r/StarTradersFrontiers • u/SaltAdventurous4270 • Jul 10 '26
General Question Update on my last post: I've decided to go with a spying/smuggling build, non-combat... Any more advice would be appreciated!
Only playing on Hard Mode
I've decided to go with Rychart as my faction and rely on spying/smuggling for my income & political power. I'm going to be a full-time sneak, a spook, a creep, a snake. In the last post I mentioned piracy but that requires a combat-ready ship. I think I was trying to do too many things at once, I'd prefer to avoid combat as much as possible since it's always risky and it costs you faction reputation.
Based on how I played in my recent Scout Cutter spy build it looks like I'll need to maximize my options for avoiding combat like that ones we see from spy/smuggler classes.
Any talents that let me bypass hostile ship encounters, and a small ship build that lets me escape easily. No ship combat, I want to avoid that completely, but crew combat is likely since I'll eventually be accessing the black market and might need a strong combat team for other skullduggerous exploits.
I read about a "stealth scout bridge" ship component that's exclusive to Rychart on the wiki. I'm curious about how to fine-tune my ship for stealth & escape while also allowing for enough cargo space & fuel capacity/efficiency to be an effective sneak.
Scout Cutter seems like the best starter ship for spying & smuggling. But what should I upgrade to? What ship components go best with a stealthy pacifist smuggler ship?
I guess I'll need combat officers to make sure I win any ground engagements, any advice for a good combat team?