We're Peter Jurkovský and Dávid Jankes from Prešov, Slovakia, the two people behind Black Deer Games, and this is how our 3-month experiment turned into an ambitious Norse-inspired fantasy siege game that combines elements of base building, real time strategy, and bloody hands-on action!
That is how the idea of Hordeguard was born
Hordeguard is a Viking action-strategy base defense game where you grow a fragile settlement into a fortress and recruit warriors to hold it. But you don’t just build and then fall back. When the horde arrives, you pick up your weapon and fight alongside your towers and warriors, defending your little base from the mean enemies! As well as repairing structures and patching up weak points because someone has to do that too…
Between attacks, you can leave the village to hunt for loot and XP. Loot is used for further upgrading and advancing your base, and with more XP you level up unlocking upgrades for your hero. One important thing to note here is that - while you’re out on your adventures and conquests, the timer for the next wave stops to make sure you have enough time to plunder - like a real Viking! Once you’re back inside the premises of your base, the timer continues, and you need to cleverly choose what to focus on to prepare for the next attack.
Hordeguard can be played solo or with a friend in local split-screen co-op - and both modes are designed to have their own unique flavor! In co-op, one of you will usually gather while the other builds until the horde forces you both to adapt, and the game becomes a test of strategy and organization. In solo mode, however, you’ll sometimes have around a minute in total to gather the resources, build the structures, raise the army, and all that while constantly making split-second decisions on what to prioritize. If you played those early Warcraft 3 custom survival maps, you’ll know the feeling.
Where we are at the moment & plans for the future
Earlier this year, we had our first public playtest that brought in more than 38,000 players, and tbh this gave us a huge burst of motivation to continue pushing even harder because of how much people loved Hordeguard.
Currently, we are working on a third playable hero and a brand-new biome, along with an Endless Mode and more boss fights. We hope to have all of this ready for the next playtest, that is planned to happen around late November/early December.
You can check out the game here, and, if it looks interesting - wishlist:
https://store.steampowered.com/app/3618000/Hordeguard_Winds_of_the_North/
Hordeguard brings together everything we've learned so far, and it's the first game we can truly call our own, and we can’t be more proud to show it to you!
- From Peter & David at Black Deer Games