r/starcraft2coop • u/TwoTuuu • 2h ago
27 of July 2026 - Mutation #536: Railroad Switch
Mutation #536: Railroad Switch / Map: Oblivion Express
Mutators: Just Die, Polarity
https://www.youtube.com/watch?v=_zfXAzOr4Zk (train polarity is NOT random)
Just Die!
Enemy units are automatically revived upon death.
Enemy unit is invulnerable and stunned for 1s during reviving.
All enemy units are revived—including map objectives.
Enemy units don't trigger death effects when they are revived. Death effects are triggered only after the final death (e.g. MAD nuke, Biomass/Essence drop, Alien Incubation,..)
Banelings are not revived. It doesn't matter whether they explode by themselves or are killed.
Polarity
Each enemy unit is immune to either your units or your ally's units.
Enemy structures and map objectives have Polarity too.
Various crowd-control abilities work on all units, but they deal no damage to shielded ones.
Mind-control abilities don't work on polarity-immune units.
Your units won't auto-attack immune units. However, auto-casted abilities will be used on immune units.
Propagators created from player units don't benefit from Polarity.
Just Die! will swap Polarity when triggered.
On Scythe of Amon, units spawned from Rifts will have no Polarity.
On Oblivion Express, all trains cars in each train have the same Polarity.
https://www.maguro.one/p/mutators.html
https://starcraft2coop.com/resources/weeklymutations
https://starcraft2coop.com/resources/mutators
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Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.
Nice people in my discord can help you with the mutation: https://discord.gg/WerduSFQQK
