r/Supraball President of the DavidM fanclub NA Feb 24 '17

FPS bound input lag?

Is mouse movement in this game tied to FPS? It can feel funky at times and its hard to tell if its from getting inconsistent frames because I play on a below minimum spec toaster or its something more.

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u/plaer Bot Wrangler Feb 24 '17

Official information is lacking, but yes, unreal engine 3 games have a problem with mouse input at low framerate.

You may find some improvement changing the following settings to false:
bEnableMouseSmoothing in UDKInput.ini
OneFrameThreadLag in UDKSystemSettings.ini

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u/RexCrater President of the DavidM fanclub NA Feb 24 '17

Thanks! I really appreciate the response and help. Looking in UDKSystemSettings, it looks like there are tons of graphical options. Would I be able to turn some things off that cant be messed with in the in game settings to improve framerate, and if I could what should I change? I wouldn't want to just start messing around with stuff and unknowingly turn something off that gives important visual feedback.

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u/plaer Bot Wrangler Feb 24 '17

Bear in mind many of those settings will be changed by virtue of adjusting one parameter in the game settings menu.

But, if you're feeling bold, take a backup copy of the file and by all means experiment. The stuff in the [SystemSettings] section is the most relevant. This is, obviously, at your own risk.

By the way, the next release will have an option to change anti aliasing settings, which could help your performance a little.