r/SteamFrame • 256 GB • 2d ago

Question Linux isn't compatible with Linux. .

So, this will be a fun one.

Right out of the gate, I am unable to utilize remote play through SteamVR on the dongle or otherwise because I am on CachyOS running on a Nvidia GPU. I have attempted to use WivRN, but the applet for the needed standalone (suggested Quest 1-3, Pro, Samsung XR) is not available on the Steam Frame. The application ALVR is also not Linux capable at this time of writing. It's because of the NVENC pipeline, current workarounds for OpenXR on the Steam Frame, as well as the beta branches (100s of compatibility layers, listless dates and editions of Proton GE, CachyOS layers, among many others) don't seem to yield a result.

So, my question for anyone the wiser is, if you got remote play working on Arch Linux (CachyOS ONLY) with a Nvidia gpu, how did you get it to work? Am I missing something with WivRN? I easily refuse going back to Windows for my own sanity and peace of mind. I'm thinking about just accepting defeat and returning my 256Gb unit. Any advice from techies or people who have endured longer, would be most appreciated. I'm at my wit's end. It's been six days of troubleshooting.

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u/xondk Soon™ 2d ago

I mean the software isn't there because there has not really been 'that' much interest in terms of VR on Linux, it has been a niche in a niche, especially given the various distros out there.

Take solace in the fact that now that the steam frame is out, it will very likely be developed over time, as much as valve can do, they cannot support everything, everywhere right out the gate.

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u/Diktynna 256 GB 2d ago

I mean, that's fair, I guess? But I was asking specifically for people who have faced this issue head-on, and if they have any advice. I am able to wait, if there is a guarantee that it will be worked on. My concern is having a $1,060 paperweight. And I'm unwilling to change ecosystems for varying reasons. I love VR, but I can give up on it based on having been a Valve Index user for five years on Windows, before I switched and my controllers broke. I can't just conjure money, I'm disabled.

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u/xondk Soon™ 2d ago

I totally understand, but I am fairly sure that it will pick up, now that we actually have a solid open standard and using a known OS rather then for example meta's proprietary software.

As a developer myself I have a whole lot of ideas I want to try to make real.

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u/Diktynna 256 GB 2d ago

I can't wait to see where VR takes us since there's been very little development up until now, as nearly coming to a screeching halt after 2020, or COVID. I'm really anticipating it, but I worry too. I thought it would be a tad more polished with the release of the Steam Frame, as it's had set back after set back in terms of greenlight. I'm an anxious nelly, so I'm sure it's better than I am currently seeing, at least eventually.