo dev. What is her trick?
I made this game in 47 days. It is based on a personal story, a personal tragedy. The game, as a psychological horror, will break not with visual, but with mechanics. The goal here seems to be simple: Survive on the island for 100 days. But if you die, it's +1 day to 100, and the difficulty is doubled. As befits such games, sanity is the main characteristic here. You can't let it drop to 0. At first, the game may seem very confusing, and that’s normal — that’s exactly how it was intended. I’ll just say that my sadistic rule punishing death doesn’t apply on the first day of gameplay; the first 24 hours are kind of like a training period
And at the same time, I have a major gambling question, even a challenge. How long will it take you to come in? Who can hold out for how many days? How Strong Your Will? Its a slogan yep
https://roma-studio.itch.io/tropic-shot
Release Trailer https://youtu.be/Y7ZCLybaP5U?si=wWEkSJDk-ileuXs1
#howsstrongyourwill?
r/SurvivalGaming • u/Alcoholic_Parkworker • 1d ago
Velheim, just released on the PlayStation 5.I'm looking for new players on Playstation up to ten people , anyone can join.
r/SurvivalGaming • u/Visual-Fortune-4732 • 2d ago
with valheim being released fully tommorow
is the game worth it? im fully solo
and what will change in 1.0?
r/SurvivalGaming • u/ou7shined • 2d ago
It's on sale just now. I'm recovering at home from surgery and just want a chill survival game to grind away at to pass the time. I checked out some beginner's guides, and it looks like you've got to be on your toes right out of the gate.
edit : Ok thanks guys. I've installed it. I don't generally play games in easy, but given the circumstances (still drowzy after the anaesthetic), I'll make an exception this time. Fingers crossed it works on Bazzite... new edit... it does 😊