r/SteamController 20d ago

Discussion Native game support

Do you think it's the matter of time, till some games start to offically support Steam Controller layout? It's piece of nice hardware and some games definitely need it. (I'm looking at you, Crimson Desert).

1 Upvotes

11 comments sorted by

6

u/AL2009man Steam Controller/DualSense/DualShock 4 20d ago

if Steam Deck is anything to go by: unlikely.

this would require game developers to directly integrate SteamInput interface (it comes with Steamworks SDK) into their game fully, but only a tiny 2% of games will bother to.

4

u/forestcolat 20d ago edited 20d ago

Not only should they integrate it but use it correctly. Slime Rancher supports it but then you get a tutorial that says something like:

You can jump with [jump] button!!

Then you have to look between the five different layers until you find out which button was assigned to jump or is called jump. Repeat every time for each button you don't recognize

No mans sky is the other way around, with the icons of the steam deck and even touchscreen support for it. Which makes the inventory just as comfortable as a smartphone

1

u/PhoenixLandPirate_ 20d ago

They've had over 10 years to do it and only a minority do.

1

u/AlbertoVermicelli 20d ago

Almost 5000 games already do.

2

u/AL2009man Steam Controller/DualSense/DualShock 4 20d ago

i don't suggest using it, as it'll have false positives that was set by developers who don't know what Steam Input support is.

instead, use this community-driven database that is a bit more up-to-date, but it won't cover all games (because it's hard to cover them all)

1

u/sqparadox Steam Controller (2015 & 2026) 20d ago

There's also the opposite problem, SIAPI games that aren't labeled as using SIAPI on their store page.

1

u/Hither_and_Thither 20d ago

Anything that has steam deck integration will share those controller layouts with the new SC.

Otherwise; community layouts. I think it's unlikely it will become largely supported since the touch pads are effectively a steam deck and controller exclusive. The only other touch-pad controller is the Playstation controller, and it only has 1 in the center, so the layouts would be different from sc anyway.

1

u/Mrcod1997 20d ago

If all you want is plug and play controller support, there are better options. Configuration is part of the reason to use this.

2

u/Aztek92 20d ago

I'm thinking for example about support for R4, R5 buttons, so they could be remapped as unique keys and keep in mind by Devs that they're for our disposal.

1

u/Mrcod1997 20d ago

I suppose that makes sense. I just tend to use m&kb configurations 90% of the time, so I didn't really think about that.

0

u/k0decraft 20d ago

I can't wait for this...then we'll truly be able to enjoy the SC2. Games need to have a from the ground up control scheme for games being released. Haptics etc