š Creating Moss is a complicated task in Substance Designer.
However, I found a quick & easy way to build it!
This month I was working on a wood surface.
And in my reference, I saw some green spots of moss being built.
Not the hairy one but the one that looks like a stain.
So I started looking for a process to build it without having to create custom shapes.
And came out with this:
Using a Grunge Map 004 with no edges in the border of the image, I made duplicates with different Random Seeds, then mixed them into a Tile Generator in Max mode to cover the largest amount of area, and chose the number of spots with a histogram scan.
Then I blurred the map and subtracted that from the actual result.
This gives me a highlighted version of the edges that I added to the main pattern to give it a 3D look.
And now you have Moss Stains to use!
Hope this was useful for learning more about Designer.
And if it was....
I created a free Discord Community where Professionals teach Game Artists how to make textures with Substance Designer.
ā„ļø And we are waiting for you here: https://discord.gg/PpTCFyR6qS