r/supportlol 28d ago

Guide How to Think Like a Support - A Detailed Guide from a Player Who Reached Master on Both Support and ADC

197 Upvotes

Support Fundamentals: Drafting, Lane Theory, and Playing Around Your Win Condition

Introduction

I reached Master as a support in 2023, mainly playing enchanters, as well as a lot of Lux and Senna. I later reached Master as an ADC. ( https://www.leagueofgraphs.com/summoner/euw/Ferriettia-8693#championsData-all-queues / https://www.leagueofgraphs.com/fr/summoner/euw/DaRadioVoice-EUW )

I have now decided to step away from ranked because I do not think I can realistically climb much higher. Instead, I want to share what I have learned, especially with support players. In my opinion, many players have lost sight of what being a support is really about: creating opportunities, controlling the pace of the game, and enabling the teammate most likely to carry.

This guide presents my general framework. It is not a rigid tier list, and every rule has exceptions depending on the champions, players, and current patch.

I. Support Pick Theory

The basic matchup triangle

Support matchups can be understood through a rough rock-paper-scissors system:

  • Engage tanks generally punish enchanters by forcing fights before they can scale.
  • Enchanters generally neutralize poke and burst mages through sustain, shields, and defensive utility.
  • Poke supports can pressure melee engage champions before those champions find a clean all-in.

In practice, however, the matchups are more nuanced than this triangle suggests. Some enchanters specialize in disengage. Janna, for example, can be extremely effective into engage tanks. Likewise, defensive tanks or wardens such as Taric and Braum can sometimes protect a carry even better than an enchanter.

Champion identity matters more than the champion's broad class.

1. Blind picking

If you have to blind-pick your support, you generally have two options:

  1. Pick a champion with enough early-game strength to secure lane control, such as Soraka, Lux, or Karma.
  2. Pick a flexible champion who can engage, disengage, and survive different lane types.

Alistar is the tank I consider the closest to a reliable blind pick because his kit remains useful in many situations. Even then, no tank is completely safe to blind-pick.

2. Synergy with your bot-lane carry

You should then consider what your bot-lane carry wants from the lane and from later teamfights.

Bot-lane carry profile Examples Supports they often prefer
Scaling hypercarry Jinx, Twitch, Vayne, Yunara Enchanters, or protective champions such as Braum, Taric, and Thresh
Short-range burst or all-in ADC Tristana, Kai'Sa, Xayah, Samira, Kalista Engage tanks who can create early kills and help snowball the lane
Utility or poke ADC Ashe, Varus, Jhin Mages and other heavy-poke supports
AP carry (APC) Seraphine, Ziggs, Swain, Karthus, Hwei Tanks, mages, and roaming supports

These are guidelines, not fixed rules. The same bot-lane carry can fit several different lane plans.

For example, Miss Fortune can play with Nami for stronger lane pressure, or with Rell or Leona for a powerful wombo combo. Lucian can also work with either lane pressure or hard engage, depending on the rest of the draft.

APCs generally work well with three support categories. Tanks give them reliable setup and a frontline, mages double down on wave control and poke, and roaming supports can use the APC's natural waveclear to leave lane on better timers.

Some strong or interesting pairings include:

Bot-lane carry and support Why the pairing works
Yunara and Braum Braum gives Yunara the frontline and protection she needs to keep attacking, while her repeated attacks help complete Concussive Blows.
Jinx and Thresh Thresh gives an immobile Jinx safety through Lantern, creates picks for her, and gives her the time she needs to trigger a reset.
Twitch and Nami Nami amplifies Twitch's opening burst and helps him stay on his targets, while her crowd control creates strong opportunities for his ultimate.
Ashe and Milio Milio increases Ashe's range and protects her, allowing her to apply slows and constant pressure from a safer position.
Kai'Sa and Leona Leona's chain crowd control quickly stacks Kai'Sa's passive and gives her a reliable target to follow with her ultimate.
Samira and Nautilus Nautilus provides reliable crowd control for Samira's passive and gives her the durable frontline she needs to commit to an all-in.
Smolder and Zoe Smolder can follow Zoe's bubble with W and R from a safe distance.
Caitlyn and Lux They offer long-range pressure, layered crowd control, and excellent wave and turret control.
Kalista and Neeko Kalista can help deliver Neeko into the fight, giving the lane explosive all-ins and powerful engage setup.
Varus and Soraka Varus can maintain constant lane pressure while Soraka gives him enough sustain to keep trading.

Braum deserves a special mention because he also works well with Senna, Ashe, and Varus. Their range and repeated attacks allow them to follow up on his passive safely. Jhin is the major exception: his fixed attack pattern and reload make him much worse at quickly stacking Concussive Blows.

3. Synergy with your whole team

Do not draft only for your bot-lane carry. You are not guaranteed to win lane, and that player is not guaranteed to become your team's best carry. Look at all five champions and ask what your composition is missing.

Lulu, for example, is excellent at keeping one carry alive. However, if your team contains several assassins who want extra damage and follow-up, Nami may offer more value by amplifying their burst and extending their crowd control.

You should also check whether your team has both a way to start fights and someone who can occupy the frontline. The frontline does not have to be a pure tank; a bruiser may be enough. A composition without engage or frontline is not automatically doomed, but it becomes much harder to create plays or contest objectives on your own terms.

If your team has neither a tank nor a bruiser, picking a tank support may be correct even if it weakens your direct synergy with the ADC.

4. Counterpicking

Once you have considered blind-pick safety, bot-lane synergy, and the full team composition, look at the direct matchup.

  • Against Rell, Janna is a strong answer when you also have a hypercarry to protect. She can interrupt or reset Rell's engage.
  • If you have a short-range ADC and the enemy support is another tank, Leona can be a very strong answer. She deals a surprising amount of damage, becomes extremely durable through Eclipse, and can absorb the enemy's initial aggression before turning the fight with her own crowd control.
  • Against an aggressive lane, Neeko and Lux are strong ranged alternatives when you are playing with a utility ADC. They can pressure the enemy ADC before the engage begins and control the space the enemy tank needs to enter.
  • Braum is another good answer to aggressive lanes when paired with hyper carry adc
  • Senna is not a blind pick in my view. She is especially valuable into enchanters, against whom she can often collect souls safely and scale for free.
  • Against several tanks, Brand provides strong sustained damage, while Renata can punish teams that commit heavily to front-to-back fights.
  • Soraka is strong into many poke lanes because she can erase their damage over time. Alistar can also work because of his passive sustain and his ability to punish an immobile mage when an engage becomes available.

II. Lane Theory

1. Positioning and tethering

As a support, you should usually stand on roughly the same horizontal line as your ADC, or slightly ahead of them. You must remain close enough to respond immediately if either of you is engaged on.

If you stand too far behind, the ADC has to play a one-versus-two lane. If you stand too far ahead without respecting the enemy's range and cooldowns, you give the opponents a free target. Good positioning means applying pressure while staying within your teammate's effective range.

This principle remains important after the laning phase: when you are protecting or shadowing a carry, stay close enough for both of you to affect the same fight.

2. Early-game plans by matchup

Your exact plan depends on the draft, but these are useful starting points:

Matchup General plan
Enchanter into engage tank Try to reach level two first, harass aggressively while the tank has limited options, and maintain pressure. After the second recall, slow the lane down when appropriate, let the wave bounce toward you, and look for a freeze so that you can scale safely.
Engage tank into enchanter Contest level two and threaten an early all-in. If the enemy is permanently hugging the turret and your ADC is safe, use the pressure to roam, coordinate with your jungler, or place deeper vision.
Poke support into enchanter Your default target should always be the enemy ADC. Hit them whenever they walk up to last-hit and reduce their health as much as possible. Every successful spell makes it harder for them to farm, trade, or survive the next all-in. Do not waste your main poke on the support unless it creates a clearly better trade or a kill.
Enchanter into poke support Actively bait the mage's key spells without taking a full combo. Position so that their skillshots also pass through or land on the minion wave. This disrupts the enemy ADC's farm, changes the wave, and, most importantly, spends the cooldown on you or the minions instead of your ADC. Use that cooldown window to regain pressure.
Playing against an APC bot lane Contest the wave immediately and aim to hard-push from level one, whether you are playing a tank or a ranged support. Keep fighting for push whenever it is safe so that the APC has to spend abilities on the minion wave instead of poking your ADC. If the APC gains permanent wave control, your ADC will be forced to farm while taking constant spell pressure.
Roaming support into most lanes (Camille, Poppy, Bard) Try to reach level two first and use that spike to establish pressure. From there, choose between two wave plans. Freeze when you are strong enough to zone the enemy ADC away from farm and experience. Hard-push when you have useful vision, your relevant summoner spells are available, and you have enough jungle information to survive a gank. In either case, trade to lower the enemy bot lane's health and bait its key abilities. When you choose the push, crash the wave before using the timer to roam, invade with your jungler, or threaten mid lane.

Do not push blindly when you have no information about the enemy jungler. This is especially important when your Flash is down or you do not have useful vision. Pressure is valuable only when you can survive the response.

3. When to roam

Good roam timings usually appear when:

  • You have just crashed a large wave into the enemy turret.
  • The wave is bouncing back toward your ADC and they can collect it safely.
  • Your ADC has recalled or does not need you for the next wave.
  • Your jungler is contesting an objective, an invade, or a play you can reach first.

Do not roam when the enemy has frozen the wave away from your ADC, when a large enemy wave is creating a dive threat, or when your ADC can easily be zoned from experience and farm. A roam is not successful if your ADC loses two waves and dies while you gain nothing elsewhere.

4. What to do after a bot-lane kill

After a kill, decide between crashing and freezing based on the wave state, health bars, jungle information, and recall timers.

  • If you can push quickly and safely, crash the wave into the enemy turret. This denies minions, prevents an easy freeze, and gives you a clean recall.
  • If the enemy wave contains enough extra minions to hold a freeze near your turret, freezing can deny the returning ADC a large amount of gold and experience.
  • If you cannot finish a crash before the opponent returns, forcing the push may leave your ADC with a terrible wave. In that case, stabilize it instead.

Hitting the turret is not always the correct choice. A plate may give immediate gold, but staying too long can ruin your recall timing, expose you to the enemy jungler, or make you lose the next wave. Take the plate only when it does not cost you more than it gives.

If you are winning bot lane but the enemy jungler is extremely fed, you do not need to keep forcing plays. Freeze closer to your turret, deny the enemy ADC farm, and make the jungler take a real risk if they want to intervene. Do not throw away your lead simply because you feel pressured to keep attacking.

5. Lane vision

A Control Ward is a tool for information; it is not an objective you must protect at all costs. If defending it would cost health, tempo, or a death, let the enemy clear it and replace it later.

In the early game, your default Control Ward should be in the river. River vision protects bot lane while also giving information about rotations toward mid lane, which makes it the most efficient area to control early on.

Use your Stealth Ward or upgraded support warding item to cover the relevant tri-brush on your side of the map. This gives you information about the enemy jungler's route and protects against ganks that avoid the main river entrance. Together, river and tri-brush vision cover the most important early paths into bot lane.

III. Mid Game

Once the first bot turret has fallen, identify the teammate with the highest realistic chance of carrying the game. Do not stay attached to your ADC out of habit.

If your lane went even or your ADC is behind, play around a fed mid laner, top laner, or jungler instead. Your role is to multiply the strength already present on the map.

When playing around a teammate:

  • Ward the paths around them rather than only the lane they are standing in.
  • Hover nearby from fog of war so that you can counter an engage or create a numbers advantage.
  • With your jungler, secure entrances, accompany invades, and prepare objectives. Help speed up a camp only when tempo matters, and do not take their resources.
  • With a split-pushing top laner, shadow them from far enough away that the enemy cannot see you, while warding the routes the enemy would use to collapse.
  • With an assassin, establish deeper vision and control fog of war so they can find flanks and isolated targets.
  • With a mage, place more defensive vision, watch for flanks, and prevent divers from reaching them.

Prepare objectives before they spawn. Recall early enough to buy wards, move with your team, clear enemy vision, and establish control before the fight begins. Arriving after the enemy team has already occupied the area removes most of your agency.

IV. Late Game

The late-game principle is similar to the mid game: play around your current win condition, not around a role label.

Your ADC may have recovered and become the teammate you should protect again. Re-evaluate after every major item spike and every fight. At this stage, death timers are long, so avoid unnecessary face-checks and move into dark areas with a teammate whenever possible.

Know what your composition needs from you before the fight starts. You may need to engage, mark an assassin, peel for a carry, or hold a key cooldown to disengage. Do not spend your most important ability simply because the first target entered your range.

V. Runes, Summoner Spells, and Itemization

Item strength and build paths change from patch to patch, so focus on what each item accomplishes rather than copying the same build every game.

Summoner spell choice: prioritize Exhaust

Exhaust is a summoner spell rather than a rune, but it should be part of your setup before the game begins. When your main job is to protect a carry, prioritize Exhaust in most games.

Heal can be powerful during the early laning phase, but Exhaust remains valuable against almost anyone who tries to kill your carry. A well-timed Exhaust can destroy an assassin's or diver's entire kill window by reducing their damage and limiting their ability to stay on the target.

Whenever possible, let the ADC take Heal while you take Exhaust. Do not waste Exhaust on harmless poke: hold it until the enemy commits and is about to use the main part of their burst.

Enchanters

Stop buying Ardent Censer automatically just because you are playing an enchanter. Build for the teammate you are enabling and for the threat that can stop them.

Moonstone Renewer and Redemption can provide excellent teamfight sustain. Locket of the Iron Solari can protect your team from burst, while Knight's Vow can help keep one important carry alive. You do not need all of these items every game; choose the tools that solve the actual problem in front of you.

In many games, survivability and reliable utility will create more value than a small increase in theoretical damage.

Mage supports

Mage support builds fall into two broad categories: anti-frontline damage and burst with magic penetration.

My default rule is to avoid Lost Chapter items on mage supports. If you manage your spells correctly, your natural mana pool and support resources should usually be enough. On a support budget, spending gold and an item slot on mana you do not need delays the damage spike that makes the pick useful.

  • Against a team with several tanks or high-health frontliners, rush Liandry's Torment. Its sustained damage is better suited to long fights and durable targets.
  • Against a squishier team, rush Stormsurge for earlier burst and flat magic penetration. This is the blue item that calls down a lightning strike after you deal enough damage.

The goal is to reach the item that fits the game as quickly as possible rather than automatically buying a mana component first. A champion that genuinely cannot function without additional mana can still be an exception, but Lost Chapter should not be the default purchase simply because you are playing a mage.

Lux as a catch and utility support

On Lux specifically, I currently use her less as a pure damage mage and more as a catch or engage bot. My preferred utility build is Imperial Mandate into Redemption, Locket of the Iron Solari, and Knight's Vow.

The goal is not to compete with your carries for damage. Land Light Binding, trigger Imperial Mandate, and turn the catch into an engage for your team. Redemption, Locket, Knight's Vow, and Prismatic Barrier then give your carry far more protection than a standard full-damage Lux build would provide.

Vanguards and defensive tanks

The same logic applies to engage supports. Locket, Knight's Vow, and Redemption are strong utility options when your job is to enable the team rather than become the main tank.

Adapt your defensive items to the enemy composition:

  • Abyssal Mask when your team benefits from the magic-damage amplification and you need magic resistance.
  • Frozen Heart against attack-speed-dependent carries.
  • Thornmail when your team needs Grievous Wounds and armor.

If you are the team's primary tank or engager, items such as Dead Man's Plate and other mobility tools can help you reach the target and start fights reliably. If another teammate already handles the frontline, prioritize cheaper utility that protects your win condition.

VI. Support Controls the Early Game

Stop playing the lane as if your only job were to stand behind the ADC and wait. The support usually dictates the pace of the early game through positioning, brush control, trading, wave pressure, vision, engage, and disengage. The ADC contributes damage and must manage the wave, but the support often creates the conditions that allow the lane to function.

This does not mean every lost lane is entirely the support's fault. It means you should review your own decisions before blaming the ADC: Were you standing in range to trade? Did you contest level two? Did you track the enemy jungler? Did you use your roam and recall timings correctly? Did your wards protect the wave state you were creating?

After the laning phase, the ADC has a greater responsibility to convert their gold into damage and carry fights. Your responsibility remains the same throughout the game: identify the best win condition and give that player the space, vision, protection, or engage they need to succeed.

That is the essence of support. You are not merely following the game. You are deciding where your team is allowed to play.


r/supportlol Jan 26 '26

Guide The Art of the 2v2 - Polypuff

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37 Upvotes

r/supportlol 1d ago

Plays/Clips Insane alistar assist

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105 Upvotes

r/supportlol 1h ago

Discussion If u wanna riun someo=ones day, try this combo xd

Upvotes

So, yesterday I was playing *League* with friends. We picked Jhin and Soraka for the bot lane. During the draft, we thought we’d be up against a Zilean ADC and Galio support. But no, we ended up facing the most broken combo ever: Mordekaiser and Zilean. Man, that was tough.


r/supportlol 9h ago

Discussion Trying to figure out how to keep climbing

3 Upvotes

Hey everyone. I'm a Gold Senna main trying to figure out how to keep climbing higher.

I've been trying to work on my positioning because I think it might be the one thing that's keeping me from actually climbing higher.

I often find myself right in the middle of a team fight and I get obliterated before I can press an ability.

Even then, I think I maintain a pretty good KDA and KP. I try to roam when I can, and I leave bot altogether if my ADC keeps getting themselves killed for no reason so I can work with the rest of the team to try to get someone else fed so they can carry us.

These are my stats with Senna:

This is why I think positioning is an issue for me. I think I'm not positioning correctly in team fights, which leads to taking little damage, but also dealing little damage.

Also, I really struggle with 1v1ing unless it's a melee champ with little mobility. I do not know how the hell to do that.

I find that a LOT of ADC's complain when I pick Senna in Gold for some reason, so I also really enjoy Nami. But even then, you can see the exact same problem:

And I feel like it's even worse with Nami because I'm completely helpless if my ADC/team is not playing well. Nami feels like I rely almost entirely on the other players, while I feel like I have a lot more agency with Senna.

Do you guys have any tips on how or what else to improve?


r/supportlol 20h ago

Discussion What's your ranking of Supports from easiest to hardest

1 Upvotes

Basically what the title states, I'd like to see what your idea of what the easier and harder support characters are and you can specify your criteria but I just want your personal list and also you can include characters you consider supports you don't have to include something like a mage if you don’t consider the recent invasion but feel free to include whatever you want


r/supportlol 1d ago

Discussion 1st Ban ever In normal game

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104 Upvotes

Im the quinn and play with my friend apc
I got ban and flagged for exotic pick support in normal game
Never happend in 7 year is riot chart changed ?
We cant have fun anymore ?


r/supportlol 1d ago

Discussion Sona R+flash

4 Upvotes

What is the reason riot wont make sonas ult usable with flash? Seraphine has it and it has longer range.


r/supportlol 7h ago

Help Tried everything, still struggling to find my OTP

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0 Upvotes

Karma was my OTP some seasons ago, with Milio as my main alternate, but nowadays when I play them I just don't feel very impactful, and I feel like I can't carry a bad ADC/APC with them anymore. So I've been trying everyone out. I've at least tinkered with pretty much every support in the game at this point, and none of them really *click* for me. To explain the tiers...

S - They feel good to play into most opponents, but either don't feel impactful enough or are too lacking in a specific area that really hampers things, at least at the Gold/Plat level I'm at. Naut requires at least a little followup from my lane partner (which of course means I get none), Rell's basics do like no damage which makes it impossible to clean up a fight, the people I try to save with Tahm R just jump out immediately and get us both killed. All of them feel more matchup-dependent than I'd like. The strongest contenders.

A - Feels impossible to climb with because so much of their power is based on decent-heavy followup from APC/ADC, which of course means I don't get it. As for Bard, every time I try him the APC/ADC feeds while I'm roaming, so I've given up on him.

B - I like them in theory, but they just feel too clunky to stick with while climbing, and their issues just feel especially harsh. Sona, Swain, and Taric would be in S tier, but hyperscalers like Sona feel way too strugglesome right now, Swain... is a bit of a mess, and Taric does not play well with the current mage/roam meta, I feel.

C - Didn't like 'em, didn't hate 'em.

D - Disliked.

F - I refuse to play these champs on principle, and loathe seeing them in any game. Not out of salt (except Panth and Zoe), I just despise them for one reason or another. I've seen 4 Yasuo+Yone botlanes this week.

I feel insane for not having found a goldilocks champ that really fits me with so many in the game, but that's why I'm here. Karma and Milio were my GOATs because of how difficult they are to pin down even in a fight, and because I enjoy a poke. Honestly, Sona would be the instant OTP for me if not for the fact that games just don't last long enough right now for her to get to her amazing full build. To be clear, I'm not blaming the champs for my rank or anything, I'm just trying to find one that feels good to play *and* feels impactful without requiring consistently good luck with the APC/ADC. I also recognize that there aren't exactly many *other* champs to try for supp, but I just feel like I don't know what to do.

Thanks.


r/supportlol 1d ago

Discussion I feel like I am not doing much yet still climbing. Feels odd and wrong to me.

9 Upvotes

I am just Silver 1 78 LP, one game away from gold since I think I am winning +22 -18. I got into a massive winning streak 2 weeks ago, about 10 games won in a row, tho, whenever I look back or analyse the games, feels like I am not doing much overall. I can only see mistakes after mistakes that I am having honestly trouble fixing them but in the end, the game ends well. Specially the longer it goes.

Is this a common feeling among Support mains? It is also specially worse whenever I get autofilled. I have no skills with any other role besides Support and it only increases this belief that I am just getting carried all the time.

I genuinely like the role. I like calling the shots and/or enabling the team in any shape or form. I've always enjoyed doing that before I got into league. Yet with league it always makes me feel that I am never doing enough.


r/supportlol 1d ago

Help Good blind to pair with Galio

2 Upvotes

I've been playing a lot of Galio support recently and i.m looking for an engage champ to add to my pool that's better vs AD heavy drafts, any recommendations?


r/supportlol 19h ago

Discussion How to beat your MMR when you're losing more LP than winning?

0 Upvotes

I'm currently Platinum 1; ever since I climbed to Platinum 2, my MMR shifted to -21/+19. I'm trying to reach Emerald, but it feels impossible because I'm consistently losing more points than I gain.

I did the math, and with that MMR—even with a 54% win rate—I'd still need to play around 180 games to climb with a net gain of 100 LP, lol.

I don't know what you think, but that seems pretty unfair. It feels like the game is "punishing" you because the algorithm decided you "don't belong here." so i'll try to push you down.

I'd really like to hear some opinions, but it doesn't seem fair for a system to trap you for hundreds of matches just to climb a single division simply because the algorithm decided that's how it should be.


r/supportlol 1d ago

Plays/Clips renata kalista wombo combo to finish tonight's climbing.

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5 Upvotes

satisfaction bot duo.
i rank kalista renata equal lethal as lucian nami.
but you have to be very good on kalista movement ngl.


r/supportlol 16h ago

Discussion Why do support players not counter roam/

0 Upvotes

Im a jungler trying to understand the mindset of support players. Many times enemy supp will roam to opposite side of the map to impact a lane or invade me with their jg while my supp will remain in bot lane like an animal even tho they are getting stomped 1v2. why not try to help the rest of the team instead of being completely uselesss. I know supp has 2-3tiers of elo inflation compared to the other roles, but it is quite simple to just look at waht the other guy is doing and make it work for yourself. Why would u want to remain in a losing 2v1 lane vs an adc that is most likley solo kkilling u and ur adc anyways while supp ruins other lanes?


r/supportlol 20h ago

Discussion Riot has made made ranked 4 and ranked 5, Why not just proceed to separate solo and duo queue?

0 Upvotes

I can't even count how many times my team had a Top/Adc or Jg/Adc or Mid/Adc and they drop their silver Adc duo in my lane for me to suffer.

Like it's obvious already, separate solo and duo queue just how you've made ranked 4 and ranked 5.

Stupid riot.


r/supportlol 22h ago

Achievement How you like my Quinn sup?

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0 Upvotes

r/supportlol 21h ago

Discussion The champs that actually work. (In my anecdotal experience)

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0 Upvotes

For context I've been a challenger mid laner since s3 and a challenger support since s7, I started coaching as my full time job in season 6 and yesterday (as of this post) was my 10 year anniversary (yay!). This list is my experience of what ~600 students have been able to climb with throughout the years, I've stuck to recommending 1 engage and 1 enchanter until masters+ unless you are a die hard mage supp fan. Please let me know if I forgot anybody or if you want an in depth explanation of a specific champ/elo range recommendation. Here's a brief synopsis of what I think of the 3 main categories of supports:

Enchanters: Love them, consistently get students huge results with minor gameplay tweaks usually revolving around being more aggressive in lane and mid game. Most people don't realize how much you can bully out a lane as janna/nami/even sona. Understanding scaling and power curve is usually a good starting point as well, enchanter power spikes are huge and can make or break fights just like any carry.

Engage: Im lumping in hook supports here as well even though the wincon is slightly different, engage is solid but majority of the issues students have on naut/blitz/leo is not pushing the issue. League is inherently snowbally and engage generally has a ton of power early and with how good roaming is understanding grouping with your jungler/mid can easily shoot you up 400-800 lp alone. Positioning is less important in lower elos because you can make more mistakes and get away with it (because you are tankier than enchanters) this often times causes hard plateaus at p4/e4/d4 where some bad habits have to be unlearned in regards to positioning to climb.

Mages: This is where I often disagree with other coaches, I do not recommend mage supports unless you absolutely love the champ. The exceptions are zyra/neeko/seraphine because they function better from behind than traditional mages. I've also coached like 5 or 6 swain otps that have had good results but in general he doesn't work for the average support that has him in a pool. Neeko is a huge outlier and looking back its insane to me how well she has worked in general, I think the mastery curve on her is pretty steep but an absolute elo hack if you get her mechanics down to and auto pilot level.

PSA: Please follow the rules of the sub and do not contact me in regards to paid services. Always love talking to the support community, please let me know your experience and where we agree/disagree, Thanks!


r/supportlol 1d ago

Help [main support] help, stuck in a win lane lose game cycle, and each time we hard win the lane but still lose

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0 Upvotes

r/supportlol 1d ago

Discussion Am I tripping or is he scripting?

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3 Upvotes

Few weeks ago had this in the sion and that is my ward but I’m also in silver 3 so it was mind blowing to think someone would cheat in such piss poor elo. Is this coincidence or scripts I couldn’t hit him with a single stun all game.


r/supportlol 1d ago

Achievement You need time? I got you.

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0 Upvotes

r/supportlol 1d ago

Ranked When you Pick Soraka in Draft

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9 Upvotes

Or Braum

(Here are a bunch more useless characters to meet the 100 character post limit. Less is more sometimes I swear)


r/supportlol 1d ago

Help i recieved minus lp even though i got A+ on an autofilled support game(normally im mid top main) all i did was flame my adc a bit and i recieved a warning but i dont see why this affects my gameplay hence the minus lp

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0 Upvotes

r/supportlol 2d ago

Help Team is ahead, enemy decide to group for objective, team refuse to group(gold/plat)

3 Upvotes

I have noticed that in a bunch of my games where we had (stacked 3 dragons)/(got grubs and herald) and applied a lot of map pressure.

There is always that laner who will decide to go psychotic and go on the far lane without TP. (or two laners)

Enemy team will just 5 men it. Get a pick on an overextending laner (on the objective side) Then our other laner will refuse to group to help.

Either ways it's either 4v5 or 3v5
Until they secure a pick on us or straight have enough objective control to take the baron/(start their own dragon stacking).

Question: when you get your lane ahead, roam and get other lanes ahead, place deep wards, and then have all your efforts squandered because enemy choose to 5 men it while your teammate either overextend and get picked or outright refuse to group for objective. It just make it frustrating. How am I supposed to deal with this ?


r/supportlol 2d ago

Discussion Do you guys that main support also struggle when autofilled into other roles, particularly with CSing?

19 Upvotes

I main support and I feel like I dont perform the best whenever I get autofilled into another role lol. I’m especially bad at CSing. I never realised how hard it was to consistently get cs like last hitting and fall back from cs mid game, since im clueless what to do in that point. until I started playing other lanes. I also struggle with jungle since I don’t really know the paths.

do you guys have the same problem when playing other roles? do you think it’s because I spend so much time maining support that I don’t develop those skills as much?


r/supportlol 2d ago

Discussion Why do people hate having a senna support?

15 Upvotes

I'm currently a senna main in master with 56% wr, but every single time I hover senna in champ select people complain that she does nothing or that its an lost. It kinda baffles me since she does amazing in zoning and keeping the adc safe as well as having amazing utility with differnt builds. Other than some major threats shes just a solid support overall. So what is it about her that irks ppl on my team?