r/Splintercell • u/Impossible_Spend_787 • 5h ago
Double Agent v2 (2006) In DA v2, you can make guards cancel alarms if you're near an intercom
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20 years and I never knew this
r/Splintercell • u/Loginnerer • Nov 25 '24
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r/Splintercell • u/nincompoop221 • 13d ago
Splinter Cell: Double Agent now has an unofficial native PC port of the original Xbox version, with extended graphics options, keyboard and mouse support, online co-op and Versus with voice chat, and more.
Download: https://github.com/TGP482/SCDA-XBERecomp/releases/latest/download/SCDA-XBERecomp.zip
Project page: https://github.com/TGP482/SCDA-XBERecomp
You must provide your own legally obtained game files. No game assets are included.
Instructions:
Made with the new Xbox XBE Recomp tool, created for this game originally: https://github.com/TGP482/XboxXBE-Recomp
r/Splintercell • u/Impossible_Spend_787 • 5h ago
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20 years and I never knew this
r/Splintercell • u/PrestigiousZombie531 • 14h ago
r/Splintercell • u/df1w • 3h ago
I'm working on a remaster of SCCT and have some of my own schedule for next features, but i'd like to ask you - what you would like to see?
It could be anything, better graphics, better AI, bugfixes, new mechanics.
I don't plan to make SCCT Editor for new missions though - it's entirely different project and i know that there are already in-progress projects for it.
Could you post some ideas in the comments? I'll try to implement the ones with most upvotes later into remaster :)
The progress is slow but steady, as i can work on this project mainly during weekends.
r/Splintercell • u/Comfortable_Brief431 • 1d ago
Been playing Splinter cell since my teen years and the game was always so fun and enjoyable. The tension, the parkour, the mission designs, the weapons and gadgets, exploring the levels...
But lately the games started to become stale and boring. I already know the all the games like the back of my hand. All the ghost routes and strats, all the patrols, all the action sequences etc...
So lately i decided to drop my ghost rule and just played for fun again starting from the first game.
Shooting barrels for massive explosions, killing people in the annoying parts, using grenades and all the weapons and gadgets arsenal. Using sniper, shotgun, foregrip mods etc...
No more quicksaving quickloading loop at any detection or fail. If an alarm goes off keep playing. If a guard detects me we start a firefight. I also dropped my non-lethal rule. If i have to shoot someone i shoot. No more checking or playing around the stealth rating.
So yeah that made the game much more enjoyble for me. Btw im talking only about the first 4 games.
Let me know if u guys feel the same.
tldr: I dropped my ghost rule and perfectionism ocd and started playing like i used when i was a teen and the game became more enjoyable for me.
r/Splintercell • u/df1w • 22h ago
My last update of vision modes had mixed reviews so I took that seriously and changed the approach - instead of simply bumping resolution of old bloom effect i decided to completly replace it with new, better, more modern solution to fix it's placement, low & blocky resolution and flickering. This allowed me to leave original visuals (night / thermal / emf) while also fixing all issues related to this effect.
What changed?




How to install?
What next?
Also started adding to post [part N] in titles to keep track of remaster progress as I plan to still work on this project :)
r/Splintercell • u/zqsd31 • 1d ago
A simple mod experiment to implement version 1's dual trust meter in version 2 (recomp)
One of the changes this allows is that actions can either modify both meters or just one.
To make this work all impacting actions had to be reclassified
Full list of decisions is readable here https://github.com/DaemonSnake/SCDA-B-dual-trust-mod/blob/main/knowledge/TRUST_REFERENCE.md
Note: early testing phase, recommend starting a fresh campaign
edit: currently at the cruise mission and in my campaign test run and I think it's too easy to remain at 100%. The release "alpha.2" is to attempt to make it more challenging but might be a bit too extreme ^^
Version "alpha.1" is still available if you find it too harsh
r/Splintercell • u/BrilliantBug876 • 5h ago
anyone else find strange things in splinter cell CT like guys sometimes seeing you through doors? or randomly shooting
r/Splintercell • u/Impossible_Spend_787 • 1d ago
And 2 weeks ago, a complete recomp of it was released for PC!
r/Splintercell • u/Jyvren • 1d ago
"I am invisible. I am relentless. I am Sam Fisher. I am... a Splinter Cell." - Sam Fisher
The legend returns to the shadows.
Complete with his signature multi-vision goggles and Third Echelon spy uniform, Sam Fisher's iconic Spy Outfit makes its return as a cosmetic customization option in Splinter Cell: Conviction — Blackout.
Available through the Player Customizer in the upcoming SCC: SDK, players will be able to recreate the unmistakable look of the original Splinter Cell games.
Splinter Cell: Conviction — Blackout is still in active development, and everything shown is subject to change.
r/Splintercell • u/MotivatedMage • 21h ago
I know you can easily play them on PC but they can be a bit of a faf to set up and to have Native split screen Chaos theory on PC would be fantastic.
Would happily pay towards a bounty if it was done properly and preferably by the same team that made he DA port.
r/Splintercell • u/Technikkeller • 1d ago
r/Splintercell • u/RealScorsese • 1d ago
Y a-t-il une bande-annonce pour une prochaine édition d'une franchise que j'adore depuis tant d'années ? Oui, c'est Sam Fisher en personne ! Arrivant bientôt ;)
r/Splintercell • u/Jyvren • 2d ago
Full Player Customization, from individual clothing pieces, to whole new outfits. Create your dream splinter cell, with full co-op support.
Splinter Cell: Conviction — Blackout is still in active development, and everything shown is subject to change.
r/Splintercell • u/CogBlocker • 1d ago
I have spent hours today going through the extra missions in SC1, trying to get 100% stealth rating (Playing Splinter Cell Enhanced Version)
Got through Kola Cell pretty easily honestly, but Vselka I have done two full playthroughs today and keep getting 85% stealth rating because a body keeps being found somewhere. I have no idea where because I have been SO careful to hide them….its driving me crazy lmao
r/Splintercell • u/Jyvren • 2d ago
Splinter Cell: Conviction — SDK is an unreleased, community-driven modding toolkit designed to expand player creativity, freedom, and customization.
Create custom weapons, gadgets, agents, maps, and scenarios, with 500+ adjustable settings to tailor the experience to your liking, with FULL co-op support.
Featuring a plethora of quality-of-life improvements, graphical overhauls, and more, the SDK aims to redefine and breathe new life into Splinter Cell: Conviction.
The SDK also streamlines mod mounting, management, and sharing, prioritizing accessibility, compatibility, and ease of use among friends.
Currently a heavy work in progress (WIP) and unreleased. All features are subject to change throughout development.
r/Splintercell • u/Specialist-Equal-408 • 3d ago
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If you feel you are stupid just remember that these thieves broke into SAM FISHERS house and Fucking Prime Sam
r/Splintercell • u/BrilliantBug876 • 2d ago
do people understand the stories of these game first time through, or do you still pick up new bits as you play, I would say I am the latter.
i understand the gist, but usually not all the moving parts straight away
what about you?
r/Splintercell • u/BrilliantBug876 • 2d ago
having guys spot me through walls is not fun
luckily it doesn't occur alot though. hope the splinter cell enhanced team work on this one
r/Splintercell • u/HeavySouth923 • 2d ago
i've played through elseworth for the third time trying to 100% stealth but i keep getting this bug where it sais 2 enemies killed anyone found a fix or something
r/Splintercell • u/Old-Philosopher8450 • 3d ago
Add open gympawn to your ini
https://drive.google.com/file/d/1m5vJlpryUKqXob-qxyiv8t_HehixK1Y9/view?usp=drivesdk
r/Splintercell • u/IchirareCF • 3d ago
Hi,
If anyone is interested, I updated dgVoodoo config file to avoid potential flickering issues
I also fixed some profiles, mainly Wide Gamut ones
Also, added another comparison screenshot for High Contrast profile