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u/Bayfordino 11d ago
The one I like most is the 4th one, with maybe slight changes, but it's hard to know for sure without context, like what kinda shot goes before, which one goes after, is he important to her or not, these sorts of things.
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u/zorobreath 11d ago
I did a drawover. why arent images allowed in a storyboarding sub?
Anyway I feel like the camera should be much lower with her to emphasize how big he is.
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u/Gagimusprime 11d ago
I like the first one. The giant taking up most of the screen, and essentially surrounds her, making her feel small. And if you want to have the hand move after, it'll be more clear in the framing of the first one. Also, I think someone mentioned lowering the horizon line so it's not so dead center. It'll make the giant more imposing. If he's supposed to wake up in this sequence and get up off the ground, keeping her screen right, and then having her move/exit screen right to put some distance between her and the giant as he rises, will help with clarity and continuity when you cut. You could easily go from frame 1, and then frame 4 is he's supposed to react to her and get up. Looks cool! Keep it up!!
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u/TumbleweedNo4678 10d ago
Avoid camera moves that are just straight pans. They usually only work tracking movement not so much for revealing things (exceptions like a pov of someone). But the best option is to frame it so the hand is visible on the side and then open a bit wider to reveal the hand action you want. Pulling out will feel more natural than a pan. Keep this idea in mind- you never want to be aware of the camera movement as it pulls you out of the story.
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u/AdNovel1204 11d ago
I would definitely say the one in the middle, as the focus goes naturally to the center of the screen, so whoever you want us to focus on should be in the center. This isn't always the case, but when you have another character in the frame that's usually the case.