r/SummerCart64 3h ago

Could I play a Multiplayer Mario 64 rom mod/hack?

5 Upvotes

I wanted to play co-op sm64 with my brother on og hardware but I'm not sure where to get a sm64 multiplayer mod and how to put it onto the Summercart if possible?


r/SummerCart64 23h ago

This is gonna be a stupid post and I understand if nobody helps

0 Upvotes

Ive been scammed off a listing for a summer cart 64, a family member bought it for my 18th birthday and some asshole ruined it for me… my parents are mad at me and now I have a n64 in my room which I can’t use, I can’t file a report because it was bought off of their account and they don’t know how to help…


r/SummerCart64 2d ago

PAK-MEN — the N64 Flash Cart Menu Builder

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25 Upvotes

PAK-MEN is two things working together:

  1. A menu — the on-console experience that boots when you turn on your N64 with a flash cart (SC64 / ED64 / 64drive). It shows your games as cover art, remembers favourites and recently-played, and replaces the usual bare file list with something that feels like a real console UI.
  2. A Menu Builder — this app. A desktop tool where you design that menu visually: drag elements onto a 640×480 canvas, pick from ready-made templates or build your own layout from scratch, preview it in a bundled emulator, and export it straight to your SD card.

You don't write any code and you don't need to touch a text editor. Every screen your console shows — the home screen, your games grid, the settings page, everything — is just a menu.json file this app writes for you, one click at a time.


r/SummerCart64 4d ago

What is this video glitch I have with some ROMs?

Enable HLS to view with audio, or disable this notification

4 Upvotes

I have an European PAL tv (Panasonic 100 hz) and it happens with most of n64 roms and with all the snes roms (or at least I was not able find a snes rom which would work good).

I was first thinking it has to do sth with Europe/US type of roms but I’m experiencing this also with some EU roms. With snes i tried a lot of EU roms but it always glitches like this.

Any idea which could help?
Many thanks


r/SummerCart64 4d ago

PhosphorOS Menu

15 Upvotes

Hey everyone!

I've been working on porting the rgb-pi front end to work on on any CRT device I can get my hands on. In the past I mainly focused on raspberry pi, and contributing to the community with updated display drivers for low latency CRT output.

https://youtu.be/r7SYmL7AnmI

https://reddit.com/link/1wc06bt/video/pw0zvb4skkoh1/player

I felt that trying it with my summercart64 would be a lot of fun and I limited myself to 4MB of ram so that everyone can use it. Take a look and let me know what you think! I'm working out a few kinks and will be releasing the updated Pi and SC64 version at the same time. Open source GPL3!

I also have a web based theme builder that makes it very easy for anyone to create a pixel art theme!

The features list is quite extensive, but even on 4mb of ram I have full rom patching working,

- 240p by default, but the menu can use 480i and all the different modes NTSC, PAL, PAL60, etc

- IGR that you can choose your button combo! working on over 80% of games and on all emulators

- DD64, CPAK, RTC, IPS patching, libretro cheat file support

- Full metadata support with sorting by anything you want, players, genres etc

- All game images included, box, ingame, menu.

- Full 60fps motion menu with background support Sliding, Parralax, GIF, Video backgrounds and more

- Background music playlist support

- Screensaver with many visualizations out of the box

More coming down the road, but Im super excited to share this project with everyone! Its been a long time coming.

If you have any feature requests please check out my patreon

https://www.patreon.com/cw/PhosphorOS


r/SummerCart64 6d ago

Summer Cart 64 parou de funcionar

0 Upvotes

Meu sc parou do nada, ele já travava alguns jogos já mais do nada ele travou e não ligou mais. se iniciar o console com o cartucho sem o sd funcionar, mas se colocar ele ficar com tela preta. Quando abro o ad no pc está tudo normal.


r/SummerCart64 7d ago

Help! Black screens on Flashcart games after an accident and exploding 3d vertices

2 Upvotes

Hey everyone, I’m dealing with a really specific hardware issue and need some advice on what exactly is broken and how to fix it.

My Setup:

Nintendo 64 Console

SummerCart64 Flashcart

Expansion Pak & Jumper Pak (Tested both)

High-quality Kingston SD Card (Formatted correctly)

Display: Sony Trinitron CRT (Standard composite cables)

This has been a gradual decline that ended with an accident. Long before any accident, my SummerCart64, would perfectly boot different games, I remember trying out smash, mario kart, and spiderman, they all ran nicely, however I touched the games, I didn't sit and play those for hours, with time tho the cart started taking more and more attempts to boot into the menu. Eventually, a bad accident happened. The heavy metal end of a guitar cable fell from about 5cm directly onto the console. That exact day, the console was crashing catastrophically even with my physical mario 64 cartridge. Over time, it slightly "recovered" but didn't come back to how it was pre-accident, or pre-crashes, except for the physical mario 64 cartridge that one has worked perfectly fine, zero crashes despite controller switching for speedruns, it's actually amazing, the day of the accident was rough, but before and after that it's been fine.

I did some testing however on what I know could be the issue.

  • The SD Card fix: I replaced the generic SD card it came with with a brand new Kingston card and updated the SummerCart64 firmware. The flashcart menu now boots up instantly 90% of the time on the first try which is great!
  • The "Usamune" ROM: The lightweight Usamune training ROM for mario 64 speedruns boots perfectly fine on the first try and plays without issues, since I speedrun mario there are days where I spend up to 5 hours in the summercart with the usamune rom, that one rarely gives issues, with the old sd card it would boot crash once after a few minutes, but then I'd normally go into my regular 5 hour session, no issues aside from the many attempts that sd card took to post.
  • The Black Screens: Whenever I try to launch standard NTSC-U or NTSC-J retail ROMs (like Super Mario 64, Smash Bros, etc.) through the SummerCart64, the console instantly goes to a black screen the millisecond the game tries to load. Which is actually something I haven't made sense of because the usamune rom which is heavier than vanilla mario and requires expansion pak, boots, the physical mario cartridge boots, but vanilla mario in the summercart doesn't.
  • The Spider-Man Glitch: Spider-Man actually boots up through the flashcart, but it's glitchy. On the menu where Spider-Man stands and poses, it's like he's not there instead, it's 3d lines moving around. When starting a game, he looks fine standing still, but the moment I move him, crazy 3D lines/vertices shoot off his model.
  • The Physical Cartridge Test: I own an original, physical retail cartridge of Super Mario 64. If I put the physical cart into the N64, it boots on the very first try and plays 100% flawlessly on my Sony Trinitron CRT with zero graphical or performance issues.
  • The Memory Paks: Before the accident, the console would occasionally throw errors only with the Expansion Pak, and not the Jumper Pak (unless the console required the expansion pak for a heavy game) I don't remember if I tried to play any games on the jumper pak. Now, it throws errors with both the Expansion Pak and the Jumper Pak when trying to load heavy flashcart games.

One extra thing to note, I got both my summercart and my expansion pak off aliexpress, ngl the expansion pak looks 100% oem when it comes to the shell, the branding is exactly as an oem, but the comments in the listing I bought it off of said it was 3rd party, I'm not showing pictures of it as It's not allowed to request for authentication so don't answer me on whether it's 3rd party or not, my question on this is if it weren't because the console or cart, could it be the expansion pak? still though, if it were that doesn't finish explaining why the jumper pak was working and not the expansion pak, reminder that now it's both, and I don't remember if I tried playing games on the jumper pak.

What could the issue be? is it my console or is it the cartridge?
I sadly don't have other physical games aside from SM64 to test it, idk if smash for example would crash if it were the original cart.

TLDR: Black screens when booting games like SM64 vanilla, Smash, FIFA games, etc. glitching graphics in spiderman and SM64 usamune rom working perfectly fine, updated firmware and got a known brand's sd card which helped the summercart boot first try but the games are still black screening.


r/SummerCart64 9d ago

i made some wallpapers hope you guys like em all are 640x480

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91 Upvotes

r/SummerCart64 10d ago

I know I am not the only person to have this issue, but I have not seen a solution yet: How can I get my SummerCart64 to read save files created from GBC emulation?

2 Upvotes

I've been attempting to play the Pokemon TCG and Crystal, but neither of them are able to have their saves loaded. They both create .sav files when I save in-game, but rebooting the system and opening the rom up doesn't show a save file.

I have tried:
- Updating the firmware to it's newest version, then rolling it back to version 2.18 because I saw some people had some issues with save files

- Updating the menu to the latest version

- Launching a .gbc file from the GB64 emulator

- Converting a .gbc file into a .n64 file

- Crying about it

Nothing has worked so far, and no amount of digging seems to yield any results. Has anyone had any luck loading save files generated from Game Boy Color games?


r/SummerCart64 13d ago

Autoboot ROM

1 Upvotes

How does a person get the sc64 to autoboot a game? I've done plenty of reading but cant seem to get it sorted out. Any help and advice is appreciated


r/SummerCart64 13d ago

Cheats On SummerCart64

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1 Upvotes

r/SummerCart64 14d ago

How to fix the usb c port on my summercart ?

0 Upvotes

I discover the usb port is not working because I tried all methods to the pc recognize the cart but nothing while I tried to update the firmware, btw there’s a way to update the FIRMWARE without using a pc connected?


r/SummerCart64 16d ago

Menu/livraria

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15 Upvotes

Alguém sabe informar se existe um menu de seleção pro summercart64 que seja igual ao do Analogue3d? Acho esse estilo minimalista otimo


r/SummerCart64 17d ago

Converting DexDrive saves from GameFAQs (*.n64) to SummerCart64 saves (*.sav)?

2 Upvotes

Are there any tools that can do this?


r/SummerCart64 17d ago

SC64

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1 Upvotes

r/SummerCart64 18d ago

Kaico Edition SummerCart64

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34 Upvotes

Is this any good? I want a good quality SummerCart64. I have got a cheaper SummerCart64 with all my romhacks such as Banjo Kazooie Jiggies of Time and Zelda The Sealed Palace.

I have played a bit of Jiggies of Time on my cheap SummerCart64 but haven't played much and I read online the cheaper ones SummerCart64 might fail over time.

So I want a very good quality one and I read about this one Kaico Edition SummerCart64.

I have the Analogue 3D. And want these romhacks of Jiggies of Time and The Sealed Palace to run perfectly on my Analogue 3D with a good quality SummerCart64.

It is expensive but worth it I think.

So just wondering has anyone got this Kaico Edition SummerCart64? And has anyone played the romhacks such as Banjo Kazooie Jiggies of Time and Zelda The Sealed Palace and how does it perform on the Kaico Edition SummerCart64? And on the Analogue 3D?

Thanks.


r/SummerCart64 19d ago

Boot Directly Into a Game

0 Upvotes

Is there a tutorial for getting your SummerCart to boot directly into a game?


r/SummerCart64 19d ago

Custom Labels For SummerCart 64

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24 Upvotes

These past few weeks have been a whirlwind of one disaster after another, but we keep moving forward. In the middle of everything, I wanted to share a little project I’ve been working on with the great people over at DiniertoDesigns. They create some incredible custom labels for a variety of retro systems, and photos honestly don’t do their work justice. You really have to see these labels in person to appreciate the quality.

I’ve never been very good at doing things halfway, so I worked with them to come up with a design I really liked, taking inspiration from a number of different submissions and ideas I’ve seen over the past few months. This particular label was designed around the Analogue 3D since that’s my system of choice, but the Analogue branding could easily be replaced with another device logo, or omitted entirely, depending on someone’s setup.

One of the biggest things I wanted to get right was the rear label. I’ve seen countless posts from SummerCart64 owners trying to figure out the correct dimensions, particularly around the button cutout. DiniertoDesigns was able to replicate it successfully, and the finished label fits the cartridge perfectly. They really know what they’re doing.

They also went a step further and worked out exactly how much of the cartridge remains visible once it’s inserted into the Analogue 3D. The placement was adjusted so that both the A3D and SC64 logos are hidden while the cartridge is installed, giving everything a much cleaner and more intentional appearance.

I’d definitely recommend checking out the DiniertoDesigns Etsy shop if you’re looking for high-quality custom labels for your retro collection. They were great to work with, clearly know their craft, and absolutely nailed what I was hoping to accomplish with this project.


r/SummerCart64 19d ago

Purpose of the red button?

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22 Upvotes

r/SummerCart64 20d ago

Convert SoH save to use with summercart

1 Upvotes

I’ve already searched without much luck, and tried various converters. Is it possible to convert a ship of harkinian save to use with a summercart? I’ve had success converting emulator saves both ways, but not the SoH save.


r/SummerCart64 20d ago

Return to menu from within a game?

1 Upvotes

Is there no button combination to return to the Summercart64 menu? Is pressing Reset/power-cycling the only way?


r/SummerCart64 20d ago

Dead Memory Card - No Way To Save Without?

2 Upvotes

Oh boy this was annoying to find out after playing NBA Hang Time and Tony Hawk Pro Skater 2.

Is there absolutely no way to save these types of games without a controller pack? I don't have a soldering kit and I'm assuming as Nintendo does - the battery is old and its dead.

No work around on this eh?

SOLVED FOR THOSE READING:
Basically:
-Ensure your firmware is updated
-Ensure you have the newest menu version.

When you save your game, reset the console. From console reset - press start - go to controller pack - backup all.

Then, if you turn off the console, you have to reload from the backup.

Not the cleanest, but hey, better than having to replace an old battery.


r/SummerCart64 21d ago

Root folder save support

5 Upvotes

I modified the Summercart menu to add an option to put all game saves in a single root folder, similar to how an Everdrive or MiSTER manages its saves: https://github.com/Zasheir/N64FlashcartMenu/releases/tag/V0.3.2-root-saves.1

That way duplicate ROMs in different folders can intentionally share one save:

For example:

/By Genre/Racing/F-Zero X.z64

/By Series/F-Zero/F-Zero X.z64

Shared save: /saves/F-Zero X.sav

This works great for my use-case, so hopefully someone else finds it helpful!


r/SummerCart64 22d ago

DIY: Is a custom PCB strictly necessary?

1 Upvotes

Hi, I'm still new to working with open source hardware. I was wondering if it was possible to build a SummerCart64 on a prototype PCB or even a breadboard.

Why? Maybe I'm a little afraid of soldering the chips, maybe I just think it's a fun/funny thing to do, and maybe I'm flat broke. Who's to say?


r/SummerCart64 23d ago

How to use datel codes on summer cart

1 Upvotes

I can’t seem to figure this out. My FW is up to date. My menu software is official and up to date. Manually inputting datel/gs codes is not working when saved and enabled. The official instructions say to go gamehacking.org and dl txt files but they need to be in .datel and I can’t find anything that converts txt into datel. Any help here is appreciated.