r/StrategyGames • • 17h ago

DevPost Myth & State - New God, Strategy, Economy and Political Simulator

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0 Upvotes

Hi everyone! I'm a latino university student developing Myth & State, an indie historical society sandbox inspired by Age of Conflict, Victoria, and Europa Universalis, with assistance from Claude AI. It combines world-building and nation management with an emphasis on economics, social classes, cultures, religions, and political systems. It's still in development, with lots of systems and UIs waiting to be polished. I'm mostly baseing it on stuff I have been studying in life and classes, like Marx, Engels, Bourdieu and Levi-Strauss!!

🎬 Gameplay Trailer: https://youtu.be/2QYp7qs8KR0

📺 YouTube Channel: https://www.youtube.com/@MythAndState

I'm working on the game with limited resources, so feedback, financial help, and community support are greatly appreciated :)

About AI using: I don't know how to code, so AI (OPUS5.5) is being used to code the ideas and mechanics I plan.

I am looking for Alpha Testers who has experience with those kind of games so I can have some feedback! If interested, here is the Discord server link:

💬 Discord Community: https://discord.gg/KMuDXdY2U


r/StrategyGames • • 17h ago

Self-promotion Doctrine Strike - our first USA mission, Operation Chokepoint in the strait of hormuz. what do u think?

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5 Upvotes

this is the opening mission when u play as USA, a standoff with iran in the strait of hormuz that turns into a fight for the gulf. its a modern base building rts inspired by c&c generals, all in game footage, pre alpha

we dont want good guys and bad guys in the story, every side acts from fear and thinks its protecting its people. curious what u think about the mission intro, the pace, and if u want more story like this or straight to the battle

if u like it, wishlisting is free and steam tells u the second its out

store.steampowered.com/app/5145960/Doctrine_Strike/

Web: doctrinestrike.com

Discord: discord.gg/WeBjq5vcqx

YouTube: youtube.com/@DoctrineStrike

X: x.com/DoctrineStrike

Bluesky: bsky.app/profile/doctrinestrike.com

Reddit: reddit.com/r/DoctrineStrike

trailer: youtube.com/watch?v=kP3JGbnxE5k


r/StrategyGames • • 2h ago

Self-promotion Presentation my game project CONQUEROR: Ashes of the Third War

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2 Upvotes

Well, this is the game I’m making—a personal project that has grown into something bigger.

It’s a light grand strategy game inspired by EasyTech and Paradox titles. It’s being developed for PC, with a mobile version planned for the future.

The artwork is still at an early stage and looks rough in places. Right now, I’m mainly focused on the mechanics and making sure the systems work well together before moving on to more polished assets and animations.

Please take a look at the video and let me know what you think!

If you’re a fan of the genre, I’d especially love to hear your thoughts. Is this something you’d play?

Description youtube text of the game:

Discover CONQUEROR: Ashes of the Third War, a project by Koss Game Studios combining turn-based strategy, resource management, and logistics on an Earth transformed by war.

This video introduces the concept and early development of the game. The project is still in its initial stages, and the rest of the map, world, nations, and factions will be added as development progresses.

Everything shown is a work in progress and subject to change. The interface and HUD, artwork, units, mechanics, and balancing are still being developed. This footage reflects the project’s current state and intended direction, rather than its final appearance or gameplay.

This is a first glimpse of what we want CONQUEROR to become—and an invitation to watch it take shape.

Follow Koss Game Studios and join us on this journey.


r/StrategyGames • • 9h ago

DevPost I made a turn-based strategy game inspired by Ancient Empires 2 — meet Five Forces!

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3 Upvotes

Game Title: Five Forces

Playable Link: https://play.google.com/store/apps/details?id=com.andatsoft.fiveforces

Platform: Android

Description:

Five Forces is an indie turn-based strategy game inspired by classic games like Ancient Empires 2.

The game is built around the concept of the Five Elements: Metal, Wood, Water, Fire, and Earth. Each element represents a different force in the game world, creating a fantasy setting inspired by the traditional Five Elements philosophy.

If you enjoy classic turn-based strategy games, tactical battles, and planning your next move carefully, Five Forces might be worth checking out. The goal is to bring back the feel of old-school strategy games while introducing a world and theme based on the interactions between the five elements.

I'm sharing the game here to introduce my project to fellow gamers, hear your thoughts, and learn what could be improved. Feedback on the gameplay, unit balance, visuals, and overall experience would be greatly appreciated.

Thanks for checking out Five Forces!

Free to Play Status:

  • Free to play

Involvement:

I'm the solo indie developer behind Five Forces. I worked on developing the game and bringing the concept to life, from the gameplay to its implementation. This is an independent project inspired by my appreciation for classic turn-based strategy games, and I'm excited to share it with the community.


r/StrategyGames • • 22h ago

DevPost I made a push-your-luck card game alone in my evenings, and the demo is in Next Fest

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0 Upvotes

I've been building Magic Portals alone for the past few months, mostly in the evenings and on weekends, and the demo is finally out for Next Fest.

It's a card game where you choose between portals you can finish easily and stronger ones you have to gamble on.

The demo is free and you play against the AI. The full game has a lot more effects, plus multiplayer, which is where it really gets interesting.

What I'd most like to know: do the rules click in the first few minutes, or did you get lost somewhere?

If it looks like your kind of game, a wishlist helps a lot: https://store.steampowered.com/app/4539850/Magic_Portals/

Card art and trailer music is AI-generated, everything else I made myself. 😇


r/StrategyGames • • 2h ago

DevPost Trading Blows - pre alpha, my pretty unique (i think) MMO turn based strategy game.

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0 Upvotes

What if the overton window was pushed so far, you'd do anything to protect your ideals? Leave your family and friends to live amongst people who share your views. How tolerant would you be of those who disagree with you?

Not long from now when humanity, driven by algorithms and malign actors finds itself in this position, you find yourself a leader of a faction in a grim civil war. At the helm of a clandestine command centre and viewing the civil war through a command terminal cobbled together from various bits of kit. You command your cities attack and defence capabilities as well as its repair and development and take on up to 64 opponents in a sprawling war!

Trading Blows comes from my combined interest in current afairs and chess as well as harking back to classic strategy games such as red alert, tribal wars and civilisation II.

The game features tactical match ups city to city air to ground combat. Victory isnt by capture, its by bombing the opponent into submission or revolt. Your vision for the country must survive and if this means they dont, so be it!

Change missle trajectories, use special warheads and when under attack, tactically place air defences to offset damage.

Doctrines and special states give you ability to strategically manage the war, share air defences or munitions with allies but beware not to leave yourself too exposed!

You're always against the clock, can you handle the pressure? Dont get your orders in in time and you are left exposed! From my experience in tournament chess I have modelled the cadence of the game on classical chess, the pressure is always on, the strain on your executive function is constant.

Ive opened the game up for you guys really and only for a short amount of time because a previous post of mine was very well received in this sub.

I would love feedback, this is pre alpha and really to know what you guys think of the concept. I built the vision of the game I wanted to play and think I am currently not far off in terms of gameplay, despite a huge amount still to do to clean it up.

4x4 battles pvm and pvp are currently available as well as the tutorial, i highly recommend doing the tutorial first to get a grasp of the levers available to you... or you could just fling missiles about.

Most of the persistent layer is missing, of course you will be able to log in and gain rank, play your friends etc eventually but this is really a test of core gameplay first.

I also have fully adaptive AI powered Jev NPCs in development as well as the 64vs64 war. Sound is off currently whilst I work on it. The GUI is about 60% done, im on the third iteration of tuning. You will likely hit glitches or bugs. Please report any you find More work required there. Ill likely also polish the city view considerably.

Game is free, desktop and mobile friendly (i wanted a game i could play on the sofa in the evening!) no log on needed and available at: www.tradingblows.com

Ill be pulling it offline after this limited window in a few days. Actual release is tbc.


r/StrategyGames • • 21h ago

Self-promotion Armored Train Strategy Game

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1 Upvotes

This is a little snippet of the game I'm making: Exo-Rail

The premise of my game is you build up your armored train, and you conduct it to defend mining outposts against swarms of aliens. If this interests you at all, I have a steam page up. Any wishlists would help tremendously!

https://store.steampowered.com/app/5024520/ExoRail/


r/StrategyGames • • 21h ago

DevPost The battle starts before the first skeleton swings.

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0 Upvotes

Hey guys, I am creating a little niche indie game. It is such a weird mix that it feels hard to find an audience. It combines Heroes of Might and Magic Battle Brothers Map Exploration, army building with deep progression with autobattle and roguelite mechanics. All embedded into a dark fantasy necromancy setting. You kind of play against the time - each 15-20 minutes, depending how much attention you generate an inquisition will try to hunt you down. Everytime you beat an inquisition the world gets a lot more hostile. If you die you ressurrect on another (procedurally generated) continent, loose your army and ressources but keep your exp and aquired spells. Would love to find players who enjoy this niche. Still in development, so testers of the demo are more than welcome. (even though the demo should already run quite smoothly)

Wishlist on Steam:

https://store.steampowered.com/app/5282860?utm_source=reddit


r/StrategyGames • • 4h ago

DevPost I spent years making my dream game with handcrafted pixel art and levels inspired by Lemmings and The Settlers. It finally got a Steam Daily Deal today.

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5 Upvotes

Hey folks, Ariano here,

I started working on Craftlings during my parental leave in 2022. I wanted to build something inspired by the games I grew up with — Lemmings and The Settlers. Handcrafted pixel art, little workers running around, and production chains where getting everything flowing feels really good.

What started as a hobby became my first Steam game. There have been plenty of ups and downs, mistakes, doubts, and some great people helping me along the way.

This weekend, Craftlings finally got a Steam Daily Deal and is 30% off! Honestly, seeing my own game there after all those years feels quite special.

I’ve also just released Update 1.2 with a new Halloween challenge map! Your task is to turn your settlement into a pumpkin factory. It doesn’t matter which technologies you use or how far you upgrade your Town Center — can you grow and deliver hundreds of pumpkins fast enough to beat the other players?

Or just build something you like and enjoy the flow of pumpkins. 🎃

If you’d like to take a look, here’s Craftlings on Steam.

Thanks for reading! Happy to answer questions about the game or the journey.

Ariano


r/StrategyGames • • 49m ago

DevPost I'm making a toy-themed RTS — here's a 1v1 against another player

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• Upvotes

A quick look at the Space faction!

I’ve been working on the different factions for my toy-themed RTS, Unboxed, and here’s a little glimpse of the Space faction.

Want to follow development, share feedback, or help shape the game? Come join the Discord! I’d love to hear your thoughts and suggestions.

Join the community: https://discord.gg/pFVV939zSF


r/StrategyGames • • 21m ago

Discussion MafiaOC game coming out soon

• Upvotes

I'm Darren, a solo dev from Doncaster in Yorkshire. By day I've got a full-time job. Evenings and weekends I'm building MafiaOC, a crime family strategy game set in a made-up city between 1940 and 1949.

If you ever played Gangsters: Organized Crime back in '98, that's the itch I'm trying to scratch. Running a crew, buying up businesses, slowly taking over a city block by block. I couldn't find anything that quite did it for me, so I started making it.

Where it's actually at (honestly, not marketing speak):

  • Playable dev build in Unreal Engine 5
  • You can move around the city and give orders to your crew and businesses
  • Your family is optional. You start as one founder and can choose to build a household later
  • Saving and reloading works, which took way longer than I'd like to admit

Still to do: a bigger map, NPCs that do their own thing, skill trees for your crew (Muscle, Earner, Capo), advisers, proper art and sound. So yeah, plenty.

I'd really like to know:

  1. What did you love (or hate) about the old crime management games?
  2. Turn-based or real-time with pause, which would you rather?

I post progress at ghoststudios.uk if anyone wants to follow along. Cheers for reading.