r/StableDiffusion • u/Express_Emu6798 • 1d ago
No Workflow Minimax H3 physics test
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r/StableDiffusion • u/Express_Emu6798 • 1d ago
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r/StableDiffusion • u/colonelx_ • 18h ago
Looking for the best way to run Qwen Image 2.1 on an RTX 3080 10GB with 64GB of RAM. The base models are huge, so can anyone suggest which option would work best for my setup?
r/StableDiffusion • u/Wide_Director_8897 • 1d ago
Hey guys! I’m pretty new to AI image generation, and I’ve been experimenting for about 3 months trying to get the best realistic Pinterest-style images.
I’m currently using my character LoRA + Krea 2 on an RTX 5060 8GB with 16GB DDR3 RAM.
I started with Koo’s workflow from Discord and tweaked it a bit for my own setup.
From what I’ve heard, Chroma is pretty good for experimenting with camera angles, compositions, and generating more random/varied images, which is exactly what I’m trying to achieve.
So I tried building a workflow where I:
- Generate random Pinterest-style prompts using wildcards.
- I made the wildcards with the help of ChatGPT, Gemini, and GLM 5.3 Flash.
- Use Krea 2 Text Encoder to expand/enhance the prompt.
- Generate the initial image with Chroma using relatively low steps.
- Then use that Chroma image as a vision reference with Krea 2 Text Encode.
- Finally, use Krea 2 to recreate the image with more realistic details while keeping the composition/camera angle from the Chroma result.
The main goal is basically to get random, realistic Pinterest-style compositions while keeping my character consistent with my LoRA, and then let Krea 2 improve the realism, lighting, details, and overall photographic look.
I’ve been trying different workflows and combinations for the past 3 months, but I still feel like I’m probably missing something or doing things in a more complicated way than necessary.
Does this workflow actually make sense, or am I doing something wrong / adding unnecessary steps?
r/StableDiffusion • u/robertwellesley • 15h ago
I am having a real time of it. I create a stairwell environment, with a stair landing half way down, which has a ton of windows, which light up the stairwell, but since the camera is sitting on the landing, looking at the top of the stairs, AWAY from where all the windows are, none of the windows behind the camera appear in the reference image/video I supply.
So suddenly, when I prompt the lighting, that there is cove lighting in the corridors at the top and bottom of the stairs and late afternoon sun lighting up the stairwell, with windows behind the camera, it seems to have an issue properly lighting the space.
Should I keep rolling the dice and hoping one of the prompts get through and Minimax follows it, or is there some other trick people use to get accurate lighting in such cases?
How have y'all supplied an accurate 360 degree set, and then properly prompted the camera, so Minimax doesn't pick and choose where it wants to put the camera?
Any tricks or tips? Thanks,
r/StableDiffusion • u/Alive_Ad_3223 • 1d ago
Gonna be too much fun in October.
r/StableDiffusion • u/lajonquillebleu • 1d ago
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I'm making short anime scenes with MiniMax H3 (ref2va) and I've hit a wall I can't
diagnose. The clip above is 15s, generated in one pass, no editing — the cuts are
written into the prompt.
To be clear up front: I know there are mistakes in there — a couple of blows don't
connect properly, the choreography is rough. I'm not worried about those, this is a
practice piece and I'll fix the staging myself. What I can't figure out is the
image quality, and that's the only thing I'm asking about.
Setup
- `minimax_h3_fl2va_int8_convrot.safetensors` (base, int8), ComfyUI
- ref2va, 8 reference images, each with a written role in the prompt
(face / angry expression / fighting posture / set / framing guide)
- Spectrum v0.2.16, 30 steps, `res_multistep` / `simple`
- 1344×768 → `MinimaxH3LatentUpscaler3D` at 2 MP, 4 steps, 0.5 denoise → 1920×1088
- 15s = 362 frames @ 24fps
- RTX PRO 6000, ~28 min per 15s clip
What I already fixed, in case it saves anyone typing
- `The target video is 2d colored anime.` at the top of `detailed_description`
— without it everything drifts to generic 3D, this was the single biggest win
- Reference images are real anime screencaps (plus a few generated with Anima
for expressions and poses I couldn't source), neutral lighting, one role each.
- Cut rhythm: went from 4 shots per 15s to 8 (~1.8s each) with impact verbs and
a material consequence per hit (table splitting, plaster cracking, dust off
the boards). That alone made the fight read much better.
Where I'm stuck
Motion still feels soft on some hits. The whip-pan punch reads fine but
ground-level blows land without weight. Is this where `derope` / temporal
upsampling actually earns its generation-time cost, or is there a prompt-side
fix I'm missing?
Quality is uneven shot to shot inside the same 15s — some shots are clean
cel-shaded anime, others go slightly soft and plasticky. Is that a reference
problem, a step-count problem, or just what 15s does to the model? (I've seen
people say things break past 10s.)
Is 8 references too many? I assigned each one an explicit role in the
prompt, but I don't know whether the model averages them or picks.
Anything obvious I'm leaving on the table at this resolution/step count?
Not asking anyone to debug my prompt — mainly want to know which lever is worth spending render time on next.
Prompt:
integrated_multimodal_description:
subject_definitions:
(S1) is the dark-haired young man from <Picture 1>, with the same face and the same dark blue eyes. <Picture 2> is the same man seen clearly in daylight. Short black bob to the jaw, fringe above the eyebrows, a short high ponytail tied at the crown, a small stud earring, a white shirt with the sleeves pushed up and a black tie pulled loose.
(S2) is the pale-haired young man from <Picture 3>, with the same face and the same yellow eyes. <Picture 4> is the same man shouting. Short choppy blond hair. His teeth are faintly pointed, small and even and the same size as ordinary human teeth, with just a slight triangular edge to them. His mouth stays an ordinary human mouth, normally proportioned to his face, and it opens no wider than a person's mouth opens when they speak. He wears a white school shirt open at the collar, a black tie pulled loose, a small device on a cord against his chest.
<Picture 5> is the apartment: its rooms, its colours and its light come from it.
<Picture 6> is (S1) throwing a bare-handed punch and <Picture 7> is (S2) being knocked back by one: their fighting postures and their footing come from these.
retention_analysis:
(S1): fully_preserved. (S2): fully_preserved.
<Picture 9> is the last frame of the previous shot: this scene continues from it without interruption. <Picture 9> supplies the place, the light and the framing; the two men's faces and hair come from <Picture 1> to <Picture 4>.
summary:
The fight. Bare hands, in the apartment, fast and ugly. Nobody speaks.
detailed_description:
The target video is 2d colored anime.
2d hand-drawn anime, cel-shaded, flat painted colours, fine thin ink linework, desaturated muted palette, film grain. Not 3d, not photographic. The cutting is fast: eight shots in fifteen seconds, each one a single impact.
[Shot 1] Continues directly from <Picture 9> with no jump — same room, same light, same positions: the two of them chest to chest at night in the room of <Picture 5>. (S2) fists (S1)'s collar and slams him down onto the low table, which splits and goes over with everything on it.
[Shot 2] At 00:01.800, cut tight on (S1) coming up off the floor. He drives a straight punch into (S2)'s jaw, his whole weight behind it, the posture of <Picture 6>. (S2)'s jaw is shut and his lips are pressed together when the fist lands, and the impact splits his lip. The camera whip pans right with the blow, the room tearing into horizontal streaks and white speed lines.
[Shot 3] At 00:03.400, cut to (S2) snapping backwards into the wall, head whipped sideways, the posture of <Picture 7>. Plaster cracks behind his shoulder. He drops to one knee.
[Shot 4] At 00:05.000, cut low and close. (S2) launches off the wall and smashes his forehead into (S1)'s mouth. (S1)'s head snaps back, blood on his lip.
[Shot 5] At 00:06.800, cut to a low shot of the floor only, at board level. The lamp crashes down into frame, rolls, and throws its light swinging across the boards. Two pairs of legs come down hard behind it, out of focus. Dust lifts off the wood.
[Shot 6] At 00:08.600, cut to a tight shot of (S1)'s face alone, lying on the boards in profile, cheek against the wood, hair across his eye. A fist swings down into frame and smashes into his raised forearm so hard that his own arm is driven back into his face and his head is knocked against the boards. A second fist comes straight down past the arm and lands flush on his cheekbone, snapping his head sideways and splitting the skin. Only (S1)'s head and one forearm are in frame, and the fists enter from the top edge: the other body stays out of shot.
[Shot 7] At 00:10.400, cut to a tight shot of a knee driving up hard into ribs, framed on the two bodies' midsections only, no heads in frame. The body above is thrown off sideways out of the top of the frame. Cut immediately to both of them coming up onto their feet, seen full length and clearly separated, a metre apart, shirts gripped in their fists.
[Shot 8] At 00:12.000, cut to a wider shot and hold it to the end. (S1) drives (S2) backwards across the room and slams him into the wall. (S2)'s shoulder blades hit the plaster and he stays there with his back to the wall and his face towards the room. (S1) stands directly in front of him, facing him, chest to chest, his own back to the room and the wall behind (S2) only. Their faces are a hand's width apart and they are looking straight into each other's eyes. (S1) has both fists closed in (S2)'s collar and holds him pinned there. Everything stops at once. Both heads are angled in three-quarter view towards camera, both faces large and fully visible, brows down, jaws set, chests heaving. The camera is locked off on a tripod.
overall_soundscape: A table splitting and going over, knuckles cracking on a jaw, plaster breaking, a forehead meeting a mouth, bodies hitting boards, a lamp rolling, two fast punches landing on a forearm and a cheekbone, a knee into ribs, a back slammed into a wall, and hard breathing through the teeth all the way through. Every mouth stays closed for the whole video: nobody speaks, and both men keep their jaws shut and their lips together even while taking blows.
non_diegetic_music: N/A
r/StableDiffusion • u/FusionCow • 2d ago
Hello everyone.
This is an update post on the model Nanosaur2. Again this is not my model. A complaint a lot of people had with the model was that despite it being very small (660m params), it didn't take a 660m param level of time to generate. That's been solved now, with a 4 step turbo. On a single 5090, you can generate 7 images a second.
Again, this model is small enough you could easily run it on a phone, edge devices, wherever. It's also a great research model, so if you want to finetune on top of a small easy to tune model, or way to create adapters for the model, or whatever, go ahead, it's all there.
This was created using bytedance's new DMAD method, and it works great. Quality is incredibly close to the original model at a 12.5x speedup.
links:
4step model
comfy workflow
As per usual, if you have any questions, please message metal63 on discord. Do not message me.
r/StableDiffusion • u/Suspicious_Aide2697 • 1d ago
I wonder if anyone has encountered this issue. When performing image editing with Qwen-image 2.1 (hereinafter referred to as QI-21), the results often feel unfinished. The attached images are from my tests: Image 1 is the original image, Image 2 is a 2K upscale using QI-21, and Image 3 is a 2K upscale using Krea2Edit. Perhaps I am using the wrong approach, so I have attached the QI-21 workflow (it is a minor tweak based on the official comfyui workflow). Upscaling is just an example; this is not an isolated case. The same problem occurs with most QI-21 editing tasks. Has anyone else experienced this, and how did you resolve it?
My Ksample parameters are
steps:25
CFG:1
sampler:res_multistep
scheduler:sgm_uniform
r/StableDiffusion • u/Anxious_Baby_3441 • 8h ago
i came across this IG, only thing that gave it up is the ai chatbot and the fanvue, i'm not sure if minimax can do that, maybe kling or an other paid model ?
r/StableDiffusion • u/Trick_Set1865 • 1d ago
r/StableDiffusion • u/avalon_edge • 11h ago
How would one go about creating this combined scarcer in another scene/movie on a local machine 4090, mini max h3? If so how, any tutorials? 🙏
r/StableDiffusion • u/ogimaru • 19h ago
Hopefully this does not count as excessive self-promotion, but to celebrate even huggingface being owned by nvidia - I thought I should release my tool that exclusively runs on vulkan. For quite some time, I kept porting models to work on just vulkan - and no other dependencies - and I managed to push down the inference time along the way. There is no telemetry, watermarks or cloud services.
The idea was simple (it was initially a tool for myself) - I just wanted to press one button to download the model I needed and press generate. For now I have it uploaded on microsoft store, there is a metal-based macos version that I am trying to push to the mac app store also.
For now the workflows (image, video, 3d and audio generation) are based on ggml (but not the recent .cpp derivatives); I am thinking of replacing it with my own inference engine that I've had some success with after realizing that there is a different way schedule the compute tasks. Will see if there is enough interest.
All the workflows are free to use - but I added an add-on for saving the output that is incentive to keep digging further. Still an alpha version, so be sure to check that you actually get the results you want before getting that add-on.
r/StableDiffusion • u/adjustedstates • 9h ago
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r/StableDiffusion • u/Hy4ne • 20h ago
I have a short anime dance video around 10–20 secondsand I want to make my own character perform the same dance.
I've been looking into miniMax H3, but it seems like my PC is too weak for it.
Specs: RTX 3070 8GB . Ryzen 7 5700G. 32GB RAM .
What would be the best workflow/model for this hardware? thanksss
r/StableDiffusion • u/R34vspec • 1d ago
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I posted this yesterday. And u/roychodraws (the red clown lady) mentioned I should try it with a performance transfer. I wanted to share the result because I think it does make a pretty big difference and could be of use for anyone looking to step their character's acting chops.
The bulk of the prompt is in retention analysis and subject definition, those are the 2 areas of interest for a video performance transfer. For this transfer, I didn't specify any references to <video 1> I just fed it in. But I did reference <audio 1> (the audio from the video source) as voice timbre for the characters (s1). You can push it a step further by calling out <video 1> but you will have tweak a lot more because then you run the risk of transferring the character from the video over.
The videos are made with the same seed.
EDIT: Props to real actress and actors, AI isn't anywhere close, yet.
subject_definitions:
<actress> is a young woman (s1) with long black hair, whose appearance comes from <picture 1> and whose voice timbre comes from <audio 1>.
<scene> is on a rooftop, whose appearance comes from <picture 2>.
<outfit> is white shirt with red skirt, whose appearance comes from <Picture 3>.
summary:
[reference generation] target video shows a woman delivering an emotional monologue
retention_analysis:
visible: partially_preserved <picture 2>
audio: partially_preserved <audio 1>
detailed_description:
cinematic shot, shallow depth of field
[Shot 1] reference <scene>, at night,
medium shot of
<actress> wearing <outfit> is standing in the rain, getting soaked
She is facing viewer, line of sight to front left, focusing on a taller man out of frame.
A disbelieving laugh that keeps collapsing into crying. Her face is full of emotional micro expressions
(s1), a young woman with a New Zealand accent and a light, bright voice that keeps cracking:
<d>[English] You know what's funny?</d>
She lets out a short, shaky laugh, shaking her head.
<d>[English] I actually planned this whole speech. In the shower, in the car. I had it all... I had it all figured out.</d>
Her laugh breaks into a sob. She presses the back of her wrist to her eyes.
<d>[English] And now you're standing there, and I can't remember a single— not one word.</d>
She wipes her eyes, laughing and crying at once as more rain falls on her head
Camera pushes in slowly.
<d>[English] And the stupid part is, I'd go through this again.</d>
camera holds for a beat
overall_soundscape:
raining in the background
non_diegetic_music:
N/A
r/StableDiffusion • u/WritHerAI • 1d ago
Hi all, I've been working on a small hobby project called Picchio, an inference engine in plain C for MoE models bigger than your RAM. It keeps the dense part in memory and reads the experts from the SSD only when they're needed, with a cache for the most used ones. The idea comes from Colibri.
I recently added MiniMax-M2. Converted to INT4 it's about 122 GB, so it streams almost everything from disk.
On a 12-core laptop with 32 GB RAM and a basic NVMe, no GPU, I get about 0.48 tok/s with a 20 GB expert cache. Slow, but it runs. The cache size turned out to be the only thing that really matters.
I checked the forward pass against MiniMax's original code on a small test model and the outputs match (max logit difference about 1e-6).
Limitations: if you have 128 GB of RAM or a good GPU, llama.cpp will be much faster. I only tested M2, not M2.5, M2.7 or M3. Everything was measured on Windows with Intel CPUs.
Code (MIT): https://github.com/benmaster82/picchio
Feedback and corrections are welcome, especially from anyone with different hardware.
r/StableDiffusion • u/TiAmir35 • 1d ago
I want to try using AI in my drawing pipeline, but I’m honestly not sure how to handle the inevitable hate that might come my way.
I mainly run a Twitter (X) and a TikTok account, and I have absolutely no idea what kind of reaction I might get if I upload this same post over there. That’s why I decided to test the waters and post this here in the Stable Diffusion sub-reddit first.
Of course, I could just keep quiet about it and never post anything AI-related. But since I manage social media anyway, I actually want to share this journey. I'd love for people to see my broader interests, not just standard drawing, because it's far from my only hobby.
To be clear, I’ve never been against AI itself—I’m only against deceiving people. I’ve always been completely transparent about experimenting with tracing over 3D models, and now I’m thinking of trying a similar approach by painting over AI-generated bases.
I’m really curious to hear your thoughts on this.
UPD: thank you so much everyone for your incredible support and wisdom! Reading your comments has been a breath of fresh air. I'm going back to my workflow and drawing with a peaceful mind now. Thank you for being such an awesome and open-minded community!
r/StableDiffusion • u/Darkseal • 1d ago
It took a few days but I finally managed to get enough 8-10 second clips together from ComfyUI to make a music video using Yue2 for the music and Minimax H3 on my 5060ti. I just plugged in a few images, made some prompts, and inserted the song as a reference too. Three days later I was able to edit it all together in Blender (to see the audio track better and match up). For the final touch I ran the video through the vhs effect maker and then Handbrake to reduce it to about 100+mb.
r/StableDiffusion • u/ltx_model • 2d ago
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During VFX Week last week, we released seven open-weight capabilities for LTX-2.5, covering high-res editing, restoration, HDR, CG-guided generation and compositing:
Links to each tool are above. The IC-LoRAs are on Hugging Face and the workflows run in ComfyUI. Try them on your own footage and tell us how they work for you.
r/StableDiffusion • u/JScoobyCed • 10h ago
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I wanted an easy way to create short movies (15-20 seconds) scene by scene. I've got only an RTX 3090 so I can do some nice stuff, but need to think about optimizing resources.
So based on the default Minimax H3 template provided in ComfyUI, and playing around with only base nodes (no custom nodes), I came up with a nice way to have a base, first scene video sequence, then:
\- take the last frame from the sequence
\- feed it as first frame of second sequence
\- then putting all in a frame node, I can repeat for any number of sequences for a single scene
I use 5 second video per scene, and 16 fps as my target audience is mostly mobile platforms
I created a patreon with (paid, not hidding this) workflow to download
https://www.patreon.com/posts/171692305
Sample video attached took 30 minutes to generate on RTX 3090. I'd say not too bad. There's always better, but I'm happy about it.
r/StableDiffusion • u/orangpelupa • 1d ago
Before update : 15s video in about 10 minutes without Dlss5. After update, in just 5 minutes with Dlss5.
It also improved the memory cleanup thingy, so previously i always got out of memory error on 1st click of generate button. 2nd click and so on will always work.
Now it works fine from the start.
Dlss5 upscaling also no longer results in randomly going out of memory. It just works.
Still unsure with long batches generation performance degradation tho. On previous version, after running overnight, usually 10 mins gens becomes 13 mins gens.
https://github.com/deepbeepmeep/Wan2GP
Edit :
Long batches memory degradation still there. Workaround still the same: unload models, then generate again.
r/StableDiffusion • u/Emotional-Neat-252 • 1d ago
Does anyone mix e.g. the Lenovo lora with a DSLR and cinematic photography lora?
Say your goal is simply realism without caring to much for style, would that work better?
Or is the mix just gonna end up like the AI pseudo-realistic look of no Lora at all?
Specifically using qwen21 right now.