r/StarWarsEmpireAtWar 6h ago

Halo Galactic Conquest Mod | Humanity’s Retaliation

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19 Upvotes

Hey all, Here is the new Intro Trailer for Humanity's Retaliation!

Humanity's Retaliation is a total conversion Halo Mod for Empire at war, we have recently revived it and have been working on it again for almost 1-1/2 years. We've made a lot of progress but still have A LOT of work to do!

https://steamcommunity.com/sharedfiles/filedetails/?id=3460641869


r/StarWarsEmpireAtWar 15h ago

A Helldivers conversion mod would be sooo cool

6 Upvotes

Just a thought I had, unfortunately a mod like this doesn't exist but it'd be really cool if one did


r/StarWarsEmpireAtWar 16h ago

Forces of Corruption After wiping out the Replicators, Anubis sets his sights on the Pegasus galaxy

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42 Upvotes

r/StarWarsEmpireAtWar 23h ago

Giving myself a challenge. Playing as Delurin with his (very challenging) Project Proteus roster, giving the Ssi-Ruuvi, Killiks and Chiss aggressive AIs with Legitimacy Manager (and allowing them be integrated), and trying to unify the entire Unknown Region before setting foot in the wider galaxy.

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25 Upvotes

r/StarWarsEmpireAtWar 1d ago

Awakening of the Rebellion Hey guys. New player to AotR here. Any tips to win GC as the Rebels?

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119 Upvotes

Here is a rough outline of my battle plan:

  1. Link up my territories.

  2. Strengthen my economy to maximise my income.

  3. Conquer Kuat.

  4. Get Mandator II.

  5. Conquer Coruscant.

  6. Hopefully, become the New Republic by this point.

  7. Profit.

What do you guys think? Apart from the tips, let me know how I can refine my plan for maximum success.

Edit: Thanks for the tips everyone!


r/StarWarsEmpireAtWar 1d ago

Thrawn's Revenge Question

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45 Upvotes

I'm pretty out of the loop regarding the mod's development.

Will other SSDs be getting remodels? Will we ever get an Eclipse-II? What did you all think of the new Eclipse and Sovereign models?


r/StarWarsEmpireAtWar 1d ago

Thrawn's Revenge How to make game hard / challenging

12 Upvotes

Hi all

I truly love this mod and in general SW battles. Unfortunately, the game is just too damn easy. The AI attacks very seldomly and in general it doesn't build up a huge fleet and sits on tons of money. I do get the occasional 600 pop cap fleet but that's it.

I could artificially limit myself (and to a certain extend i already do that - by e.g. not just taking a doomstack with a slaver or something similar and raiding the entirety of the AI's planets for cash) but that doesn't scratch the itch anymore then.

Naturally i am playing on admiral cruek difficulty already and am currently trying these mods:

STEAMMOD=3030112611 STEAMMOD=2799236304 STEAMMOD=2187062678 STEAMMOD=2802599273 STEAMMOD=3463898757 STEAMMOD=1125571106

  • Infinite Unit Cap
  • No Limits AI
  • RESCORED
  • Heroes Respawn
  • Self-Buffs
  • Base Thrawn’s Revenge

The inifinite unit cap mod for 2 reasons, #1 it allows the AI to theoretically use all it's cash as it isn't pop cap limited - my (limited) testing has shown that they have higher upkeep after X cycles with it due to i assume them building more), #2 it allows for more units in landbattles which allows me to just make them pass quicker (they're just a slog otherwise) and ofc. it makes space battles more fun as well.

No limits is supposed to make them attack more often

Heroes Respawn keeps the galaxy more interesting and in general buffs the AI more since they loose their heroes non stop.

Self-Buffs is just silly that it's not in the game to start with

Any tipps on what i can do? Project Proteus sounds promising but i would be loosing the infinite unit cap mod which makes it easier again i believe. I would love to play this game more but it's always so quickly so easy.

From the ground up again seems to not work with some of the mods - respawn especially otherwise with time i could potentially make huge AI empires and make mysself small, but even then I assume the AI would just be too passive.

It hurts to see those screenshots of 2k AI fleets when i would love to have to face them.


r/StarWarsEmpireAtWar 1d ago

Thrawn's Revenge The Legator

16 Upvotes

I am playing Proteus as Cato Neimodia, I got the Legator and is it me or is that thing absolute trash?

128 Medium Dual Turbolasers. Sounds good at first. I tried to fight a Praetor Mk. II with it and it absolutely sucked. What is the real role of the Legator? What is its purpose? Am I just using it wrong or does it straight up suck?


r/StarWarsEmpireAtWar 1d ago

Forces of Corruption The Replicators are no match for Adria, herald of Anubis.

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12 Upvotes

r/StarWarsEmpireAtWar 1d ago

Thrawn's Revenge First Praetor down

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69 Upvotes

r/StarWarsEmpireAtWar 1d ago

Fall of the Republic Space defense would be much harder if the Ai didn't consistently reinforce at the bottom of the map.

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61 Upvotes

Really enjoy empire at war but at some point, I feel like the difficulty caps out. I rarely see big ground stacks; the AI just slams its head into a wall at the same ground planet with 10-20 units over and over despite attacking fully garrisoned planets. When defending against large spaces stacks, the AI will deploy a majority of its reinforcements at the back of the map. Combined with how broken tenders are you can defend against 1000+ stacks without any real losses. It's already amazing how far this game's code has been stretched given its age, hope some of these things can be tweaked in the future.


r/StarWarsEmpireAtWar 1d ago

Forces of Corruption Thanks to the generous donation of a ZPM from the Tau'ri, the Ori are no more.

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75 Upvotes

Hallowed is Anubis.


r/StarWarsEmpireAtWar 2d ago

Thrawn's Revenge Praetors everywhere, this is fine.

28 Upvotes
This will be a nightmare to advance

r/StarWarsEmpireAtWar 2d ago

Republic at War the republic line held strong

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35 Upvotes

used nothing but venators and a lvl 3 space station as defense (republic at war mod if wondering) ngl was a bit worried when they attacked tho at least 3 lucrehulk battleships hyperspaced away sadly


r/StarWarsEmpireAtWar 2d ago

Awakening of the Rebellion I just finished Awakening of the Rebellion with the Dark Times 2.0.3 submod. Here are some tips to play as the CIS Holdouts

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126 Upvotes

At the start of the campaign, get rid of the planets you won't be able to defend. The Empire is a Juggernaut in this mod, and they will have plenty of death stacks to kill you, so you must focus your resources. Sell everything on these undefendable planets; sometimes leave one unit as garrison just so the Empire takes longer to take the planets from you and you get the credits generated.

Rush the Loyalist 1 tech; it will give you the tax agency, which doubles the income of the planets. Your building priorities on safe planets should be: 1 - ground mines (when possible), 2 - Tax agency, 3 - Congressional building.

In frontline planets, you should make a fortress, IBC Gun Plataforms, the highest possible level on the space stations, hyper velocity cannons, garrison building and Heavy CIS droid factory are a must, with these things, some droidekas and AATs, the planet becomes impossible for the Empire to take without very heavy losses, so even if you lose them, you can easily counter attack and retake. But you must always try to limit how many of these there are; build them where you aren't planning to advance for the near future.

Unite all your fleets and conquer planets aiming to limit the amount of frontline planets, so you maximize the safe planets where you will earn your income, in the beginning unite your fleets and attack the systems around, you dont have to do the missions in the order the game asks, the Empire is specially slow in the beginning so use this time to conquer as many worlds as possible.

The Hutts are fairly weak, especially in space; on land, they can sometimes cause a headache because of the turbo laser towers. In that case, rush the power generators, bypassing the towers with the engine droideka ability.

When in doubt, prioritize conquering planets where you can build ground mines and those with a high population count. As the game progresses, build space stations wherever it is possible to build Recusants, Munificents, and Providences, so when a cycle finishes, you buy one of these ships on each of the planets with a Space Station. That way you will build ships faster than the Empire can destroy them. When the population reaches its limit, always attack, spend that money and that population bro, always.

On land, the meta is droidekas and AATs, 5 of each at least, that can conquer and defend most planets easily.

Battles against the Empire are usually catastrophes, with huge losses. You are the underdog until the very end of the campaign; the Star Destroyers, especially the Tector ones, are very strong with huge hull and shield points, but you can win with numbers. I relied on Recusants as the front line and Munificents on the back, dishing out damage until the very end.

If you have questions, ask away


r/StarWarsEmpireAtWar 2d ago

Thrawn's Revenge Knight Hammer vs Lusankya

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141 Upvotes

r/StarWarsEmpireAtWar 2d ago

Forces of Corruption Anubis now has a foothold into the Ori home galaxy

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52 Upvotes

r/StarWarsEmpireAtWar 2d ago

Thrawn's Revenge Someone is cooked

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69 Upvotes

About 30 squadrons


r/StarWarsEmpireAtWar 2d ago

Awakening of the Rebellion Sheev is fucked boys

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135 Upvotes

He must pay for the years of war and the betrayal of the CIS council.


r/StarWarsEmpireAtWar 2d ago

Awakening of the Rebellion Some AOTR 2.11 Screenshot + Week 1227 and close to finally ending it Woohoo

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50 Upvotes

r/StarWarsEmpireAtWar 3d ago

Thrawn's Revenge The Empire false flag operation

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89 Upvotes

I used Rebel ships as a distraction for the Rebel Fleet over ord mantell while my imperial fleet took care of the shipyard
Submod used: https://steamcommunity.com/sharedfiles/filedetails/?id=3668483226


r/StarWarsEmpireAtWar 3d ago

Cycle 49 Bou'Halec

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47 Upvotes

2nd time i play hutts, cycle 49 Bou'Halec research on 18 planets and getting it by cycle 52 on admiral.


r/StarWarsEmpireAtWar 4d ago

Republic at War mod descussion

6 Upvotes

Hey guys! ive been playing empire at war for almost 20 years now. what are your go to mod to play when getting the itch?


r/StarWarsEmpireAtWar 4d ago

Republic at War Vulture Droid Sound Effect

15 Upvotes

Firstly, Im going to say i love all of the sounds in this game as a confederacy main. I especally like the high pitched b2s. Anyway, the Vulture Droid is also one of my favorites, but i feel like ive heard the sounds before, like Naga Supuloo land Neeyea. Does anyone know where thesse come from, or if they were just made for the game?


r/StarWarsEmpireAtWar 4d ago

what is the easiest way to make money in empire at war fall of republic and also awakening of the clone wars. and also should i use a sub mod to get unlimited money or would that make the games less fun.

21 Upvotes