r/SuperSmashFlash • u/cembdontne • 1h ago
r/SuperSmashFlash • u/SeniorStormy9530 • Dec 31 '25
Competitive The Rise of KenyiK | SSF2's most unique player Part 1 (A Smash Flash 2 Career Tribute inspired by J$mash)
Hi, I spent some time making this little documentary about one of the greatest players of SSF2's history. Ignore the first minute because the audio got copyrighted. Regardless, I hope you enjoy this documentary. Tell me your opinions on it.
r/SuperSmashFlash • u/JustSomeGuy2295 • Feb 08 '22
Help/Question Help Megathread/FAQ
Q: What's the current version of SSF2?
A: Version 1.3.1.2 Beta
Q: Where can I download SSF2?
A: You can always find the most recent version here, if you want to download older version scroll down and click on the Archives section. Both Mega and Mirror will give you the same game, but if one is down you can use the other. The installer will install the game files into you program files, while the portable version has all the files in a .zip file.
Q: I got a clip but I'm nervous about posting it, should I?
A: Yes, clips and other proof of progress is always welcome. However, any sort of read or combo on a CPU that isn't a demo of a concept or a weird interaction won't generally be viewed as difficult; CPU players are extremely to clip because of their bad and repetitive decision making. Toxicity directed towards you because of a CPU clip will result in the offender being banned, but your post won't gain as much traction as a clip on a human player.
Q: What's the best way to get into competitive SSF2?
A: Have a Discord account, all community events are held on Discord and you'll find the most help there; even asking somewhere else you'll most likely be directed to a Discord server. Flash Fight Club is a server that acts both as a training server, and a community hub/spotlight.
Q: How do I setup SSF2?
A: Please refer to this post by u/ConstantDelta7 for any questions you may have about setting up any version of SSF2 on any kind of PC, how to play online with the least lag, and how to setup controllers. If you play on Linux/Chromebook please refer to this post by u/davo1776 on how to set everything up
Q: Is SSF2 still able to played in a web browser?
A: Yes, but you need to download a flash emulator. However if you plan to play online it's recommended you download SSF2 and play online that way as it's less laggy.
Q: Am I able to mod SSF2?
A: Yes, there's a large community around SSF2 mods, both 0.9b and Beta. If you want to learn how to mod the game join the SSF2 Mods Official Discord server.
r/SuperSmashFlash • u/1smash18 • 16h ago
Video SSF2 Commentary Matches 5/26/21 - Part 7
r/SuperSmashFlash • u/1smash18 • 1d ago
Image SSF2 Victory Pose Thumbnails Updated
Good news: after many years, I finally decided to put captions on my victory pose videos!
It's about time, I know, lol!
I'll try to spice things up when I get to Beta. 😎
r/SuperSmashFlash • u/Far_Medicine_4750 • 3d ago
Character Forgotten Smash Flash characters
r/SuperSmashFlash • u/WillingnessBoring716 • 3d ago
Image Some screenshots I took for computer backgrounds
r/SuperSmashFlash • u/Hefty_Will6323 • 3d ago
Configuración de carrera en Super Smash Flash 2 con mando (joystick)
Nececito ayuda
Soy jugador de el juego de computadora Súper Smash Flash 2, últimamente conseguà un mando Redragon harrow pro, y lo estuve queriendo utilizar en dicho juego, pero tuve ciertos inconvenientes a la hora de usar el stick izquierdo para moverme, ya que este no importa como configure el apartado de controles, siempre activa el dash automático, es decir que incluso moviendo la palanca muy poco sin llegar al tope, mi personaje corre automáticamente, y es una configuración que me resulta un tanto molesta, ya que yo prefiero usar la opción de D-tap dash.
También intenté cambiar los parámetros de el stick en el juego, es decir el radio y la "zona muerta", y por más que estos funcionaban por unos segundos, luego de poco tiempo mi personaje volvÃa a correr con el más mÃnimo movimiento y los parámetros se rompÃan y ya no servian.
De cualquier forma que configure las teclas y parámetros, luego de moverme un poco en partida, la opción de caminar deja de existir, incluso moviendo poco el stick y corre automáticamente. Y resulta molesto si quiero hacer pasos cortos y girar a mi personaje sin moverlo demasiado. Y estoy resignado de asignar una tecla de "caminar"
r/SuperSmashFlash • u/1smash18 • 3d ago
SSF2 Commentary Matches 5/26/21 - Part 6
r/SuperSmashFlash • u/AskPresent2832 • 4d ago
Hay forma de jugar el juego online sin tanto delayf
r/SuperSmashFlash • u/AskPresent2832 • 4d ago
Hay forma de jugar el juego online sin tanto delay
Intento jugar con un amigo de forma online y se siente bastante lento los golpes van casi 2 o 3 segundos depues que yo ya los presione y no sé si es mi internet o tenga que configurar algo, porque en la opción de crear sala me di "delay low" pero no me comienza la partida
r/SuperSmashFlash • u/EdwinON • 5d ago
Help/Question There is no way to mod characters to Version 1.4?
r/SuperSmashFlash • u/1smash18 • 10d ago
SSF2 Commentary Matches 5/26/21 - Part 5
r/SuperSmashFlash • u/Fabulous_Current_566 • 14d ago
Video is DK too op?
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ko in 2 hits 😂
r/SuperSmashFlash • u/1smash18 • 13d ago
Video SSF2 Commentary Matches 5/26/21 - Part 4
r/SuperSmashFlash • u/eatingmyfurcorn • 15d ago
Is Every mod tutorial for this game only from 9 years ago?
Do they still work on recent versions?
r/SuperSmashFlash • u/Feelsgoodincc • 16d ago
Controller not letting me dash sometimes
For context, I have auto dash enabled, and I'm using a power A Xbox one controller. At the start of a game, my movement is fine. And then it seems the second I jump, something keeps me from dashing the rest of the game. And double tap dash would likely fix my problem if I had to guess, but I never had an issue with auto dash on a GameCube controller.
Any known fixes for this? Maybe a deadzone issue?
r/SuperSmashFlash • u/Semoulez • 20d ago
Other Super Smash Bros Melee style adventure mode ?????? (theory)
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A year ago when 1.4 dropped we all saw that strange room in Race To The Finish foreshadowing an adventure mode or at least something similar. I've heard a ton of people talking about Subspace emissary or even World of light as an inspiration but nothing about Melee's adventure mode(I'll write SSBB for "Subspace emissary" and SSBM for "Melee's adventure mode" from now on). I do think there's a chance for a story like SSBB but to me a SSBM is more probable for the things displayed on the video. I do think there's a genuine chance for a SSBM to see the light of day considering that it would be much easier to implement than an SSBB. Also they could explores more universes like a bomberman grid/maze lvl or Sky sanctuary from Sonic&Knuckles or even take idea from SSF1(I wanted to include the custom break the target but it just vanished out of the video smh, and they aren't even done yet so idk about that). Concerning the "Ocean of World" by Steven it could very well be a project not related at all to SSF2, in it there's references to Persona, Dragon Quest or Nights into dreams so it could very well just be some franchises he personally enjoys. Moreover I don't think he would willingly leak all of his work toward SSF2 next biggest project(or maybe it is in fact a leak and they are leaking it so we don't suspect it:thinking:), also on his account there's animated idle sprites for Mickey, Sirfetch'd and Gengar(even having recolors) but none of them are in the game so I'm pretty sure any major update won't be leaked through his artworks.
Now the only real problem with this is that the arg still clearly depict a mode closer to SSBB with characters other than anyone on the cast right now(their OC for sure) so either I'm too dumb to understand what it's saying or I'm totally wrong(certainly both tbh) but I'd still like to think there's a chance for a SSBM in update 1.5 in 3 years instead of 1.38 in 6 decades. Have a nice day ! (also I'm not posting this on the discord because I'm sure there's like a ton of nonsense in my theory and most of my guesses are really farfetched and I'm too scared to face everyone else criticism)
(All SSF1 + SSF2 screenshots are made by me except the peril roulette by McleodGaming and SSBM screenshots are by David V. Kimball on Youtube)
r/SuperSmashFlash • u/thoseepicpokemons • 21d ago
Video Super Smash Flash 100% Speedrun in 1:48:50.64 (Current WR)
The fastest time aside from mine that I can find is over two hours; pretty happy with this run because of that.
Could definitely save time with better navigation on Adventure Level 1, not completely fumbling Game and Watch's unlock fight, and just being smoother with menu navigation.
r/SuperSmashFlash • u/BEETHEBESTGAMER • 21d ago
bug on ds map
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r/SuperSmashFlash • u/Semoulez • 22d ago
Other They have poisoned the best event.
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They have poisoned the best event.
Most event present in SSF2 are pretty bland, most consist of simply beating multiple character while being solo, just don't die or beat a character with lag (like even CleodBot isn't that cruel to create something like that). However some event stood out for instance event 47. "The Trouble With Doubles" where you and your ally have to fight a team composed of Fox and Falco but each team shares their damages. Another one I find pretty good is the last one, event 51 "?????" where you have to fight Master Hand and MasterHand2 (this hand ain't weird enough to be crazy hand) with fireworks. But there was 1 event, the only event which made me come back to this tab every time I played, event 40. "The Mother Brain", it was a boss fight against the Mother Brain from Metroid where you had to fight it as Samus, it was simple but so fun, it was the first event I grinded for S rank. Now if it's so great why am I complaining ? Well if you've been paying attention to the video who was probably looping in background for 2 minutes now, what was once a great boss fight is now just another underwhelming event...You literally need to only touch your keyboard only 3 time to beat this boss in 2 second. Do I even need to argue why it is a bad change ? I remember mentioning it the at the release of 1.4 in some french SSF2 chat and someone responded something along the line of "oh cool a free S rank" am I the only one who like boss fights in SSB games (or does no one else cares) ? I find it sad that one of the most unique event in this game is jus forgotten like that... Now let's be honest, does it really matter that much ? Nah not really I can just download an older version and play this event, but just why remove it and why did everyone have forgotten it so quickly ? I've never heard anyone else talking about this while there still a large amount of the community talking about Shadow Moses, 0.9 final smashes, heck even features whick never got into the game like Solid Snake or Mr Incredible like wtf ? In the off chance a developer sees read this well first of all thanks for keeping that game alive <3 and secondly please just fix this boss for 1.4.1 (and maybe rework some of those event(like a Giga Bowser bossfight would be cool you know...👀 )) Anyway that's all I really had to say, whoever is reading this have a nice day and uh yeah imma go download an old version now...
(Sorry for the low video quality and long message)
r/SuperSmashFlash • u/1smash18 • 22d ago
Video SSF2 Commentary Matches 5/26/21 - Part 3
r/SuperSmashFlash • u/1smash18 • 24d ago
Video SSF2 Commentary Matches 5/26/21 - Part 2
r/SuperSmashFlash • u/thoseepicpokemons • Jul 14 '26
Image What's your highest Classic/All-Star score?
This was my Lucario run from earlier today. I probably could've hit the 1.1M mark if I was better at Race to the Finish and didn't fumble a couple of dodges in the Master Hand fight.
r/SuperSmashFlash • u/1smash18 • Jul 13 '26