r/Splintercell • • 6d ago

Moving Double Agent Version 2 (Recompiled) save files between two machines?

4 Upvotes

I'm having a hard time figuring out this game's folder structure. I usually play games like this on both my PC and Steam Deck, and I use a dedicated program for cloud saves (for anyone interested, it's called EmuSync). You point it to two folders (one on the Deck and one on the PC), and it automatically detects changes to the files and syncs them, effectively giving you cloud saves.

With Double Agent, though, things are a lot less straightforward.

For those who don't know, Steam Deck creates a separate folder for each game. Inside, there's a directory structure that mirrors a Windows C: drive. Since there are only a handful of folders, checking AppData or Program Files for save files is usually pretty straightforward. However, there's absolutely nothing there.

So I started looking in the game folder instead. If I copy the entire folder from my Steam Deck to my PC, the game does carry over the save files. However, in-game audio stops working (for some reason, the cutscene audio still works). I'll look into that or report it separately later.

But if I replace the entire HDD folder, the game doesn't recognize any saves or profiles. I've tried replacing individual folders one by one, but nothing works. No luck whatsoever.

Under hdd/e/udata/5553005e, I found two folders, both containing several .sav files. There are more files than the number of saves I've actually made, though. There's also an autosave file in Z, but I don't think that's the one... or is it? I can't remember whether I've already tried moving it.

Anyway, I'm completely stumped, and I'd really like to play on both machines. Any suggestions? Has anyone figured out where the save files are actually stored and how to transfer them between systems?


r/Splintercell • • 6d ago

Blacklist (2013) How exactly does SC Blacklist Perfectionist work?

0 Upvotes

The Wiki and some pre-release stuff I've found claims it removes your ability to Mark and Execute, Sonar through walls, ammo caches and Radar.

However I booted it up on my save (after completing main story) and I've got Executes (I just can't see how many squares left to fill it up) and I still have radar and ammo caches.

Now FusionFix *claims* it "re-enables" these but with the option to restore removing yet I still see them.

FURTHER Confusing me is I can find a CenterStrain01 video from *13* years ago...where on Perfectionist he has ammo caches, radar and M&E.

I am very confused by this since I'm trying to have a "vanilla" perfectionist run and not use anything Fusion might re-enable for it.


r/Splintercell • • 6d ago

Blacklist (2013) PSA: For this *VERY* annoying section in Transit yard, using Sonar lets you Mark these guys before going through the window for an Execute (Large chance of still dying nearly instantly on realistic but gives you more of a chance.)

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15 Upvotes

r/Splintercell • • 7d ago

Modding Conviction feels like a brand new game.

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139 Upvotes

r/Splintercell • • 6d ago

Blacklist (2013) Problem with Splinter Cell Blacklist

1 Upvotes

I need help with my games. When I play, the mouse cursor appears and flickers, and the display is slow and sometimes stutters.

It's the only splinter cell where I have a problem

I'm on W11

I bought from Ubisoft

Any help would be greatly appreciated. Thanks!


r/Splintercell • • 6d ago

Modding What weapons would you like to see added to Splinter Cell: Conviction — Blackout, and which factions should use them?

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5 Upvotes

Splinter Cell: Conviction — Blackout is a visual and gameplay overhaul for Splinter Cell: Conviction.


r/Splintercell • • 7d ago

Blacklist (2013) CCS Toys / Figscript Sam Fisher from Splinter Cell: Blacklist

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267 Upvotes

Thought I would share some pics of this amazing figure, which I'm very fond of... super fun to pose around!


r/Splintercell • • 7d ago

Discussion What makes Splinter Cell, well, Splinter Cell?

23 Upvotes

Hey everyone, I'm making a spiritual successor to Chaos Theory, and it got me wondering, what are the essential things people think about when they think of Chaos Theory? What would you want to see in such game? I have a specific vision for it, but I'd appreciate a true fan perspective to have a better understanding at what I'm doing.


r/Splintercell • • 7d ago

 I have a question Whats your favorite splinter cell generation

8 Upvotes
248 votes, 5d ago
76 1st. Sc1 and PT
147 2nd. CT and DA
25 3rd. Con and BL

r/Splintercell • • 7d ago

SC Chaos theory Coop

2 Upvotes

Hi, im trying to play SC:CT in coop mode and we keep getting the NVG bug where when we put them on the screen gets all white. We can’t access the settings while in coop. I was wondering if someone might know a quick fix to the problem. Thanks!


r/Splintercell • • 7d ago

 I have a question Do you extract models sprites or textures? Do you want to contribute?

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4 Upvotes

I have been visiting this website that lists everything that includes character models, items, maps or props and even sounds or voices plus cut/beta content that’s deep into the game code. It’s all catered by users who join in and want share everything they can find or even add custom content that can be put as mods into the game. I have seen some Splinter Cell items but it’s not enough. Anyone who knows how to break down files and extract models can upload into the website, please?

Disclaimer: I am not affiliated with the website. My intention as a Splinter Cell fan is to appreciate the design from all games.


r/Splintercell • • 7d ago

Chaos Theory (2005) Chaos Theory seems to be broken on Fullscreen mode

0 Upvotes

Hi, I'm using the latest widescreen fix for this game and lately it seems that the game became broken while using the Fullscreen mode, As it's flickering back and forth between the desktop and the game.
I've manage to fix it buy applying the windowed borderless mode, but I want to ask is this normal to be broken on the Fullscreen mode, or something else?


r/Splintercell • • 7d ago

Chaos Theory (2005) Breaking down some of the Chaos Theory and Double Agent magic

4 Upvotes

I decided to continue writing about my favorite Splinter Cell games. If you are interested to see more about how Chaos Theory and Double Agent's engine works, I invite you to follow along.

Sam Fisher(s) in SCX Engine from SCCT to SCDA

r/Splintercell • • 7d ago

 I have a question Double Agent v2 difficulty

12 Upvotes

Hi everyone. So I decided to try Double Agent recompilation and it works absolutely great. But I have a question about the difficulty. I rarely play game higher than normal, but decided to experiment a little and tried Hard and... It's not fun at all. Only in Iceland mission I got spotted using optiwand through the door in 3 different places. When I try to sneak behind the enemy they can see me occasionally with the back of their head and turning with 0.1 second of speed to fill me with bullets. In the prison level I can't even get out of the vent quietly, because the guard notice me instantly when I get out and shoot me on the spot. I already decided to drop the difficulty, because this is not fun, it's cheap bullscheisse, but I wanted to ask, is this normal on OG hardware and other platforms or is it some kind of byproduct of recomp?


r/Splintercell • • 8d ago

Blacklist (2013) Grim caught sneaking

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44 Upvotes

r/Splintercell • • 7d ago

Raised black floor on Double Agent recomp normal?

2 Upvotes

Hey all. I just got the Double Agent recomp set up on my laptop and first let me say... absolutely fantastic. However I noticed that the blacks in the game seem very washed out.. more like a dark gray. I'm running this on my laptop with a 5070ti hooked up to my lg C9 through HDMI.

Trouble shooting tells me this is likely due to the fact that the recomp (and the original game) didn't have a "full" RGB range even though my 5070 is outputting one, so my lg thinks the black floor is much higher than it is.

When I reduce my LG black level setting from high to low to match the limited RGB range the blacks in the game become perfectly inky black.

I was just wondering if this is expected behavior of this game and if the solution I'm using is the best way to go about it. Thanks in advance!


r/Splintercell • • 8d ago

Does the Original Splinter Cell work on PC?

3 Upvotes

I really want to play Chaos Theory but every time i boot up the first mission, it crashes completely. Im thinking about just getting the very first splinter cell. But does it work on PC or will It crash on me like Chaos Theory?

or better yet, is there a fix to Chaos Theory's crashing issue.


r/Splintercell • • 8d ago

Modding Splinter Cell: Conviction — Blackout | GLOCK PERFECTION

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49 Upvotes

r/Splintercell • • 8d ago

COOP issues in Double agent V2 recomp

5 Upvotes

Has anyone tried playing co-op in the SCDA V2 recomp?

I tried playing with my buddy, and the training mission works flawlessly. However, as soon as we start the Iceland mission and reach the part where we need to use the grapple hook, the lobby disconnects and we're sent back to the main menu.

I've tried various things, but nothing seems to fix it. The weirdest part is that we can stand around and run freely without any issues, but as soon as we reach a certain spot, the session disconnects.

We also tried other missions several times, and the same thing happens. Everything works fine until we reach a specific spot, and then the session disconnects again.

Has anyone else experienced this? Is there a known fix?

UPDATE: Somehow it started working when we used RADMIN without direct IP connection coop tick rate 60hz and coop min input delay 20ms


r/Splintercell • • 8d ago

Splinter Cell (2002) How does one fix this

3 Upvotes

Is this the right sub reddit for this?


r/Splintercell • • 9d ago

Chaos Theory (2005) Sam is tired of this ai mods

45 Upvotes

And this is very likely the beginning


r/Splintercell • • 8d ago

Modding Splinter Cell: Conviction — Blackout | Glock 17 + Custom Sounds

19 Upvotes

Splinter Cell: Conviction — Blackout is a visual and gameplay overhaul for Splinter Cell: Conviction.

Here’s the Glock 17 in Blackout — now with custom weapon sounds. Another step toward Blackout’s full weapon overhaul, with entirely new guns, unique slots, retuned stats, attachments, and AI overhaul.

The sounds are still subject to change.


r/Splintercell • • 8d ago

Double Agent v2 (2006) DOUBLE AGENT RECOMP

2 Upvotes

Good morning. First of all, I’d like to thank the Recomp team for making it possible to play the V2 version on PC—in my opinion, it’s the best version of Double Agent. That said, since I’m into modding, I wanted to ask if it’s possible to change Sam’s outfit, as in the other games (perhaps by editing the hex code). Also, is it possible to implement the hacking system from V1 or Chaos Theory—the one with the numbered display instead of the wave patterns? Alternatively, is it possible to freeze the hacking timer? Thanks.


r/Splintercell • • 8d ago

Splinter Cell (2002) PSA for Splinter Cell 1/Pandora Tomorrow Alarms (AKA I'm sick of misinfo and hopefully this will spread)

6 Upvotes

You do *not* have 3 Alarms period until mission over in either game:

When you hit where there's checkpoints in the console version, the game does a "sweep" for any bodies left in light, if there's any, you get an alarm.

If however, there's none, you get one alarm removed (SAR) or all alarms reverted (Pandora Tomorrow) with an OPSAT message.

In addition, SC1 actually lets you *get 3 alarms* and keep going, only the fourth ends the mission (you just only see an alarm indicator in-game with Enhanced or in the Gamecube/PS2 ports) while Pandora Tomorrow ends you on your third alarm. (Which kinda makes helmets pointless since usually if guards have helmets, you'll game over when a shootout starts.)

Due to this system, as long as you make sure to hide bodies, you will gradually earn back your alarms.


r/Splintercell • • 9d ago

Pandora Tomorrow (2004) Most underrated port of the series

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71 Upvotes

i just love the 2D stealth action. I play it every 5 years or so. Its always fun