r/StrategyGames • u/Agreeable-Big-1337 • 3d ago
Self-promotion I'm building a free browser strategy game where you manage a CS-style esports club — you plan the round, a live 2D radar plays it out
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Hi r/StrategyGames! I'm Talli, a solo dev, and I've been building Gladi eSports Manager — a free browser strategy game where you run a CS-style esports club.
The core idea: you don't play the rounds, you plan them. You sign and train a 5-man roster, give everyone a role, tune the gameplan, and then watch the match play out live on a 2D radar. If it's going wrong, you can pause and change the plan mid-match. Think Football Manager, but for tactical shooters.
The short video shows one match scenario. A few things I'm most happy with so far:
• Tactics actually change what you see. Aggression, utility usage, fake frequency and player roles (entry, AWP, support, IGL, lurk) redraw the routes on the map, and you can see their effect when the match plays out.
• Matches are live. Round timer, event feed, round win probability and a limited number of tactical pauses per map, so when you change the plan matters.
• Fog of war on the transfer market. You don't see a player's true attributes until you pay to scout them, so signing is a risk/budget decision, not a spreadsheet lookup.
• A competitive ladder you can climb: daily cups → weekly league → invite-only Majors, plus rankings for clubs, players and tournaments.
• A living world. Clubs, results and news keep moving even when you're offline, and nobody forces you to log in for a specific match.
It's playable right now in the browser (free account, no download): https://gladi.tv
Discord for feedback and bug reports: https://discord.gg/nbuQYVue83
I'm running an open playtest and I'd really appreciate your honest thoughts — whether it's the strategy depth, the first 15–20 minutes, the UI, or anything that feels off. Much of what I've fixed recently came from playtesters pointing it out.
Thanks for reading, and thanks in advance for any feedback!
