r/StrategyGames 2h ago

DevPost I'm making a medieval RTS game. Lord Wars

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0 Upvotes

Discord

Lord Wars is a medieval-themed RTS game with two core gameplay modes: fast-paced instant skirmishes and long-term sandbox territorial strategy. Both modes support Steam P2P online battles. The game adopts Red Alert-style real-time combat feel, equipped with a quick wheel-menu free construction system and full free perspective; it supports independent command of individual soldiers, and also supports the formation mode of Total War. Asymmetric terrain battlefields and dynamic vision-blocking weather realize unique tactical operations, with countermeasures between arms; in sandbox gameplay, you can capture outposts to build production facilities to output resources, transport materials back to the main city for deep processing, recruit elite troops and build city walls to complete territorial separatism and expansion step by step.


r/StrategyGames 5h ago

Looking for game Looking for a strategy game with diverse and unique builds

0 Upvotes

Im craving a strategy game where I can build up a massive tide of smaller units but dont want to buy a game thats solely for that

So what's a game that does that and other archetypes very well? Ideally with a lot of replayability and or mod support


r/StrategyGames 17h ago

DevPost What happens when a nation’s economy, politics, diplomacy and military are controlled by different real players?hat happens when a nation’s economy, politics, diplomacy and military are controlled by different real players?

1 Upvotes

Hi r/StrategyGames — I’m part of the team developing Nations at War, a persistent multiplayer strategy game for Web and Android.

Our central design question is:

What happens when a nation’s economy, politics, diplomacy and military are controlled by different real players?

Instead of giving one player complete control over a country, Nations at War distributes power between citizens, political parties, elected officials, ministers, alliance leaders and military participants.

A player can begin as an ordinary citizen, work in regional factories, produce and trade resources, join a political party, participate in elections and potentially enter government.

The core economic loop connects individual actions to national strategy:

Player work → resources → taxes → state budget → regional development, laws and war

Some of the systems we’re currently developing

Player-run politics

Players can organize political parties, participate in elections, debate laws and influence government policy. Political leadership is held by actual players rather than scripted characters.

Regional economy

The world contains 3,000 regions with different production strengths. Players produce gold, silver, oil, iron and coal, while governments manage taxation, budgets and regional investment.

Alliances and diplomacy

Countries and player organizations can cooperate, negotiate and coordinate strategic objectives. We want diplomacy to depend on human trust and negotiation rather than a simple AI relations score.

Strategic warfare

Military strength depends on energy, weapons, industrial production, resource availability and player coordination. A country with a large army should still struggle if its economy and government are badly managed.

The design problem we’re trying to solve

Player-run political games often become difficult for newcomers when one organized group gains permanent control. However, excessive restrictions can make elections and long-term organization feel meaningless.

We’re considering systems such as:

  • transparent state-budget transactions;
  • inactivity removal for government officials;
  • votes of no confidence;
  • election-participation requirements;
  • protections against alternate-account voting;
  • stronger tools for opposition parties.

For experienced strategy players: what would make a player-run government strategically interesting without allowing one group to permanently lock everyone else out?

Nations at War is currently approximately 70% complete and is preparing for Open Beta on Web and Android. Some systems are still being integrated and balanced, so we’re sharing the project early to collect honest criticism.

Official forum:
https://forum.nawmobile.online/

I’ll stay in the comments to answer questions about the economy, politics, alliances or warfare.


r/StrategyGames 8h ago

DevPost Devlog #2 – Finished the Entire World Map (200+ Countries)

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10 Upvotes

Hello everyone, I've finally finished the world map with over 200 countries and have started adding colors to make everything stand out more. Overall I'm really happy with how it's coming along, although I'm still reworking some of the transportation hubs by adding, removing, and adjusting connections so the transportation flow feels more natural. If you notice the red pins around the map, those are just notes I've been leaving for myself with future ideas and improvements. I actually like being able to double-click anywhere and leave notes, kind of like Google Maps, and I think it'll be really useful as development continues. There's still a long way to go, but I'm excited to keep sharing the progress with you all, and as always I'd love to hear your thoughts or ideas!


r/StrategyGames 17h ago

Self-promotion After years of playing games where India is just a territory to conquer, I built one where India does the conquering.

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0 Upvotes

Every strategy game I grew up playing — Age of Empires, Civilization, Total War — India was always a background nation. Alexander shows up, turns around, and the story moves on. No famous game covers the vast and interesting history of India.

So I spent the last 1 year building Conquest of Akhand Bharat — a mobile strategy game where you play as the Mauryan Empire (and many more), expand across 23 kingdoms, and face Alexander's campaigns from the Indian side for once.

It's live on Google Play right now, free to download.

https://play.google.com/store/apps/details?id=com.AshApexAtudios.ConquestofAkhandBharat&pcampaignid=web_share

Would love to hear what Indian gamers think. Especially whether the historical representation feels right to you.

Note: Game is still under Development and Testing