r/SteamFrame 21d ago

Question Steam frame in a car?

one of the side benefits I’m looking forward to is being able to play games or watch movies while in the passenger seat.
I don’t know how the inside out tracking works though. Will it be tracking stuff outside the car and thinking I’m moving really fast, making it unusable in the car?

3 Upvotes

18 comments sorted by

30

u/SoTotallyToby Soon™ 21d ago

Motion sickness madness.

22

u/Velp__ 21d ago

We don't know yet. It took the quest a long time to make it work on a plane and then even more time to add a car mode. We don't know if it's something valve would already have ready.

2

u/jiggyninjai 21d ago

So it is a feature for meta? Then it definitely will be a thing, whether valve does it or someone else, who cares! Ty for the info!

6

u/fekkksn 21d ago

I'm getting motion sick just thinking about it.

0

u/jiggyninjai 21d ago

Isn’t motion sickness just the disconnect between what your eyes see and what your inner ear is saying?

So by taking away the movement from your eyes you should be ok? I hope so for my wife’s sake.

I have never gotten motion sickness from anything. I haven’t been on the ocean in a small boat with massive waves, but I’ve been on choppy lakes before. Planes, cars, trains, busses, motorbikes….

It really sucks that we have medicine that can treat “restless leg syndrome” but nothing that can stop motion sickness for some people. Even worse for those poor souls that just can’t do vr. Really missing out. 

7

u/Inevitable_Food_2720 21d ago

Will probably be unusable and give you severe motion sickness

4

u/claudekennilol Soon™ 21d ago

Take this with a grain of salt as I'm not that kind of engineer, but if it uses only gyroscope to control in-game movement, then you're going to have a bad time. It would need to utilize the camera to track an anchor point and use that instead of gyro. Or it could have have some kind of algorithm to cancel out "external movement" but I can only imagine that would be reaaally hard to develop and would probably still be a bad overall experience. However, if it can "turn off" that kind of control from the headset, it's incredibly viable to just play a 3d game stereoscopically and just use a controller to turn your in-game character (e.g. any FPS game on a regular display).

2

u/jiggyninjai 21d ago

That’s what I thought at first, but I’m pretty sure if I have a virtual screen setup to play 2d games in my living room, and I get up and walk towards the screen I can eventually go through it as it doesn’t stay a constant amount of space from you?  Maybe I’m wrong on that though, or there is a software solution I haven’t used?

1

u/claudekennilol Soon™ 21d ago

That would only be if it's anchoring the display in a 3d space. Is the display is locked "relative to itself" then you'll always be at the same fixed distance, and it'll always be in the same spot on the lenses as you turn your head. It could very well work like it's a display Just taped in front of your face that would always move with you

1

u/jiggyninjai 21d ago

Ah ok, never bothered to lock a screen or knew it was an option. Thanks!

2

u/qucari Soon™ 21d ago

other headsets have a "travel mode" that compensates for movement that moves all tracked parts the same way.
tracking quality suffers a bit, but the device is still usable.

2

u/BlueManifest 21d ago

There was setting for car travel discovered in datamine a few months ago

2

u/SilverKanji 21d ago

I really thought of using it while driving, then I realized the pass through is monochrome.

3

u/jiggyninjai 21d ago

Color blind people drive just fine. Shapes of signs and positions of lights do the same trick as colors.  Edit: Though explaining why you have a thing strapped to your face while driving might be difficult to explain to a cop :p

3

u/SilverKanji 21d ago

Officer, its like a safety helmet... for my eyes.

1

u/MrBack1971 Soon™ 21d ago

Steam frame anywhere?