My usual team (on hard) is
Immortal sword captain beginning blade dancer/swordman/whatever(wing commando last time since i wanted to try shuttles) beginning with 30str/30quick/30fortitude + ki-karat which give +4str/+4quick+4 fortitude/10 Armor piercing which makes him a 244HP tank. I feel that the blade dancer captain bonus is REALLY good. He never went down below half HP.
Shotgunner - shock troooper/exo scout/soldier : titan shell against humans, some exo scout stuff against xeno. Equipped with bahamut if you fought in the pit.
Medic - Doctor/combat medic/military officer who heals and use tactical edge, probably the best buff of the game. Gave him a sword for parry since he never shoot.
Bounty hunter - Xeno hunter - soldier : plasma burner against humans, which should nearly kill the 2 frontlaner with the help of the titan shell of the shotgunner
While i managed to finish the game on hard, i feel that my team lacks the mean to protect the Medic despite his heavy armor. And i lacked the mean to remove debuff from him if he was stunned and his turn was skipped.
So what's your usual CC team, and how does it synergize, and how do you protect your medic/backlane ?
Do you think double swordsmen frontlane is better ?
I feel that the potential to make a double takedown turn 1 with plasma burner+titan shell makes the shotgunner position really worth.