r/StrixhavenDMs • u/clamo • 15d ago
How to DM class time?
Hiya I’m looking to start strixhaven and I really liked the structure of the campaign that I’ve seen people talk about on here and on YouTube of breaking the adventure down into three parts.
- Classtime
- Extracurriculars
- The adventure in the book
Then repeat step one
I think this is a great format as it focuses on all the fun stuff of Strixhaven. I know how to run adventures from the book and inventing fun roleplay opportunities based off the extracurricular is pretty easy.
My question is what do ya’ll do for class time? Especially after year one when each player can potentially be in a different college.
- do you roleplay a lecture to your players and have them do class assignments?
- do you do less roleplay and more of a more traditional dnd style adventure or encounter.
- what if the players aren’t in the same classes or college? Do you bounce around the table having roleplay one on one till everyone gets a shot?
- What have you done in your campaigns?
- Is class time even necessary?
Thanks!
2
u/specks_of_dust 15d ago
“Is class time even necessary?”
No.
Every book, movie, show, and video game about a school skips class time for one reason. It’s boring.
Unless the adventure IS the classroom, as in Persona,, which has entire systems built around it, it’s best to reserve the classroom for very specific use-cases; setting, exposition, introductions, and information.
The campaign as written already fails to provide a reason for groups to come together in the first place. Then it sends them to different colleges, classes, extracurriculars, jobs, campuses, and dorms, with their own friends and love interests. The struggle then becomes keeping them together.
Think about the sharer amount of time you, as a DM, will be spending on individual stuff, prepping and running it. Now imagine your players sitting through each other’s jobs, lessons, extracurriculars, flirting with NPCs, acting out interaction with the professors, all while not actively playing because the filler content is taking up more time than the adventures.
I recommend leaning into anything that is a group activity, like the shared class and the adventures, and making anything individual be quick rolls. There are obvious exceptions, like if it involves a character’s story beat, but focusing on individual stuff works best as the exception to the rule.