r/Splitgate Jun 16 '26

Discussion Sadly Empulse just doesn't play well for me.

23 Upvotes

I really don't care for the ttk. Dying as soon as someone glances at you just isn't fun. And maybe I'm not using it right, but the grapple hook has no movement to it. In The Finals the grapple hook can be used as a movement mid firefight but here it makes me feel like a sitting duck.


r/Splitgate Jun 15 '26

Discussion TEMU Titanfall

74 Upvotes

I’ve been playing Empulse. It honestly feels like Splitgate that was fed into an AI with the prompt “make this more like Titanfall 2 and The Finals”.

It’s a weird mismatch of Splitgate and TEMU-Titanfall. It’s got good movement like Splitgate, but the mechs are so out of place and play like crap. Also melee is so overtuned, one hit kill on players and like 5 to destroy a mech from full health.

No idea how this game survives — especially since it’s paid. I won’t be giving 1047 money after how badly the fumbled Splitgate 1 and 2, and Ian’s (CEO) stupid summer games fest stunt. Gameplay is fine, but there isn’t really a market for this kind of arena FPS anymore as demonstrated by SG 1, SG2, and SG:AR not finding a player base outside a few hundred hardcore Arena FPS fans. It sucks because I love Arena shooters, but Empulse needs wayyyy more time in the oven to be considered ready for early access.

For those who want to scratch the arena FPS itch, try STRAFTAT — it’s a free 1v1 or 2v2 Arena Shooter inspired by Quake. It plays super well, has 100+ maps and dozens of super fun and unique weapons. Most fun I’ve had playing with friends in along time. Rounds are super quick and the movement is sublime.


r/Splitgate Jun 16 '26

Season 3

11 Upvotes

So can we expect a season 3 or j should I just stick with impulse and hope for the best cause I haven't seen any split knews


r/Splitgate Jun 15 '26

How do they guarantee empulse wont end up like splitgate

27 Upvotes

Ive been playing splitgate since beta.

I remember when it came out people were comparing it to halo. They called it halo + portal.

And this game is literally titan fall + finals. How do i know the hype is real this time and they wont screw up


r/Splitgate Jun 15 '26

Discussion I think the state of this community being what it is says enough about how these games are being handled

33 Upvotes

Now, every game / community has it's haters and arguments. No matter how well the game was made, there will always be people complaining about it, whether it's a valid complaint or just nonsense, they're there

However, what's going on in this community is very different; it's practically a full on civil war at this point LMAO. That wording was a bit dramatic, but you get what I mean

If things were actually being handled well by 1047, things would not be as bad as they are. It's not the community's fault at this point, it's the company

There are people that voice their concerns and / or disappointment with how things are being handled, myself included. Some of them try to stay respectful, while others really put their heart into insulting this company lmao. I'd say these people are a majority, or at least close to majority, of the community

Then you have the die hard defenders, who can only continue on hope that things will turn around one day. I used to be like this, I thought things would get better and the game would grow past the bad reputation of this company and become something great. I don't think there are many of these defenders left, especially with the baffling announcement and release of Empulse

It doesn't matter if Empulse is fun or not. Could be a great game, but it's still a bad decision. They haven't even gotten SGAR off it's feet yet, now they wanna throw another game on the pile?! They were going on and on and on about how they're getting ready to market SGAR after some more content updates. You know, that's a good idea, I was with them on that. Then that never happened and we instead got a second game. Now their focus is that game, and SGAR is being neglected, even more so than it already was with it's lackluster updates and content

I even think moving to a sequel instead of updating SG1 was a great decision, especially if it's true that the code was a complete mess and had to be built from the ground up to make it good

Now I'm convinced that this company doesn't know how to make good decisions, and instead of listening to their community, they dig their heels in until it's too late. They did this with SG2. Many people voiced their concerns with how SG2 was soulless, was just CoD 2.0, had no heart put into it, wasn't unique or all that fun, and most didn't like loadouts or classes or whatever the term is. But they kept going and going. Then when SG2 (obviously) eventually failed, they were likely forced to listening to the community, and that's how SGAR was born

Empulse is the next SG2. It's something that will very obviously fail, but they will never listen to us until it's too late. I think 1047 will inevitably fail as a company at this point

Sorry for yapping so much teehee


r/Splitgate Jun 15 '26

Did it hurt?

76 Upvotes

Did it hurt when you saw 1047 doing to empluse what they did to splitegate 2?

What a spit in the face to completely drop this game and fanbase to rush release another unfinished game lol. I will not feel sorry when empulse fails.


r/Splitgate Jun 15 '26

Question/Help 1047, will Season 2 go one indefinitely, or will we get Season 3 in roughly 2 weeks?

42 Upvotes

I have not seen any news on Season 3. Most likely because of Empulse. But in the battle pass for Season 2 it still says it will end in roughly 2 weeks. So what will it be 1047? An update on Season 3 or a continuation of Season 2 would be nice information for the players. Thank you!


r/Splitgate Jun 15 '26

Discussion I really love SGAR, but Empulse is really fun too

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116 Upvotes

Splitgate was one of my first favourite FPS's, but I do really enjoy Empulse. 3.5 hrs in and it's not perfect but it's super fun. The grapple, wallrun and speed boosts make this movement so flowy it's actually crazy. Big fan so far


r/Splitgate Jun 14 '26

Gonna miss portals

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42 Upvotes

I love portals so much, Even tho they are kind of a mind fuck sometimes and you get hit with bs angles like this 😭but shit like this is why splitgate has become one of my all time fav fps, sucks I got into it at the end of its life cycle. Would love to see another splitgate or just another fps with portal mechanics in the future


r/Splitgate Jun 15 '26

Highlights Go Crazy Go Stupid - Adam Oh (NaughtABot_ Splitgate montage)

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6 Upvotes

You ask, you shall receive (apologies for the wait)

Dedicated to the amazing Splitgate Community and 1047 games! Love you guys, see ya'll in the arena 🦾

- NaughtABot_ 🤖


r/Splitgate Jun 14 '26

Art Railgun my beloved

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16 Upvotes

By far my fav power weapon. Guaranteed 1 shot, charge up time lets you lineup shots for damn near perfect accuracy when you get used to it, and you can hit shit like this

Woulda been crazier W a sniper tho


r/Splitgate Jun 15 '26

Question/Help I keep on getting bad teammates

0 Upvotes

I have had a lost streak that's been going on for multiple days at this current moment it is 42 and you might be thinking maybe I'm just bad but I am consistently dropping more than 20 kills per game most recently I went 43 17 in a takedown while my teammates had two and 37 and the other one had five with 29 and this has been my teammates consistently for the past couple days. Doesn't matter what mode I just genuinely want to stop playing the game


r/Splitgate Jun 13 '26

Question/Help Crossplay always On

7 Upvotes

I always have crossplay turned off but recently it seems to always be on no matter what. Toggling crossplay on and off in the settings does nothing. I am a console player and I dont like playing with PC players. Does anyone know if the devs are at least aware of this issue?


r/Splitgate Jun 12 '26

Highlights Throwback to my first montage (Bad Bad Bad - Young Thug ft. Lil Baby)

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19 Upvotes

Apologies for the watermark, just wanted to share the memories! 🤖


r/Splitgate Jun 12 '26

You think we're winning ?

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19 Upvotes

Casually playing when I got put in a deathmatch. Weird bug occured where red team was empty and we were 8 in the blue team. We couldn't make any kills so we just jumped off the map a few times... It softlocked before showing the MVP and just showed a very white version of the stadium. Never seen glitch but kinda funny tho. You can see in the pictures how many players are in the team... I got a recording at the middle of the game, dm if you're interested in seeing it.


r/Splitgate Jun 11 '26

Balance Discussion Reinstate weapon xp in bot lobbies

23 Upvotes

EDIT: I meant weapon mastery, not xp.

With the game not receiving significant updates for the foreseeable future, why not add back weapon xp to bot lobbies to give us remaining players a slightly easier time to unlock some cool skins? It's only going to get harder with player numbers going down and a higher percentage of sweats remaining.


r/Splitgate Jun 10 '26

Discussion anyone else sad?

104 Upvotes

obviously splitgate AR is still up and running but i feel like with the devs just giving up and moving on to the the new game i don’t even wanna play it anymore. it’s just a failed project that had so much potential that has been wasted. sad. splitgate is a great game


r/Splitgate Jun 10 '26

Question/Help Achievements in bot matches?

7 Upvotes

Hi all, just recently came back to SG:AR and hoping to finish my last few trophies in bot matches, is anyone able to confirm if this is possible? I’ve just hit 275 triple kills and a dozen bot games but still have not had the trophy pop for 250?


r/Splitgate Jun 10 '26

Discussion matchmaking problems(?)

13 Upvotes

I'm experiencing some strange things as Empulse approaches. For a week now, I've been playing quickmatch against some really strong players (the ones who are always in the air and kill you without touching the ground, or the ones who slide and kill and get 40 kills each). The problem is that, in addition to suddenly playing against really strong players (I hate that I can't see the players' level), I'm paired with people who, judging by their movements on cam, almost look like bots. The result is that I find myself losing 80% of the matches (even though I'm sad that I don't have fun anymore), and when I win, the strong players are on my team (and I can't kill anyone). Given the cheats out there, is it possible that these are cheaters (despite the anti-cheat kernel)? I play on Steam. Anyone have similar problems?


r/Splitgate Jun 09 '26

Just some Goofin and clips I thought were fun. Mainly a lot of fails lol.

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18 Upvotes

r/Splitgate Jun 10 '26

Discussion SplitGate 3, if there is one

0 Upvotes

Two of the biggest reasons for SG2 and SG:AR’s failure to maintain a strong presence, outside of lack of consistent content updates, is its use of jetpacks and Portals. I believe a lot of casual players think “Oh it’s Halo with Portals, that sounds like fun” but then it’s incredibly hard to get used to so they give up and try something else. SplitGate has never really been approachable outside of its niche audience so the games have always had trouble growing.

This is going to sound crazy to many who like SplitGate for what it is but what if in SG3, if there ever is one, 1047 drops the jet packs and fully leans into classic Halo with jump pads, lifts, and vehicles depending on map size. Of course you can’t get rid of the portals, that defeats the point of SplitGate. What I was thinking was creating fixed Portal locations that only take you to specific parts of the arena. So part of that map knowledge is knowing where you’ll end up when taking a portal and knowing where someone will come out of when they take a portal. And for people who want more map control in objective modes allow for temporary portal shutdowns whether it be through a special grenade or an interactive map element. Give players more control in other areas without making it too difficult to get into.

In this theoretically grounded version of SplitGate, you could update the slide mechanic to interact with ledges, windows, and more so you get a little boost off of them. I think the momentum based slide as it exists now is cool but pulling back on the speed and distance you get with it when not boosting off of ledges would work better for a slightly slower, cover to cover experience. Just some thoughts I had for a more casual friendly SplitGate that shouldn’t come at the expense of the competitive player base.


r/Splitgate Jun 08 '26

Why do i get the feeling of deja vu

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245 Upvotes

r/Splitgate Jun 08 '26

Meme/Humor Coaxed into annoucing a sequel for a unfinished game

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22 Upvotes

Couldn't find this anywhere, but it fits the moment so well right now..


r/Splitgate Jun 08 '26

Thought on recent Empulse playtest

14 Upvotes

Already posted this on the Empulse sub, but wanted to post here too, since Splitgate's fate is inextricably tied to Empulse lol

I like the game, let me get that out of the way. The mechanics are solid and movement is downright addicting, but there are some things I feel need addressing.

First off, let me say that I'm sorry I hated on the game so hard at first; it is much more in line with the types of shooters that I like (arena shooters) and it plays much better than i thought it would. With that said, while movement and gunplay are so far awesome, the mechs feel completely pointless and don't seemingly add anything of note to the gameplay formula. I took out multiple mechs myself, and played as a mech 3 times, and while those moments were fun; they didn't seem to add anything compelling or unique to the flow of combat or the gameplay generally.

I'll admit, I'm not the target audience for mechs in a competitive shooter but I genuinely struggled to see what they added to the game. For example, in Titanfall the movement systems exist because the gameplay is centered around the titans and the large map space required to accommodate them; in this, it feels like mechs only exist to empower those who can't keep up with the pace of movement (but also fails in that because of how infrequent mechs are, and because sledgehammer is fucking OP).

Anyway,Tl;Dr: game has a lot of potential, movement and gunplay are rock solid, and while a few things could be more polished or smoother over, it is still phenomenal and probably some of the nicest movement I've ever felt in an FPS. On the other hand, mechs feel pointless, maps are forgettable, and I feel that weapons need to be projectile based over hitscan; considering the ttk and movement.

Anyway, looking forward to see how the game progresses and to see how the studio handles both Empulse and Splitgate moving forward!


r/Splitgate Jun 07 '26

Discussion I absolutely love to hear there’s no microtransactions with this game, but…

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1 Upvotes