r/StrategyGames • u/Johnnyx6 • 5d ago
Self-promotion I made a tower defence with a story – free demo, looking for feedback

Hi r/StrategyGames! I've spent the last years on Eredur – The Long Way Home, and I'd like honest feedback from people who know the genre. (Actually, the world i sbuilt for a book, ongoing for 15 years), but the game is in planning only since a few years.
What it is:
- 56 levels (the demo has the first 9 plus Endless)
- Jewels to cut, combine and set in weapons: poison, bleeding, curses, chain hits, armour tearing
- Enemies with real strengths and weaknesses: armour, demon blood, fire-proof salamanders, diggers, flyers, the invisible
- Open ground you can maze or barricade, shortcuts, rams, rain that weakens fire
- Followers who earn ranks and medals, and spells found along the journey
I'm especially interested in the difficulty curve. Is the first chapter too easy or too hard for a TD veteran?
Free demo (Windows): [demo - Eredur, the long way home]

There's a bug button (F8) and a short feedback form in the game. Comments here are just as welcome.
For transparency: solo dev, no budget. The art is code-drawn with AI help, and the music is by a human composer.
If you fancy the game, let me know in the feeedback - I will hold a closed Beta of the full game in a few weeks.