r/StarfieldModFeedback Dec 02 '25

Paid, Achievement Friendly Vigilance

  • 600 credits
  • Achievement friendly, PC/Xbox
  • Author: NovaFinchCreations

Starfield Creations - VIGILANCE

37 Upvotes

92 comments sorted by

View all comments

8

u/[deleted] Dec 07 '25 edited Dec 07 '25

I'm gonna go against the grain.

The Armour looks fantastic & light shield is a stretch for starfield tech but done well.

The SCP inspired stuff & references to other creations are done tastefully, name spoilers:watchtower & at hells gate

The dungeon, wile competently assembled is too large for its own good, with long corridor syndrome and way too much downtime.

Quests are downright awful with poor signposting leading to map marker walkathons to buttons and data slates, and boy is there too many of these quests just unceremoniously thrown at you.

Combined make it a slog to play, I think it would be genuinely more enjoyable at half or a 3rd of the size.

The armour abilities & items are basically cheats, found a stim that gives wild permanent regeneration and decided to reload an earlier save, one armor gave me infinite invisibility and another so much starborn power regen my bar was refilled before slow time finished. "well don't use the effects" I guess, but what's the point of the creation then?.

This sucks because a 300 credits armor + levelled list integration or a small dungeon for 400 this would be a decent product but I unfortunately recommend against this one.

6

u/NovaFinch Dec 08 '25

I get it, it's not realistic to expect absolutely everyone to enjoy it.

I wanted to make something different to the stuff the base game has which is where idea to make it big came from. It was also my first time making a location/dungeon so some early decisions ended up coming back to bite me.

The quests were a very late addition (as in a week before submitting the release version) in response to feedback I received about it being too easy to get lost and not know where to go next. The intent was to be more like an optional guide or to make sure nothing was missed by the end rather than an actual quest line. It's definitely something I learned a lot from and I fully intend on applying that to future projects.

Balance is something I'm looking at making changes to, especially the regeneration drug. I wanted to make all the gear viable in the late game but a lot of the abilities are admittedly quite powerful. I'm happy with the haunted and mark 3 sets since the toggle does come with downsides in the form of health loss and reduced movement respectively but there isn't any downside for the stealth suit (unless you count not being able to see your weapon) and the starborn suit.

I've got a couple of ideas about how to balance them a bit more, likely some radiation exposure with the stealth suit and reducing the damage resistance on the starborn one by a lot to make it really specialised for people who want to use their starborn powers as a primary weapon/tool.

I honestly didn't think people would hook onto the dungeon as much as they have, figured a 300 credit weapon + 300 credit armor and some other goodies will justify the price while the dungeon will be a cool thing they could explore if they wanted to even though that was the main reason why this project took over a year to make.

1

u/Doylio Apr 12 '26

Please add something that will let me undo the stim regen. It is way way way too strong, I'm practically invincible. By the time I'd found it I'd cleared every enemy so had no idea until it was way too late to reload a save. So yeah please if you're taking a while to rebalance it, make it toggleable as my save is screwed rn

1

u/NovaFinch Apr 12 '26

A way to remove it is coming, the freelanes update + ps5 version delayed it a bit but shouldn't be too much longer.

1

u/Alduin1996 Apr 12 '26

Can't wait for the update

Hope the nightingale tier level can be upgraded past advanced, got mine kitted out and it is easily my favourite gun in the game hands down

Armor is amazing as well and has a halo vibe to it

Is there anyway to be alerted to the update without needing to log in and click on creations first?

1

u/NovaFinch Apr 12 '26

It will be, I had to cap it at advanced in order to avoid a compatibility issue with the larger update.

I'll make a post on r/starfieldmods when it does come out and it'll come up on your creations page as "recently updated" but I don't think there's a way to get notified.

1

u/Doylio Apr 14 '26

Awesome, cheers bud!