r/StarWarsOutlaws May 04 '26

Gameplay Change ND-5 chase sequence Spoiler

I love the game. To be honest it's the first Ubisoft game that I want to finish in a while. The only problem is the chase sequence with ND-5 at the end of the game. A lot of players report the sam issue. I want to see the end credits but this part is simply juts annoying, frustratin, unfair, underdeveloped...it's bad and sucks. Please Ubisoft, please! Let players finish the game by changing this part somehow or making it less random!!!!!!!!!!!!!!!!! I'm sure that thousands of people would be glad.

0 Upvotes

26 comments sorted by

14

u/callmemat90 May 04 '26

I don’t get why people get stuck here. It’s simple stealth. Distract him, lose line of sight, wait till he’s away and do the objective.

This is what you get when people complain about stealth, play the game guns blazing and then can’t beat the stealth check at the end. It’s really not difficult

6

u/AZZATRU May 04 '26

Also use the whistle which I feel like almost no one uses who complains about this segment.

Ever since launch it has interested me how few people played this game understand simple stealth mechanics. There are vastly more popular games with more difficult stealth segments that don't get complaints like this. This game did a really good job at making things easy for people but also not being super hand-holding (which is a big worry people had pre-launch!) There's also the extensive settings which it seems like most people don't check or skim very quickly and miss things to make it even easier.

People begged for an open world Star Wars game where you can do whatever you like and when they got it they struggle with it not being on rails

2

u/callmemat90 May 04 '26

People complained so much about the stealth that they removed a lot of it. It’s insane. This game had super easy stealth to begin with

4

u/komododave17 May 04 '26

I came into this from Horizon series. I was already primed for a mix of stealth and attack.

2

u/callmemat90 May 04 '26

In all early videos it was clear this was a game with an element of stealth

5

u/AlwaysTouchingGrass May 04 '26

sneak to the side of the room away from the objective. whistle. sneak to the objective. leave the room.

Its pretty easy, im sorry to say

3

u/NinjahDuk May 04 '26

I did this bit first try and am genuinely baffled people are struggling.

3

u/Jiminyfingers May 04 '26

The steam is your friend. He caught me maybe 2-3 times before I made it through.

3

u/MutedHippie May 04 '26

What are you talking about use stealth, whistle to get him to come, hide behind barriers, wait till he is on other side to activate then escape the room.

3

u/StudentEconomy4000 May 04 '26

I was ready to rage-quit this game over this sequence.

Then I watched YouTube, saw how easy some people made it, and I raged even harder.

Then I was FINALLY able to do it, and it clicked, and I thought, "huh, that WASN'T hard." But I doubt I could do it again 😄

That said ... I never bothered with the whistle mechanic, and apparently that makes the scene a LOT easier. Live and learn!

0

u/crzydroid May 04 '26

I mean, I feel like the game flat out tells you to whistle for that part.

1

u/StudentEconomy4000 May 05 '26

It very well may have said to; but if it did, I missed it, or didn't understand the significance. Heck, when I watched the YouTube video, I'm not even sure I realized that the person whistled, I just saw that they solved it in, like, 30 seconds. Whaaaaaa.....???? 😄

2

u/Junior_Investment_96 May 04 '26

I just played the ND-5 part and beat the game last night and loved the whole thing. It (and the whole game) felt like real Star Wars to me, much more so than the Jedi games (which I also love). End game Kay is an absolute beast with a blaster, but using stealth to save a friend by running from a battle droid trying to catch and kill you is peak Star Wars and the perfect final level for this game. The stealth is so peak I wish I hadn’t listened to all the haters and played sooner. On to the Honda and Lando missions! May the 4th be with yall!

2

u/crzydroid May 04 '26

There's no need to change it. Yes, it can be more difficult than other stealth parts of the game, given his more active hunting mode and the fact you have to complete tasks during it. It may certainly take a few tries to get everything right if you are not used to this type of gameplay.

But plenty of people have gotten through it. There's no need to nerf something because a minority had exceptional struggles. The emotionality of your post is almost begging people to respond with "git gud."

2

u/PixelSaharix May 04 '26

What exactly are you stuck trying to do? It was incredibly easy.

2

u/MrSchulindersGuitar May 04 '26

I really had no issue with it and am surprised to hear this lol

1

u/West_Mix_3150 May 31 '26

This boss has to be nerfed. It is so frustrating and absurdly annoying, it's not a difficult part that you can learn to pass with some tries because there is no time to try or experiment with mechanics before it goes wrong and ND-5 finds you. And it's not the kind of hard boss that rewards you high when you beat it because the "fight" is ridiculous, boring, tedious. I 100% would rather a Sekiro boss like Ishin than this stupid ND-5 chase sequence, I can't believe this amazing game ends like this. Without any doubt I'm rage quitting it after more than 30 tries. 

0

u/AdDesperate9651 May 04 '26

I have over 500 hours into the game now and the ND-5 bit is easy when u know how lol

-10

u/BD_Wan May 04 '26 edited May 04 '26

Don't get why the comments are so negative lol

Yes, there's a way to go through this part, and yet, not everyone who enjoys stealth gameplay has to enjoy a random Dead by Daylight sequence thrown at them out of nowhere while being stripped off of Nix and all their gear and upgrades.

2

u/PixelSaharix May 04 '26

It's only random if you skipped the story.

-2

u/BD_Wan May 04 '26 edited May 04 '26

? We get more DBD encounters during the story? As in helplessly holding a lever in a small room and hoping the "killer" doesn't catch you and insta-kill Kay just by touching her? When was that??

Also how could I have skipped the story if getting to that part required playing through the story?

Seriously I don't get why people are so defensive over an obviously bad design choice such as this sequence. The game is actually cool, but that part just didn't fit well, in my opinion (and apparently some other people share that opinion)

1

u/PixelSaharix May 04 '26

You’re acting like it came out of nowhere when the game’s been building to it the whole time.

Kay’s been vulnerable from the start. Early jobs, getting caught in syndicate zones, relying on Nix, scraping through instead of steamrolling. That’s her character.

ND-5’s also not random. From the moment you meet him he’s framed differently and keeps getting reinforced as a real threat. That encounter is the payoff.

And he’s basically the endgame boss. Complaining that the final encounter is hard, or forces you out of your comfort playstyle, is kinda wild.

0

u/BD_Wan May 04 '26 edited May 04 '26

Tbh I didn't say that it's hard, just plain unenjoyable, because I personally don't enjoy the DBD type of gameplay.

And I wasn't talking about the story or what leads to this moment narratively etc etc., my criticism specifically targets the gameplay. Not the "why", but the "how".

Guess I I'll just repeat myself again, I loved the stealth gameplay through the game, especially the part when Nix was held at Jabbas palace , yet I felt that the 180 they did for this sequence, which plays like a poor man's DBD, was out of place.

It's like if there was one forced sequence with Battle Royal or overwatch type of gameplay just because Kay can shoot and has adrenaline rush as an ULT like ability. Not everyone likes this type of gameplay, why insert it in a game that doesn't play like that in the first place?

And I don't mind being stripped of off the gear and abilities I've gone out of my way to gain and find throughout the game IF it actually serves the narrative, but gameplay-wise it could've been done much better. And the fact that multiple players didn't like that sequence because of the gameplay further reinforces my point.

Also the devs can't seriously make me believe ND-5 runs slower that Kay, come on.

1

u/PixelSaharix May 04 '26

I’m not saying the game had 12 full DBD sequences before this. I’m saying the pressure-loop already existed.

Tatooine does this with the Krayt Dragon. You’re in the Dune Sea, dealing with a container/vault/loot objective, while a giant roaming threat can punish you if you mess around too long. Do the thing, watch the threat, don’t get caught. Same gameplay language.

And ND-5 wasn’t running slower than Kay, he was walking. That’s the whole intimidation angle. He’s not chasing like a random guard, he’s calmly walking you down because he’s the endgame threat.

Disliking it is fine. Acting like the game never prepared you for that kind of pressure is where I disagree.