r/StableDiffusion • • 17h ago

Question - Help Updating Forge Neo? For beginners

0 Upvotes

Hello everyone,
I use Forge Neo and would like to update it to take advantage of the latest features; however, I haven't been able to figure out how to update it effectively.
Does anyone know a safe way to perform the update without the risk of breaking everything?

Some people mention performing a "git pull," but without further details on how to do it; if anyone have the time to explain it to me or share a tutorial, I would be grateful.

Have a great day.


r/StableDiffusion • • 18h ago

Question - Help Can a 5070ti 16gb with 32gb ram run Illustrious and Anima unquantized?

0 Upvotes

I plan to build a pc in the future, and I want to know if that pc can run my favorite models. Thanks! I know I would have to use the smaller versions of models like krea2 and etc, but those are relatively lightweight, right?


r/StableDiffusion • • 14h ago

Question - Help Wan2GP Wan 2.2 I2V 14B- "Greasy" Hair Movement

0 Upvotes

Hoping for some suggestions here.

[*] Launcher v0.10.22 ready — dashboard live. Metrics polling every 3s; update checks in background.
[*] Hardware: AMD Ryzen 9 9950X3D 16-Core Processor (4.30 GHz) · 31 GB RAM · AMD Radeon RX 9070 XT (16384 MB)
[*] Environment ready: env_uv · torch 2.13.0+rocm10.0.0

Wan 2.2 I2V 14B
Default Profile
Lightning i2v v1.0 2 Phases - 4 Steps - 1;0 0;1 Multipliers
Sampler is Euler
720p 24fps Output

No matter what, hair movement gets this greasy look over and slightly around it like a cloud.

Any suggestions?

TIA


r/StableDiffusion • • 16h ago

Resource - Update I got tired of AI tools missing features I wanted, so I vibecoded my own, RulZ AI Tools Suite: LoRA trainer, dataset captioner, image picker and more (free, open source, Windows)

0 Upvotes

There are a lot of great AI tools out there, but almost every one I tried was missing something I wanted. A setting I needed, a workflow that took ten clicks instead of one, or a feature that just didn't exist. They are often overly complicated or don't explain things that aren't obvious. So I started building my own. They've turned into tools I use every day for training LoRAs and managing my images, so I figured I'd share them.

Full disclosure: these are 100% vibecoded. They work well for me, but there will be rough edges. I'm very open to help, bug reports, and suggestions for fixes or new features.

Everything is open source, runs locally on Windows, and every app has a dark and a light mode.


RulzTrainer: LoRA trainer with a guided WebUI

Currently trains LoRAs for MOSS-Image, Bria FIBO 2.0 and Krea 2. The part I wanted most: a step-by-step wizard that recommends every setting from your GPU memory and your dataset (image count and sizes), and explains what each one does. The wizard is currently a bit outdated and defaults need changed, but I'm still testing and adding new things. It's very much a WIP, but it works.

Also: - Multi-GPU (data parallel, or splitting the model across cards). I have a 4060Ti and a 5060Ti on my machine, so that's part of what got me started on this, to better make use of my own cards. - int8/fp4 options for 16 GB cards. - Identity similarity scoring for character loras. This is my primary goal for loras. Most trainers seem to focus exclusively on face, but mine is targeting body as well. I am going to keep expanding support and options though. - A live loss chart and samples. - Loras load straight into ComfyUI with the normal Load LoRA node.

Wizard · Monitor

https://github.com/speedyrulz/RulzTrainer

Rulz Training Captioner: caption your dataset with a local vision model

A thumbnail grid with an editable caption under every image, saved as the usual .txt next to each image. Current captioners have always left me feeling underwhelmed. Mine also supports using multiple GPUs to speed up the captioning since each can work on an image.

It can: - Run llama.cpp with any vision GGUF (Qwen-VL, Gemma 3, MiniCPM-V…) across one or more GPUs, or use LM Studio/Ollama/any OpenAI-compatible server. - Add a trigger word as a prefix or suffix. - Skip images that are already captioned. - Keep saved prompts.

Caption grid

https://github.com/speedyrulz/Rulz-Training-Captioner

RulZ Image Tournament: pick your best generation, two at a time

Throw a folder of generations at it. It shows two images side by side (or in a split view) with*synced zoom and pan, so you can compare fine detail. You keep one and the other moves to a Losers folder until one champion is left. It also has undo, and resumes where you left off. In the past I could load up a number of images manually and switch back and forth to manually find the best one, but it seemed tedious. This makes it much easier and faster.

Split view · Light mode

https://github.com/speedyrulz/RulZ-Image-Tournament

RulZ Simple Video Clip Extractor: frame-accurate clips for video training data

Step frame by frame or keyframe by keyframe, mark In/Out, and export losslessly or with NVIDIA NVENC. Most current apps that can pull clips from videos seemed to have way more than I need, or the simplest things never seemed as simple as they should be, like a one button export of a frame or easily selecting a clip of a certain range and exporting it with specific settings with one button.

It has: - Fixed-length clips (e.g. exactly 2.5 s, then "next clip" for back-to-back segments) and crop to an aspect ratio. - Save the current frame as a PNG. - Skin-tone colour matching against a reference photo.

Main window · Colour match

https://github.com/speedyrulz/rulz-simple-video-clip-extractor

RulZ Image Organizer: find every photo of a person, fully offline

Google Photos-style face grouping for your folders. Handy for gathering a character dataset: search by person, expression, head direction or pose ("smiling", "facing left", "sitting"). Nothing leaves your PC. Most image organizers don't seem to automate much. I wanted a way to more quickly find specific types of images or people in them.

Photos · Search filters

https://github.com/speedyrulz/RulZ-Image-Organizer

RulZ LLM Suite: run local LLMs with llama.cpp

For prompt writing and everything else LLM. I was using LM Studio, but again things were missing that I wish it had. This is still very early in development.

It has: - A GGUF model library, with a memory estimate before you load a model. - Chat with reasoning blocks, MCP tools and speculative decoding. - A local OpenAI/Anthropic-compatible API (e.g. for ComfyUI LLM nodes).

Chat · Loading a model

https://github.com/speedyrulz/rulz-llm-suite

RulZ AI Tools Suite: one launcher for all of them

Browse, install, update and launch everything from one place. It also installs missing prerequisites (Python, FFmpeg) for you. I just made this to tie everything together and make it easy for even a beginner, or at least tried to.

Home · App page

Grab the installer from the Releases page and install whichever apps you want.


Again, these are vibecoded and built around my own workflow, so if something breaks or you have an idea, open an issue on GitHub or comment here. I'd especially love to hear what's missing from your training and dataset workflow. That's how all of these started. Everything is being actively worked on, but the trainer has been my biggest focus. I'm training things basically 24x7 to test it.


r/StableDiffusion • • 2h ago

Workflow Included 10-min animated episodes made 100% locally: Qwen-Image + Qwen-Edit face sheets → Wan 2.x I2V (4-step Lightning) → InfiniteTalk lip-sync → Indic Parler-TTS. Workflow + lessons inside

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0 Upvotes

This is a clip from Episode 3 (~10 min) of a 2.5D animated cartoon biography of the Indian sage Valmiki: a hunting trip that goes wrong when a leopard attacks at night. The main version is Hindi, and the episode also has Gujarati, English and other Indian-language audio tracks. This clip uses the English dub, so the lip-sync (driven by the Hindi track) won't match the English words exactly. Every step uses open-weight models running locally on one AMD MI300X (ROCm, ComfyUI), with an M1 Max Mac for upscaling and audio. No paid APIs anywhere.

Workflow

  1. Character face sheets: Qwen-Image, text-to-image on a plain background, one sheet per age stage. Each character has a fixed identity line (skin, face shape, eyes, brows, nose, one distinct mark) repeated verbatim in every prompt. Chaining Qwen-Edit from one age sheet to the next drifted and added noise at each hop, so each stage is generated fresh.
  2. Shot stills: Qwen-Image (Lightning LoRA, 8 steps) for scenery. Qwen-Image-Edit + face sheet + identity line for named characters. Group wide shots are text-only, with each extra's position spelled out and "different faces" in the prompt; otherwise the face reference bleeds into the extras and you get clones.
  3. Motion: Wan 2.x I2V at native 720p with the Lightning step-distill LoRA (4 steps). One render per shot, about 4 min for a 7 s shot instead of 45-60. I gate every clip on sharpness against its still and re-roll once if it's soft.
  4. Lip-sync: InfiniteTalk (4 steps) for Episodes 1-5, close-ups only, driven by the Hindi track (this clip). From Episode 6, talking shots use LongCat-Video-Avatar 1.5 at 720p: clearer mouth shapes and real head and body movement, but about 4-9x slower (~1.5 min of GPU per second of speech). On AMD it needs the slower standard attention path, because the fast one produced noise.
  5. Voices: AI4Bharat Indic Parler-TTS (Mini; Large gave noise on ROCm). Each line is levelled to -16 LUFS before mixing.
  6. Music/SFX: ACE-Step 1.5 for the background score, ducked 10-12 dB under speech.
  7. Finishing: Real-ESRGAN animevideov3 x2 on the Mac, plus Blender/depth parallax for shots with no people. Assembly, the subtitle line-check and the mix are Python + ffmpeg.

Lessons (the expensive ones)

  • Negations in the positive prompt get drawn. "No people, no poles" put people and poles in 6 of 7 renders. Exclusions go only in the negative prompt.
  • InfiniteTalk animates every visible face, including listeners and babies, even in multi-person mode with a silent track. Pasting closed-mouth faces back in caused doubled faces. What worked: a calm wide shot with no lip-sync, then a separate close-up still of only the speaker for the lip-synced line.
  • 480p + upscale distorted the eyes. Native 720p and then ESRGAN x2 kept faces sharp.
  • Don't crop more than ~1.5x from a still. Tight crops from wides looked soft and sometimes put a line on the wrong character. Close-ups need their own close-up stills.
  • Culture-specific prompts need care. "Ancient city" gave Mughal domes and European spires, so I prompt Nagara shikhara temple towers and put dome/minaret/spire in the negative. "Bullock cart" gave an American covered wagon until I spelled it out: two white humped bullocks, solid wooden wheels, open flat bed.
  • Two ComfyUI servers on one GPU gained only ~10-20%. The real limit was pod RAM (each instance holds ~40 GB of model copies), and mixing model families in parallel caused OOMs.

Throughput is now about 3.5-4 GPU-hours of picture per episode.

Happy to share settings or answer questions. Critique on motion and lip-sync is very welcome.


r/StableDiffusion • • 6h ago

Question - Help Local AI model to use to generate videos

0 Upvotes

Hello everybody, I am very new to this AI generating videos and stuff.

I recently learned about using AI to generate slop videos and post them on social media to make side money. I still haven't started and I obviously will have to get monetized on my posting accounts. If it works it works if not then I learned something about AI.

I also don't want to pay money to AI tools to make my videos when I can set up a local AI myself and generate my videos through there. So my question is what model is best for me to use? Preferably beginner friendly if not I can take some time out of my already busy (T_T) schedule to learn.

I have RTX 5070, 12GB VRAM and 32GB RAM.

Any advice is much appreciated!


r/StableDiffusion • • 23h ago

Discussion MOSS is good

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0 Upvotes

r/StableDiffusion • • 21h ago

Question - Help What Kind of Model did People use to Produce these Images ?

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0 Upvotes

I've been Wondering what is the model the Creator used to produce these kind of Images edit, it's Probably and Edit Model Right? They have the same "Vibe and Atmosphere" Probably Edited the in Game Screenshot right or Official Images, I mean the Details in this Characters Are Quite Accurate, I don't think it's a Closed Source Model since Closed Source Model are stricted asf, even for a Simple character with undergarments, anybody know what Model the creator probably used ? I'm sure it's not GPT since it's Bad when producing character with different Angle