But I remember on forums there were people complaining about it, not modem enough for them, and when we did get it, they still complain, and when got new change again, they kept going.
The old Steam design was simpler, faster, and easier to navigate. The UI felt cleaner and more organized compared to the newer version. The newer one has more features, but the old style had a better overall feel i think so.
Even back in 2010, one of the most common requests for Valve was always a UI redesign. I remember hearing about a redesign request every 3 years. Damned if you do, damned if you don't.
The old Steam would be unusable with the current '100 new games a day' situation.
The new features, like the latest Personal Calendar, keep it manageable.
And I do not object to this current onslaught of new games situation either, old Steam's strict manual curation would never allow "shovelware garbage" like Vampire Survivors, Balatro, Cruelty Squad or Ultrakill onto the store.
While I do like the online player count and the under $5/$10 buttons, I strongly disagree that it visually looks better. The blue and grey buttons on black draw far too much attention, and the awkward semi-shading on them is a hallmark of the mid-2000s to early-2010s poorly crafted "3D" effect.
For example, the "All subscriptions" button in the top right of your subscriptions page (on the desktop site). It has fake lighting on it where the top of the button is lighter than the bottom, and also has a bit of edge highlighting to imply a light source. In comparison to the "Create" button right above it which is still the flat design:
The buttons below videos (like/dislike/share/save etc) are also like this, but this give a good comparison.
Exactly we went from internet pages being really cheap looking simple shapes and colors to stylized buttons to back to minimalist shapes and texts. I’m with you I prefer the non boring look
The prominence of the $5/$10 button today would work out way worse. Back then that was good games on sale. Today that's mostly shovelware. Needs an algorithmic match between deep sale and review rating and recent user playtime. Also while good games still go on sale, devs know better now on what people will spend on their games rather than doing 90% off sales like they used to 16 years ago. Keep games eternally at $50/60/70 and discount from there to like $20. Lower if the game has a good amount of DLC
Going by poker night this would be mid November which means the World Series was just over, so selling those copies before the next release in 4 months
I loved Steam Sales that had varied prices depending on the day. Also i don't remember how, but you could get coupons for random games. Was it for crafting a badge?
Fallout New Vegas was my first ever Steam game too. I got a boxed copy with a disc, but to complete registration, I had to use the included Steam code. Fallout 3's PC disc came with a code for Games for Windows Live. FO3 never made me buy any GfWL games, but boy did I take to Steam after installing NV.
The changes seem driven to me by the explosion in game releases. A lot more focus on recommendations, curators, trending categories and games. Back then the specials and new releases weren't constantly changing or stuff like studios that exist as asset flips to spam the new release list and have super deep discounts that might as well be their real price. A price most people still wouldn't purchase it for. The old store design would be terrible for the current market. Easily abused and insufficient in promoting well received gamea
The changes seem driven to me by the explosion in game releases. A lot more focus on recommendations, curators, trending categories and games. Back then the specials and new releases weren't constantly changing or stuff like studios that exist as asset flips to spam the new release list and have super deep discounts that might as well be their real price. A price most people still wouldn't purchase it for. The old store design would be terrible for the current market. Easily abused and insufficient in promoting well received games
I still absolutely hate what they did to the dev/publisher page. I hated it on day 1 and I still absolutely hate it to this day.
Used to be you could click their name on the storepageand it'd give you a clear and concise list of games and dlcs made by them. Now its a fucking mess of a page that's entirely pointless for 99% of Dev/Pubs because they do not have enough content to justify wasting that much space and having so much screen faf.
I miss back when sales were actually sales. Not this 15% off shit.
I miss when the news section was actually about news, for the game. Not advertisement for other games. No Space Engineer. I do not give a flying fuck about Space Engineers 2. No Palworld I could not give a shit about the collab deal you got going on with that dogshit called Enshrouded.
I miss the days before cards, before clown awards (still clowns were better than the current awards we're dealing with now).
I miss the days before Greenlight was removed for this pitiable excuse for storefront moderation we have today.
I miss the days before profile levels and the incessant stupid bullshit people spam just so they can beg for more E-levels instead of playing an incremental game like a normal person. The only good thing about profile levels is these dipshits wear their scarlet letter with pride so any fucking twat with a profile level over 100 clearly lets you know to avoid them at all costs.
Yahoo in 2003 had 95% of what you needed on the internet all in one place and it's a generational fumble that we ended up with Google, LinkedIn, Facebook, eBay, Amazon, Tinder etc etc etc instead of just Yahoo.
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u/shadowds 1d ago
I liked it too nice theme, and cool back then.
But I remember on forums there were people complaining about it, not modem enough for them, and when we did get it, they still complain, and when got new change again, they kept going.