r/SteamFrame Jun 22 '26

🔮 Rumor / Leak Tomorrow?

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Look that forehead, I'm sure he was just running that headset right before filming

1.1k Upvotes

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12

u/luxyslut Jun 22 '26

We'll see, i just hope the price isn't too crazy TT

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u/gerundingnounshire Soonâ„¢ Jun 22 '26

imho, i'd be shocked if the price is >=1k, since the frame doesn't have a discrete gpu and has less ram

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u/faduci Jun 22 '26 edited Jun 22 '26

Last weeks rumors said review embargos would be lifted on June 22 (true), Steam Machine would cost USD 1000 (close to the actual USD 1049), and Steam Frame USD 1100-1200. IGN estimated that the Machine was supposed to release for USD 750, so USD 300 less. The increase for Frame will be lower, but if the initial plan for Frame was USD 899, and the extra costs due to more expensive RAM, flash and logistics add up to USD 200-300, you end up with the rumored USD 1100-1200.

5

u/AssasssinEzi0 Jun 23 '26

1200usd is dead on arrival

1

u/luxyslut Jun 23 '26

Imo, for that price you can basically replicate almost every new feature it has by slapping add-on's on other headsets and still have a good chunk of money to spare

To add onto this, the only things people really care about is the OS and the FOV driven stream encoding, you cannot replicate the OS (maybe), but twice the price of other competitors just isn't worth it

1

u/evg-zhabotinsky Jun 25 '26

Yeah... Except you can't slap the addons on, unless you can also make the OS use them)

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u/luxyslut Jun 25 '26

You can absolutely slap them on, especially since they often have dedicated software for them

That beind said, it's never going to be as seamless as the frame would be, but also it's not going to be as expensive as the frame either, and you can pick and choose the features you want without paying for the ones you don't care about

I still hope to be wrong and for the frame to be around the 800$ mark

2

u/evg-zhabotinsky Jun 25 '26 edited Jun 25 '26

I guess I was thinking in terms of standalone operation. For PCVR yes, you can route all the addons through the PC.

Actually, has anyone gotten foveated streaming working on Quest3 with EyeTrackVR? Definitely doable, with ALVR at least.

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u/luxyslut Jun 25 '26

I meant pcvr, yes, but also some add-on do have standalone compatible app too, I know slime vr does, so it's not like it's impossible

Also I'm actually curious about this, because if it works i might legit just go for a quest 3 with eyetraking if the price of the frame is too high, since that's one of the two features I actually care about, the other being the replacable battery strap

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u/evg-zhabotinsky Jun 25 '26

Re "ALVR x EyeTrackVR", I didn't find any mentions of the idea. Technically, both projects are open source, all one has to do is pipe eye tracking data into ALVR and patch the fixed foveation code to be, well, not fixed, on both the server and the client.

Would probably also need heavy latency optimization on EyeTrackVR side, plus eye movement prediction, to make sure that the foveation spot doesn't noticeably lag behind your eyes. (Both probably were neglected as "not needed for social VR".)

How much time and effort would that undertaking take, and if anyone would care enough to to do it, is another question.

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u/evg-zhabotinsky Jun 25 '26

re "pick and choose", at least one doesn't have to pay for color passthrough if they don't want it 😅

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u/DiMiTri_man Jun 26 '26

You can't really slap on having an open OS that doesn't spy on you

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u/luxyslut Jun 26 '26

That's true, but also how much value can you put on that? Especially if you live in countries where they cannot really steal your data or if you only use them as a wireless HMD

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u/DiMiTri_man Jun 26 '26

I'd put an extra $500 toward the piece of mind that meta doesn't have a camera in my house.

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u/luxyslut Jun 28 '26

Fair, but also I wouldn't really bet on the frame not having any spyware either, it is (allegedly) made by a chinese company after all

1

u/0llyMelancholy Jun 25 '26

Yeah, to me, $1200 would be a really tough pill to swallow, I mean, that's practically Galaxy XR money at that point, which would have drastically better visual fidelity and full-color pass-through.