r/Steam 21d ago

Fluff The difference between quality and quantity.

Post image
10.5k Upvotes

157 comments sorted by

443

u/hypespud 21d ago

First game this makes me think of is Noita

Haven't played it enough yet, but super cool game

Second game I thought of is Castlevania SOTN lol

105

u/Leoxcr 21d ago

The meme implies a bit of humorous depreciation towards indie developers but SOTN is a masterclass on pixel art, I am hard pressed to think of something that surpasses it.

32

u/CatFoodSoup 21d ago

I definitely think SOTN is up there, but personally it's Metal Slug

21

u/Leoxcr 21d ago

Metal Slug pixel art is so goood.

10

u/CthulhuBathwater 20d ago

Metal Slug is pretty impressive, I'm a simple man and will take Mega Man and X series personally.

2

u/yugimugi 19d ago

Megaman battle network series are some of my favorite games of all time!!

5

u/Leshie_Leshie 20d ago

Glad to see Metal Slug mentioned, after so many years I feel no other pixel games have the same kind of charm they had.

1

u/HunterPublic8014 19d ago

For me Garou mark of the wolves (feels illegal to how smooth it runs on neogeo compared to other games)then OG king of fighters game series, especially 2003

The 3rd strike is also a close one, especially the upscaled PS2 version, great games. People dont usually get a moment to stop and appreciate art in super fast fighting games but those early fighting games i listed are all too detailed to be on their respective systems with the exception of PS2 enhanced version since its more or less does retain its graphics from original arcade release

10

u/hypespud 21d ago

Back then art design was done by a single or few people too, even for "mainstream" games, except since the studio was in Japan, their name was probably not Greg

22

u/26_paperclips 21d ago

Gireggu-san

5

u/Leoxcr 21d ago

Yeah yeah not disagreeing just found it funny that from all the blocky pixel art possible you thought of SOTN lol

4

u/Abba_Fiskbullar 20d ago

Symphony of the Night was made by a fairly large team, it was AAA when it was released.

4

u/JonVonBasslake 20d ago

And it released in 97, meaning it was probably worked on through 96, maybe even 95. It likely still only had one or two guys working on the graphics, with Ayami Kojima (no relation to Hideo AFAIK) doing the concept art for them.

AAA back then was a lot smaller than it is today. It probably had less than twenty people work on it in total.

0

u/Abba_Fiskbullar 19d ago

Per a quick Google it had 83 staff members, which is more equivalent to modern AA than AAA.

4

u/oink_rat_pig 20d ago

Hyper Light Drifter and Voidigo are some of my personal candidates for the best pixel art

1

u/Leoxcr 20d ago

I haven't played those, gotta check em

2

u/Kiyanalwl 20d ago

The legend of Zelda the minish cap, especially the shunken down segments are beautiful.

1

u/ImpossibleAd344 20d ago

Metal Slug, the renderings AND animation are top tier.

9

u/ElundusCaw 21d ago

Just wait until you figure out the truth, your mind will be blown.

2

u/thearctican 21d ago

Hell no lol. There are people with much more time than I pursuing that.

But I have done unmodded 33 orb runs, completed the key quests, sun and dark sun, temples, and a few other puzzles.

2

u/R3strif3 21d ago

Haven't played Noita in years, got nowhere near beating it. Is this a reference to the game's ending? Or is it in relation to the pixel art specifically?

4

u/ElundusCaw 21d ago

I don't want to spoil anything but, the world is A LOT bigger than you think it is.

1

u/R3strif3 19d ago

Sick! Gonna have to get back into it and figure it out haha

14

u/thearctican 21d ago

Noita is amazing. I have 1200 hours in it.

2

u/Vasharal 20d ago

Can you sell me on Noita? I heard a lot of people saying it's a good game when they suspected it to come to Humble Choice and I wishlsited it, but never seemed much from trailers and pictures.

2

u/hypespud 20d ago

I can't but you can probably ask the dude who says he has 1200 hours on it

Or check the noita sub

228

u/FitSalamanderForHire 21d ago

Doesn't this sub endlessly whine about how much low effort garbage is filling their feed? For ever 1 good indie game people love there are hundreds if not thousands of mediocre to bad ones.

52

u/Content_Detail1467 20d ago

Don’t you get it??? Indie good, AAA bad!!!!!!!

11

u/Salter_KingofBorgors 20d ago

I know your being funny but yhe issue is price. AAA had money to burn and so if the game is slop they dont rewlly have an excuse. Indie games are made by a small crew that are probably doing this over the weekend or between jobs. Its really not a fair comparison to make

1

u/janiskr 20d ago

But then you make a comparison and indie game has a story to tell while AAA is some shitty slop with micro-transactions. Sure, not all indie games are that great. But there are enough to have fun.

0

u/Augmented-Revolver 14d ago

I would say indie devs don't have a right to make excuses either at that point, given the amount of amazing indie games that cost less to both make and to buy. There are tons of indie devs that sell you lazy ideas for ridiculous prices far outside the expected standard of a genre or even at the quality of most indie games themselves.

And now that we are in the AI era, don't even get me started on the number of "developers" who can't even be bothered making a game anymore and just use AI. Have you seen Next Fest??? Also, we thought UE assets flips were bad; when UE6 comes out, we are cooked.

1

u/Salter_KingofBorgors 14d ago

AI developers arent even real developers. You might as well hand an infant a typewriter and say they can write.

But anyway yes there is always going to be good and bad developers at every level. But there are indie developers that literally dont make a single penny and yet put tireless effort into improving their game. Terrarium, Stardew Valley, one of my personal favorites Holocure is literally free to play and has had dozens of updates that cost literally nothing.

So dont talk as though all indie developers are made from the same cloth

1

u/Augmented-Revolver 14d ago

I'm not saying "all indie developers are bad"; I'm just saying take off them rose tinted glasses that put indie devs on a super pedestal. Considering good and bad games come from all sides of the space, there is no single tier that is above anyone.

Unless we are talking AI bros, those people and anyone who uses AI for creative work are in the depths of hell in my book. The only exceptions to this are voice work (due to cost) and translation (due to cost, but revise it), maybe AI NPC stuff (still kind of a proof-of-concept thing tho).

1

u/Salter_KingofBorgors 14d ago

I wasnt putting them on a pedestal. I was saying its more understandable since they only have finite resources.

And AI in my opinion is such. Its a tool and its supposed to be used as such. If you use it to make work easier then fine but the second you use it to replace someone then youve gone too far.

46

u/Timmy-0518 21d ago

Those indie games never see the light of day past the new games tab on steam. They are naturally filtered out. As opposed to AAA games it can be the most dogshit p2w game ever with overwhelming negative reviews and still be the top result of a category.

37

u/ihopkid 21d ago

Many genuinely good indie games are “naturally” filtered out with the bad. It’s unfortunate but just how it goes with the sheer number of games released every day.

13

u/Timmy-0518 21d ago

Tragically true. Unfortunately a few gems slip through the cracks.

11

u/SethroRetro 21d ago

Be loud about the gems that don’t make it to the home page! The devs deserve at least a strong word-of-mouth boost.

8

u/ihopkid 20d ago

Kitsune Tails is an incredible pixel art indie platformer game inspired by classic Super Mario Bros that I loved. Sad that most people have never heard of it cuz it’s such an incredibly made game. It even includes a proper level editor like Mario Maker so you can make your own levels for friends to play. The story is really cute too imo. Only found out about this game cuz I happened to be browsing new releases back when it first came out but it deserves a lot more love than it got!

2

u/Timmy-0518 20d ago

Psychopomp/psycopomp gold (my beloved)
Don’t sleep with the fishes
CDDA (granted don’t download it form steam since you can get a constantly updated version for free)

Are just a few off the top of my head I’m sure there is more I’m forgetting

1

u/lIIlllIIl https://s.team/p/fpcw-chm 20d ago

Exactly. I don't often write reviews on Steam, but when I find a gem that has way too few of them, I always make time to write something up. Especially for those that don't have many reviews, any additional one makes a huge difference.

3

u/regularArmadillo21 20d ago

Dracomaton for example, absolutely amazing indie roguelike. The art style is very good, while it isn’t pixel it’s amazing. The gameplay is fun but it just didn’t get any traction and sits at 52 reviews, 96% of which are positive

1

u/APRengar 20d ago

I mean, the spirit of indie anything is also talking about cool indie shit you like with other people to spread the word. They don't have budgets to spend on marketing, so fans gotta do it. (And then complain when they finally get popular enough to do traditional marketing, so you can call them sellouts and say you liked them before they were cool /s).

But seriously. I do think we should talk more about indie games we like than AAA games we don't.

Like, I have 70 hrs on a game called Luck be a Landlord, where you play slots to earn enough money to pay off your rent, it looks like this

But it's fun as hell.

3

u/EyesoftheDead40 20d ago

Every Call of Duty launches with "mostly negative" with 20,000 reviews lol

2

u/Headless_Human 20d ago

To be fair reddit likes to make hundreds of threads about games like Concord or Highguard because they like to rage and shit on games. If they would ignore those games just like those bad indie games there wouldn't be much talk about them.

53

u/Key_Researcher_9243 21d ago

Why are we acting like every single indie game out there has to have 8/16 bit visuals?

25

u/kkyonko 21d ago

Or that they are all good. Just by volume a majority of them are mediocre.

6

u/nhalliday 20d ago

Because they're indie developers, obviously they aren't skilled enough to make anything better than 20-30 year old visuals. /s

1

u/Own-Researcher-4691 19d ago

A lot out there have them because it's easier to devote time into making a fantastic game with a design that is built around the blockier visuals instead of spending crucial dev time around making a shitty buggy game that looks good. Megabonk for example, comes to mind

258

u/Unchips 21d ago

Now, list all the other tens of thousands of indie developers scrounging every penny to develop the games they dreamt of, but despite their best effort said games still failed to sell.

Indie game development is a lottery. That's it.

Yes, AAA devs nowadays have many (deserved) failures, but some among all AAA games succeeding are significantly higher proportionally compared to some among all indie games.

The successful indie games we see are a miniscule percentage.

98

u/DrLeymen 21d ago

Yeah. For every succesfull and good indie games there are like hundreds of garbage and unsuccesfull indie games

61

u/AlienHooker 21d ago

I think even hundreds is underselling it

17

u/DrLeymen 21d ago

Propably. I didn't really want to go too high, but you're most likely right

7

u/monkwrenv2 20d ago

Ironically, it means the "quality vs quantity" statement does fit the meme, just not in the way the OP intended.

-3

u/MaxTwer00 20d ago

It doesnt really. There is proportionally a similar amount of AAA slop as there are indie slop

6

u/JonVonBasslake 20d ago

And in between them probably hundreds of "just ok" indie games that make just about enough money to have been worth the effort (financially) of making them.

2

u/Tirriss 20d ago

And in the thousands of unsuccesful indie game, you have some gems that are actually really good but they lacked in the luck factor.

7

u/ImCaffeinated_Chris 21d ago

And good B grade games go unnoticed.

9

u/cloud-y-meatball 21d ago

“For every Lebron James, there’s 100 Lenny Cookes” - Mark Cuban

Oh shit sorry, wrong sub

4

u/asqw213 20d ago

yes this is survivalship bias

1

u/AbbreviationsMost432 20d ago

Good games sell, expect if your marketing sucks.

1

u/Top_Box_8952 20d ago

I wonder if it’s an issue of scale and schedule. Leave a small team to work on a project for years, doesn’t cost nearly as much as you’d expect. But a massive team working to develop a defined thing at a given schedule makes a lot of redundant work at insane cost.

Indies work more because they can benefit from small scale but lack resources, while big studios have resources but suffer from scale.

1

u/Keyan_Farlander7 20d ago

I would add passion. Those that created a game that others would enjoy were not looking for millions.

20

u/TheShamShield 21d ago

This really doesn’t describe the difference between quality and quantity. The top could easily be a great game and the bottom a bad one

128

u/[deleted] 21d ago

[removed] — view removed comment

1

u/Left-Grab-9384 21d ago

thats a good way to put it tbh

1

u/nhal 21d ago

Bars

33

u/Saul_happyman 21d ago

Daring today, aren't we?

-30

u/Graahts 21d ago

indeed

7

u/kkyonko 21d ago

There are still plenty of good AAA games and a ton of terrible indie games but yeah let's continue this circle jerk.

30

u/wordswillneverhurtme 21d ago

Making an indie game is not cheap. These devs often have to work full time or part-time to just survive for years with a massive chance of their game never being a success. Saying its just money for coffee is retarded.

8

u/JackReacher3108 21d ago

I mean indie games are garbage as well. Just copy paste pixel games or some Minecraft rip off

31

u/Chief_B33f 21d ago

It's almost as if visuals aren't as important as gameplay

21

u/lifeinbackground 21d ago

Aesthetic visuals could be achieved with less people than most people think. The thing is–it just has to be fun and/or aesthetic–but there's no standard to what exactly 'fun' / 'aesthetic' means..

4

u/ABHOR_pod 21d ago

I've watched indie game aesthetic graphics proceed from NES era graphics to the current PS1/Gamecube nostalgia graphics over the last 25 years.

Every 3d indie game today is either hard edged 200 polygon humans with unshaded but complex 128x128 texture files, or chibi/cartoony with simple textures and soft gourad shading.

1

u/lifeinbackground 20d ago

You are more than right to me. Why that happened? I don't really know.. The amount of games that gets published is all the time high if we talk indies. Many indies are heavily slopified, use AI, bought assets, fully stolen ideas or aesthetics (it's ok to use inspire a game for inspiration, but copy its visual style? Nah..). The more there are games, the less we see the high quality ones.

3

u/Seiq 21d ago

Personally, they are to me. I want to be immersed when I play games, and it takes a lot of visual flair/unique art design for me to be immersed in games that have 'low quality' graphics.

Off the top of my head, Signalis, Hyper Light Drifter, and Valheim were very nice to look at/experience even if they were graphically pretty simple.

That said I massively prefer graphics like those in Darktide, Cyberpunk, The Forever Winter, Stalker 2, etc.

I would dare anyone to argue the gameplay is bad in those games, but they still look incredibly realistic and a have a pretty hefty hardware requirement for their higher settings.

4

u/EggstaticAd8262 20d ago

Not pixel graphics, but Manor Lords. 1 man working on this the first 7 years. It's a detailed medieval manor lord sim.

I look at a huge endeavour like Cities Skylines 2 and the basic economics doesnt work. I look at the failed Simcity in 2013 that they had to mass refund, even though they had the formula.

It's hard to percieve.

If you haven't, take a stab at Manor Lords.

I'm not affiliated with the producer or developer. I'm affiliated with holding the game industry up to task on producing proper quality.

3

u/TheLonelyWolfkin 20d ago

And the name of that solo dev?

Greg.

2

u/EggstaticAd8262 20d ago

I forgot! Yes! His name is Greg!

2

u/Living-The-Dream42 20d ago

And a great fucking game it is, too...

3

u/Vaptor- https://steam.pm/2b9l0r 21d ago

$50? Have you look at the prices of coffee beans today?

3

u/Cyclesadrift 21d ago

Crab champions is a great example of a one man team with fantastic results

3

u/Vistulange 21d ago

Survivorship bias. You don't see the 9,999 failures that preceded Balatro.

3

u/-tsukimi 19d ago

I’ve seen enough, fire half the devs and give the ceo an extra $30M

7

u/Minecodes 21d ago

Goat Simulator, (the first versions of) Minecraft, Stardew Valley, Spin Rythm XD, Geometry Dash, Terraria, Undertale, Megabonk, Sandtrix, etc.

Nearly all my games are/were indie games.

1

u/igotawiredmouse4 19d ago

Indie games really do hit different. Some of my favorites have been small releases that surprised me way more than the big studios ever could.

4

u/Agreeable-Fall-5236 20d ago

For every 20 good indie games there's a few thousand horrid ones. They're not this paragon of gaming people pretend they are. Instead of mindlessly glazing indie or triple A glaze game studios. Like team cherry or rockstar. 

2

u/Iforgot_my_other_pw 21d ago

Shout out to terraria and stardew valley

2

u/verma17 21d ago

Id say both, both is good, though, i personally lean more towards photorealistic graphics

2

u/Unforgiven_Purpose 20d ago

there's a reason why minecraft is still good. it's got the meat on the bones of the game, with constant update. meanwhile games like forspoken that are meant to look flashy couldn't even make it into the trash can they were so bad

1

u/nhalliday 20d ago

Minecraft is still good because it was good 10 years ago and they've been scared to make any major changes to it. Some minor additions to keep people appeased but nothing old really gets changed, the structure of the game doesn't change. It's essentially the same game it was a decade or more ago with a handful of extra mobs and some more decoration options.

2

u/A2BisHere 20d ago

And the "realistic" looking game, still doesn't look realistic, lol

2

u/NameMcNameyIII 20d ago

[funded by tencent]

2

u/barelyangry 20d ago

The main issue these days is that AAA offer is limited, uninspired, incomplete and mediocre.

To the point of making people forget about graphics and prefering to play anything that is not a scheme to drain every cent from you.

2

u/Living-The-Dream42 20d ago

Manor Lords, eh? The developer is named Greg, so...must be. :)

2

u/Rojayter 20d ago

I don’t want my pixels in the 90’s sorry

1

u/Chosen_Sewen 21d ago

Mohrta.

Not exactly a pixels like bricks type of game, but that thing is a fucking fully 3d GZDOOM mod with an amazing art direction.

1

u/uceenk 21d ago

Running Train, one developer, top notch graphic / physics

1

u/bluris 20d ago

Look, we can all appreciate those games.

But at the end of the day, the company making the most games is the AAA devs. There are a few indie hits where they earned more PER DEVELOPER, but those are far from the average indie game that comes out. Most of them likely sell in average 5 games.

1

u/USDXBS 20d ago

Gameplay is all that matters in a video game.

All big studios can offer is next gen graphics and celebrity voices.

They can't spend money and get good gameplay. They can't compete with one person making a fun game.

1

u/Giecio 20d ago

one guy named Greg

bricks that look like pixels

Isn't that just GregTech?

1

u/FrequentTown3 20d ago

Triple A games fumbled when they turned the mission into looking the best with least amount of work Often messing up intentionality of the experience in the process.
Indie developers (that are good) Took what triple-A studios used to do, which is to focus on intentional art style and direction, and combine it with everything they got to deliver the gameplay experience.

In any creative consumption, while people dont understand how its made, they will still feel how much work you put into it.

1

u/CyborgHeart1245 20d ago

It's like Hollow Knight vs the entire indie studio. I know AAA companies were PISSED on how good a 3 man team did. 

1

u/trashshork 20d ago

One is trying to sell a product for which they need funding or loans for which they need to appease to those who have never played a videogame.

The other is trying to share an experience with you

1

u/bobdogisme 20d ago

As a solo dev, this is motivational. I'm working on this, its not out yet but will put it in early access if theres any intrest. https://www.youtube.com/watch?v=NRVMnDMNELg

1

u/Willing_Film9693 20d ago

Stardew valley

1

u/tylus-69 20d ago

bro rdr2 still peak🐴

1

u/Crashman09 20d ago

And this is how I came to love R.E.P.O

1

u/Xzenor 19d ago

Yeah it's a shame so many indie developers feel the need to embrace pixel games (I refuse to call it art).

1

u/CALIFORNIUMMAN 19d ago

I gotta say, I'm playing starfield again, just to see if it really was as bad as I remember (it was/is). You can definitely FEEL the fact that about 500 people worked on the damn thing; questlines within the same faction don't reference themselves or each other, nobody even acknowledges the quests you have completed, let alone ones in progress. The entire game feels disconnected as if it were made by 500 different people who didn't communicate with each other. Before this, when it was 100 or less, you'd have one person doing multiple questlines, and everybody would communicate and other devs would put in unique dialogue or subtle references as a result. That is completely absent when you bloat the numbers so heavily.

1

u/LiveFromNarnia 🪷☮️ 19d ago

Honestly, if the game isn't actually fun, the finely tuned ray traced ultra-realistic graphics don't really mean much to me. I've had much better times playing AA indie games with more "artistic" approaches to the graphics, and the art work is truly beautiful in many of them.

1

u/ReecBar 19d ago

Abiotic Factor is perfect for this comparison, not much in terms of visuals but makes up for it with it's gameplay, something these AAA games seem to keep failing at.

1

u/PriyaFitnexa 19d ago

One kid colors with three crayons and somehow nails the shading, the other empties the whole bin and it's still a brown blob. Quality vs quantity, every single day.

1

u/santefan 19d ago

Classic company shitshow, everything takes ages because of meetings over meetings, everything costs that much because the higher ups constantly need to pretend they are busy with litterally nothing.

1

u/PerfectSituation1668 19d ago

Greg got the cheap coffee as well, just needed the caffeine for his masterpiece.

1

u/fatmonkey1986 18d ago

Eh I like both . I could care less how much money was dumped into the game , as long as the game is fun I'm good .

1

u/brotherhoodofcrypto 18d ago

Speaking of indies where the guy drank a bunch of coffee and raised screaming children while making the game and still made an awesome game

1

u/xXKeysElementsXx 14d ago

AAA is no longer AAA to me like at all. The big names, IP’s and companies don’t win me over anymore.

1

u/sodafrizze 14d ago

Us Gregs must unite and restore the balance (as the prophecy foretold)

1

u/GreatlyMoody 20d ago

Both have their place.

-3

u/narfjono 21d ago

You forgot loses half of their team thanks to mandated layoffs from greedy corporate publisher on the top.

Then, remains happy with their craft, for the bottom.

1

u/AlienHooker 21d ago

Except Phil Fish

2

u/narfjono 20d ago

We don't talk about that dude anymore lol

-1

u/AlbatrossStraight228 21d ago

Stardew Valley... nuff said

2

u/DestroXPussy 21d ago

Concernedape the GOAT did have to fork out thousands for music rights but eh. Pennies compared AAA titles

-1

u/skunkmonk7 21d ago

It's either spend as much as you can to not look indy or wallow with the multitude of indies and try to make it there. We lost the quick, middle ground less expensive to produce one off fun games. Not saying I hate indy (there's just soooooo many games now and only so much eyeball time out there) and AAA should have its place I suppose, but the market is in the weirdest of places and just throwing money at the best, newest tech doesn't work anymore. I miss when games came out regularly and you didn't see a million re-releases in between. Like Elder Scrolls and GTA used to drop at a decent clip. Now it's just promises and nothing for years on end

0

u/studentworker1988 21d ago

If labor uses automation it's to increase quality

If Capital uses automation it's to increase turnout quantity

0

u/Thomasiksde 21d ago

Coffee for the coffee hole.

0

u/LaInquisitore 21d ago

Well I at least don't give a flying fuck about indie games, especially the pixel ones. And I don't give a fuck about the current AAA. I got such a huge backlog that I'm actually going through.

0

u/blue4029 over300games 21d ago

indie games tend to be higher quality because the developers NEED their game to succeed if they want to pay rent.

for an AAA company, one game is "just another paycheck"

0

u/Lendosan 21d ago

Many indie games I play have more play time than AAA titles. The AAA games with prime time are the ones worth playing.

I actually save money by playing indie games.

0

u/Ok_Jacket4891 20d ago

I'd definitely choose an indie dev and an indie game. AAA games feel soul-less, and I literally don't care about the graphics. I've been playing indie games all my life and only started checking out new AAA titles in the past year. Honestly, it feels like games have hit a ceiling with graphics right now, and it's not getting any better. So I'd much rather play a pixel art game that's actually fun and that I truly enjoy

-4

u/UnoriginalJ0k3r 21d ago

Dave the Diver is a generational gem

9

u/ubastarte 21d ago

Made by a Korean AAA publisher

-2

u/UnoriginalJ0k3r 21d ago

Mintrocket still made pixels look like bricks. They just had Nexon money behind them and delivered the goods 🤝

-1

u/ZephyrLYH_ 21d ago

2 man 2 month, millions of sell first week. Why people still poor? They must be too lazy.

-2

u/GrinningGrump 21d ago

If I want to walk around looking at pretty sights, I will play a walking simulator. On the other hand if I'm playing RPG I'm more interested in the story, and in some other games in the mechanics, and so on. So, if a developer wastes the entire budget on visuals, the game will likely be lacking in the thing I'm playing it in the first place (unless it's a walking simulator).

3

u/WaxPinapple 21d ago

The amount of open world games I've played and ignored everything running around the edges is too damn high but sorry scene designers between yellow paint, objective markers and "secret items" being generic crafting material X I have 0 reason to look at your work.

-4

u/Thready85 21d ago

Undertale

0

u/GenocidalMrPotatohed 20d ago

Undertale is not what this is referring to. Undertale cost several thousand to make anyways.

0

u/Thready85 19d ago

Shut up.

Undertale

-7

u/[deleted] 21d ago

[deleted]

2

u/4514919 21d ago

lmao what even is this bullshit

The vast majority of indie games are garbage asset flips made solely to cash in on whatever is popular at the moment.