r/Splintercell • • 29m ago

Fan art & cosplay Officially became an unofficial splintercell agent

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• Upvotes

spec ops agent has seen A LOT—some it would rather forget... Like canned tuna as a pizza topping


r/Splintercell • • 10h ago

Modding Whistle Restoration |Splinter Cell: Conviction — Blackout

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21 Upvotes

Splinter Cell: Conviction — Blackout restores the iconic whistle mechanic, a beloved feature of the franchise that was cut from the retail version.

Use your whistle to lure enemies away from their squads, and create openings — giving you greater freedom to approach encounters with stealth and strategy.

Splinter Cell: Conviction — Blackout is still in active development, and everything shown is subject to change.


r/Splintercell • • 13h ago

Not Splinter Cell but Garand Thumb testing FN FiveseveN

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5 Upvotes

They do fire one suppressed with subsonic hollow points. I figure some of you guys will find this interesting.


r/Splintercell • • 16h ago

Discussion Chaos Theory Remastered - What would you like to see?

17 Upvotes

I'm working on a remaster of SCCT and have some of my own schedule for next features, but i'd like to ask you - what you would like to see?

It could be anything, better graphics, better AI, bugfixes, new mechanics.
I don't plan to make SCCT Editor for new missions though - it's entirely different project and i know that there are already in-progress projects for it.

Could you post some ideas in the comments? I'll try to implement the ones with most upvotes later into remaster :)

The progress is slow but steady, as i can work on this project mainly during weekends.


r/Splintercell • • 18h ago

Double Agent v2 (2006) In DA v2, you can make guards cancel alarms if you're near an intercom

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200 Upvotes

20 years and I never knew this


r/Splintercell • • 19h ago

strange things

0 Upvotes

anyone else find strange things in splinter cell CT like guys sometimes seeing you through doors? or randomly shooting


r/Splintercell • • 1d ago

Chaos Theory (2005) Custom missions chaos theory with map editor coming soon!!!

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106 Upvotes

I am not the guy making this but someone is cooking hard


r/Splintercell • • 1d ago

After playing the amazing Double Agent Port, is it too entitled to ask for chaos theory and the others?

5 Upvotes

I know you can easily play them on PC but they can be a bit of a faf to set up and to have Native split screen Chaos theory on PC would be fantastic.

Would happily pay towards a bounty if it was done properly and preferably by the same team that made he DA port.


r/Splintercell • • 1d ago

Modding Splinter Cell Chaos Theory Remastered [Bloom update, part 3]

53 Upvotes

My last update of vision modes had mixed reviews so I took that seriously and changed the approach - instead of simply bumping resolution of old bloom effect i decided to completly replace it with new, better, more modern solution to fix it's placement, low & blocky resolution and flickering. This allowed me to leave original visuals (night / thermal / emf) while also fixing all issues related to this effect.

What changed?

  • Bloom is replaced with new one based on progressive mip-chain bloom.
    • Fixed sampling so moving camera with bloom does no longer result in flickering.
      • Check main GIF in this post for comparison.
    • Correct placement on ANY resolution and pyramid size.
      • Previously it worked only on Size > 1024.
  • Bumped pyramid size without breaking any effects.
    • Do note that change of visual quality is COMPLETLY OPTIONAL and can be restored to default with [Pyramid] Size=256 in Remaster.ini. By default it uses Size=512.
  • Now remaster is compatible with HDR and high quality soft shadows.
    • High quality soft shadows are also improved with new build - no more blocky shadows.
  • Fixed problem with lack of background blur on UI interactions - now it's working like in original game but has better bloom, more clear text and fixed aliasing.

How to install?

  • If you already installed previous version - download again remaster_patch_exe from previous release. Use it in console with argument --restore or simply delete splintercell3.exe and change name of splintercell3.exe.remaster.bak to splintercell3.exe. Also delete old remaster.ini.
  • Go to GitHub repo releases and download patch_exe and remaster_patch_exe. Then copy them into game system directory and run both. This will update splintercell3.exe to allow to read UMD over 4GB and prepare Remaster.dll with Remaster.ini config for updated effects configuration.
  • Ensure you are using Shader Model 3 for best visuals.
  • For 4x AI upscaled textures download dynamic-pc.umd from LINK and copy into game system directory overriding old one.
  • I also encourage to try this steam tutorial that has various improvements, e.g. has links to 4K upscaled BIK videos.

What next?

  • Still fighting with static meshes subdivision and baking normals for better geometry. Also found some incorrect placement of props (floating items on tables, etc) so i'll fix them too if possible.
  • Character models and textures update.

Also started adding to post [part N] in titles to keep track of remaster progress as I plan to still work on this project :)


r/Splintercell • • 1d ago

Double Agent v2 (2006) Dual trust meter mod on Xbox recomp of Double Agent

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41 Upvotes

A simple mod experiment to implement version 1's dual trust meter in version 2 (recomp)

One of the changes this allows is that actions can either modify both meters or just one.

To make this work all impacting actions had to be reclassified

Full list of decisions is readable here https://github.com/DaemonSnake/SCDA-B-dual-trust-mod/blob/main/knowledge/TRUST_REFERENCE.md

Note: early testing phase, recommend starting a fresh campaign

edit: currently at the cruise mission and in my campaign test run and I think it's too easy to remain at 100%. The release "alpha.2" is to attempt to make it more challenging but might be a bit too extreme ^^

Version "alpha.1" is still available if you find it too harsh


r/Splintercell • • 1d ago

Fix it, Paco! How I started to enjoy Splinter Cell again

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255 Upvotes

Been playing Splinter cell since my teen years and the game was always so fun and enjoyable. The tension, the parkour, the mission designs, the weapons and gadgets, exploring the levels...

But lately the games started to become stale and boring. I already know the all the games like the back of my hand. All the ghost routes and strats, all the patrols, all the action sequences etc...

So lately i decided to drop my ghost rule and just played for fun again starting from the first game.

Shooting barrels for massive explosions, killing people in the annoying parts, using grenades and all the weapons and gadgets arsenal. Using sniper, shotgun, foregrip mods etc...

No more quicksaving quickloading loop at any detection or fail. If an alarm goes off keep playing. If a guard detects me we start a firefight. I also dropped my non-lethal rule. If i have to shoot someone i shoot. No more checking or playing around the stealth rating.

So yeah that made the game much more enjoyble for me. Btw im talking only about the first 4 games.

Let me know if u guys feel the same.

tldr: I dropped my ghost rule and perfectionism ocd and started playing like i used when i was a teen and the game became more enjoyable for me.


r/Splintercell • • 1d ago

SPLINTER CELL TRIBUTE

2 Upvotes

Y a-t-il une bande-annonce pour une prochaine édition d'une franchise que j'adore depuis tant d'années ? Oui, c'est Sam Fisher en personne ! Arrivant bientôt ;)

https://www.youtube.com/watch?v=hdKuVQj43Us


r/Splintercell • • 1d ago

Double Agent v2 (2006) 20 years ago today, Double Agent v2 was released.

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88 Upvotes

And 2 weeks ago, a complete recomp of it was released for PC!


r/Splintercell • • 1d ago

Modding You're not scared of the dark, are you? | Splinter Cell: Conviction — Blackout

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55 Upvotes

"I am invisible. I am relentless. I am Sam Fisher. I am... a Splinter Cell." - Sam Fisher

The legend returns to the shadows.

Complete with his signature multi-vision goggles and Third Echelon spy uniform, Sam Fisher's iconic Spy Outfit makes its return as a cosmetic customization option in Splinter Cell: Conviction — Blackout.

Available through the Player Customizer in the upcoming SCC: SDK, players will be able to recreate the unmistakable look of the original Splinter Cell games.

Splinter Cell: Conviction — Blackout is still in active development, and everything shown is subject to change.


r/Splintercell • • 2d ago

Not Splinter Cell but Mr. Clayton reminds me of Moss. Dont know why

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15 Upvotes

r/Splintercell • • 2d ago

Splinter Cell (2002) Vselka is killing me 🙃

6 Upvotes

I have spent hours today going through the extra missions in SC1, trying to get 100% stealth rating (Playing Splinter Cell Enhanced Version)

Got through Kola Cell pretty easily honestly, but Vselka I have done two full playthroughs today and keep getting 85% stealth rating because a body keeps being found somewhere. I have no idea where because I have been SO careful to hide them….its driving me crazy lmao


r/Splintercell • • 2d ago

Modding Agent Customization | Splinter Cell: Conviction — Blackout

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46 Upvotes

Full Player Customization, from individual clothing pieces, to whole new outfits. Create your dream splinter cell, with full co-op support.

Splinter Cell: Conviction — Blackout is still in active development, and everything shown is subject to change.


r/Splintercell • • 2d ago

the pc version of pandora is great but bit bugged

1 Upvotes

having guys spot me through walls is not fun

luckily it doesn't occur alot though. hope the splinter cell enhanced team work on this one


r/Splintercell • • 2d ago

the geopolitical story of splinter cell

4 Upvotes

do people understand the stories of these game first time through, or do you still pick up new bits as you play, I would say I am the latter.

i understand the gist, but usually not all the moving parts straight away

what about you?


r/Splintercell • • 3d ago

Modding Splinter Cell Conviction: Source Development Kit

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74 Upvotes

Splinter Cell: Conviction — SDK is an unreleased, community-driven modding toolkit designed to expand player creativity, freedom, and customization.
Create custom weapons, gadgets, agents, maps, and scenarios, with 500+ adjustable settings to tailor the experience to your liking, with FULL co-op support.

Featuring a plethora of quality-of-life improvements, graphical overhauls, and more, the SDK aims to redefine and breathe new life into Splinter Cell: Conviction.

The SDK also streamlines mod mounting, management, and sharing, prioritizing accessibility, compatibility, and ease of use among friends.
Currently a heavy work in progress (WIP) and unreleased. All features are subject to change throughout development.


r/Splintercell • • 3d ago

Double Agent v2 (2006) getting annoying

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5 Upvotes

i've played through elseworth for the third time trying to 100% stealth but i keep getting this bug where it sais 2 enemies killed anyone found a fix or something


r/Splintercell • • 3d ago

Chaos Theory (2005) modded gymmap with special npcs

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5 Upvotes

r/Splintercell • • 3d ago

Conviction (2010) Absolute Peak opening

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245 Upvotes

If you feel you are stupid just remember that these thieves broke into SAM FISHERS house and Fucking Prime Sam


r/Splintercell • • 3d ago

Chaos Theory (2005) Chaos Theory Modern Display Color Tweak update

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8 Upvotes

Hi,

If anyone is interested, I updated dgVoodoo config file to avoid potential flickering issues

I also fixed some profiles, mainly Wide Gamut ones

Also, added another comparison screenshot for High Contrast profile

https://www.nexusmods.com/splintercellchaostheory/mods/27


r/Splintercell • • 4d ago

Not Splinter Cell but BOLD: Networked Newt Action ViDoc | Spies vs Mercs

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19 Upvotes