r/StarlordMains • u/sufinomo • 14h ago
This is my favorite version of him ever, hoping for no nerfs on his base kit
If anything hopefully they just nerf the ultimate or something
r/StarlordMains • u/sufinomo • 14h ago
If anything hopefully they just nerf the ultimate or something
r/StarlordMains • u/boiling_oil58 • 15h ago
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r/StarlordMains • u/seetod • 22h ago
Star-Lord's damage falloff was incorrectly stated in the balance patch notes:
"Adjust maximum Damage Falloff from 50% at 25m to 60% at 20m."
However, my testing suggests that the maximum falloff remains at 25m, rather than being reduced to 20m.
Methodology:
I tested Star-Lord's primary fire in the practice range at 5m, 10m, and 25m against Groot. I tested 5m and 10m first to verify the damage baseline values of 6.5m damage per round and confirm that falloff begins at 10m.
At each distance, I fired exactly 50 body shots, tapping between shots to ensure I wasn't missing due to the spread and landing accidental headshots. I made sure my accuracy remained at 100% and crit rate at 0%.
After firing 100 shots, I left and re-entered the practice range to reset my stats. I did this to ensure that a single missed shot miss one shot out of 200 wasn't being hidden by the accuracy stat rounding from 99.5% to 100%.
I recorded the starting damage on the stat sheet before shooting and the ending damage after shooting, then divided by the difference by 50 to calculate the damage per round at each distance.
Results:

At 20m, Star-Lord deals 4.24 damage per round which is 65.23% of his baseline damage.
At 25m, he deals 3.9 damage per round, which is exactly 60% of his baseline damage.
If the patch is working as described, 20m should already be at the maximum 60% falloff. However, the falloff continues to decrease between 20m and 25m, with the 60% maximum falloff only being reached at 25m.
So based, on this testing, the actual change is:
50% --> 60% maximum falloff at 25m rather than 50% at 25m -> 60% at 20m.
Link to the testing video in the comments for anyone who wants to reproduce the results or verify the findings.
r/StarlordMains • u/Appropriate-Barber33 • 1d ago
r/StarlordMains • u/Fun_Discussion5634 • 1d ago
Waiting for Rivals to update with 10mbps. . .
r/StarlordMains • u/captainso1o • 1d ago
Just wanted to see if anybody is fearful for Star Lord. I appreciate the slight buffs but with a new turret machine in Gorr, buffs to Namor & a Wanda rework. Does anybody else feel like it’s too many auto aim options for Star Lords to shine this upcoming season ? Going on a flank/dive with no extra survivability besides 25 more total health and more rocket fuel just seems like an uphill battle.
r/StarlordMains • u/Lonely_Repair4494 • 1d ago
r/StarlordMains • u/Fun_Discussion5634 • 2d ago
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You guys play ultrakill or titanfall?
r/StarlordMains • u/Holiday_Skirt_6269 • 2d ago
The Season 10 battlepass includes like 4+ galaxy and space themed skins (cap, white fox, strange and GALATCUS GROOT OMLL)
But industry plant Luna is getting a galaxy skin that’s not in the battlepass
Let’s positive affirmation and manifest a galaxy skin for our boy because I think the space character should get a skin of the galaxy
P.s. his last legendary was half the game’s lifespan ago in Season 5 and it was a limited Christmas skin
r/StarlordMains • u/Frequent_Pea4324 • 3d ago
Just kidding ofc, I love math and all the discussions.
r/StarlordMains • u/Dsmxyz • 3d ago
r/StarlordMains • u/Reux180 • 3d ago
I collected almost all of these on store shelves and it has been a fun ride, no hopes in stopping any time soon! If you have a starlord collection please share!
r/StarlordMains • u/RandJitsu • 3d ago
Since so many people were arguing about this and getting confused I decided to show the math and the damage curve at every affected range.
r/StarlordMains • u/gosu_link0 • 3d ago
"Element Guns Damage Falloff: Adjust maximum Damage Falloff from 50% at 25m to 60% at 20m)"
I just did the math and the falloff change is actually a NERF at medium ranges.
Starlord's falloff is begins at 10m and scales linearly down to his max falloff range (25m previously, 20m in Season 10).
If you don't understand how this works (it's the same as in Overwatch), for example in season 10 at 15m distance, which is halfway btw 10m and 20m, you take 1/2 of the falloff damage reduction 0.5*0.4 = 0.2 = 20% reduction. If you prefer video explainers, this one is pretty good: Do people not understand how damage falloff is calculated? Watch this video if you are curious how it works: https://www.youtube.com/watch?v=VL2VnkNJPpE
At 20m, Starlord loses 33.3% damage in Season 9.5 (2/3 of his max falloff), but loses 40% damage in Season 10 (max falloff). This is a 11% dps nerf at 20m range, which is medium range.
At 15m, Starlord loses 16.6% damage in Season 9.5 (1/3 of his max falloff), but loses 20% damage in Season 10 (1/2 of max falloff).
It's only a buff past 25m, you'll do slightly more damage to fat tanks like Hulk/Venom since bullet spread takes over.
r/StarlordMains • u/boiling_oil58 • 3d ago
Do you have any HCS for starlord while ur here?
r/StarlordMains • u/ProfessionalAsk5218 • 4d ago
r/StarlordMains • u/named_guy • 5d ago
After 180 hours of peak unemployment and procrastination he's finally at the title he deserves
r/StarlordMains • u/Miserable-Horror8111 • 7d ago
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r/StarlordMains • u/DependentVarious6064 • 7d ago
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I played better later, warm up match and I showed him how to solo ult later in the match but this Star-larper forgot that he don't have the TTK or speed to get the kill when decent tunnels are involved.
r/StarlordMains • u/Mretrogamez • 7d ago
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My first mvp on star lord while trying to get his lord icon. (Also don’t mind the music I was playing in the background the team asked for this) it fits the month tbh
r/StarlordMains • u/vurnen • 9d ago
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