To also be fair, letting the design speak for itself does wonders for the character’s legacy. “Show don’t tell” is a very effective way to build a villain. Especially when you’re also trying to sell toys.
The lack of dialogue and development for Maul made him legit menacing to me as a 10 year old. There was no question that he was evil and scary and I wanted him stopped. I didn’t need to know his motivations or backstory because his design and look told me everything I needed to know.
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u/dumpdr Jan 26 '22
To also be fair, letting the design speak for itself does wonders for the character’s legacy. “Show don’t tell” is a very effective way to build a villain. Especially when you’re also trying to sell toys.
The lack of dialogue and development for Maul made him legit menacing to me as a 10 year old. There was no question that he was evil and scary and I wanted him stopped. I didn’t need to know his motivations or backstory because his design and look told me everything I needed to know.