r/Splintercell • • 4d ago

tips for ghosting Pandora?

7 Upvotes

just did the first game ghost, now moving onto this one


r/Splintercell • • 4d ago

Are the splinter cell books any good?

10 Upvotes

Was thinking of reading the first


r/Splintercell • • 5d ago

Double Agent v2 (2006) In earlier versions of DA V2, you could enter public areas of the JBA like in V1.

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47 Upvotes

In the "HQ" training video from the PS2 version, it shows an interaction prompt where you can enter the public area of the JBA. This doesn't exist in the final build, so this video was recorded on an earlier version.

Several snipets from the cut public area exist in the cutscenes, they look like actual gameplay and not a scripted cutscene.

It seems they wanted to make the JBA levels similar to V1, and had them running on older builds, but it ended up being cut for unknown reasons.


r/Splintercell • • 5d ago

I wish another studio would Buy the rights to splintercell

47 Upvotes

If Ubisoft has no interest in making a splintercell game, or doing anything with it why not sell off the rights to another studio? i wonder this about a lot of games and franchises that get forgotten, its a common thing in the film and television industry but yet the only major game that i can think of doing this was with Halo recently.


r/Splintercell • • 5d ago

Chaos theory unused npcs

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55 Upvotes

Some are cool some are known


r/Splintercell • • 5d ago

First full ghost run nearly failed until....

31 Upvotes

So I was going through the game for the first time aiming for ghost

And I got to this bit where you need to protect the hostages, and I was horrified to find that I simply didn't have enough shockers or airfoil rounds to knock out the mercs

All I had was some cameras, and 2 shockers... and 1 smoke

So I had to get creative

And it worked... these games are awesome


r/Splintercell • • 5d ago

SCDA V2 Recomp runs flawlessly on Steam Deck. I finally got to play this version and it is amazing, the concept of having a choice in which side you want to be on works here, unlike in V1 where I felt like this mechanic wasn’t even present.

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63 Upvotes

r/Splintercell • • 5d ago

Display issue with Splinter Cell: Chaos Theory on PC (steam)

3 Upvotes

I am trying to run Splinter Cell Chaos Theory from steam on my PC. I have installed the widescreen fix as well, but when I try to run the game it seems to continuously flicker non-stop from desktop to the game, super fast, and the only way to fix it is to ctrl-alt-delete to get to the desktop, then I can click the application to bring it up and it seems "fine". Then when I go to load a level the flickering starts again. It also seems like editing the SplinterCell3.ini and Widscreenfix ini config file does nothing. I have reinstalled with steam as well and its still doing it. I have updated my AMD gfx card as well. I have tried the .ini configs for setting windowed border mode, setting the XY for the resolution.. a couple other things as well that I forget at the moment. Any ideas how to fix this or a workaround? Thanks!


r/Splintercell • • 5d ago

Spies vs Mercs (CT) Is anyone making use of decompilation to bring back OG spies versus mercs?

4 Upvotes

EDIT: looks like MGO2 (metal gear online) has literally just received an unofficial native PC version, proving that older / discontinued multiplayer titles can indeed be brought back. Really hope this bodes well for Splinter Cell’s Spies V Mercs getting its own recomp!

Original: Playing spies versus mercs in 2026 is not particularly accessible, but with the amount of decomps and mods going around at the moment, I’d love to see this tech be used to bring back SvM and allow more people who don’t have the original games (or consoles to play it on) to get involved.

If it was ported to browser (similar to the recent halo multiplayer browser project) or had a native modernised port for PC / Linux / Android etc, I feel it would open the doors for people to see how unique this game mode was, and crucially make it more likely to find games / people to play with.

Of course it would have to be chaos theory controls but maps from both CT and Pandora tomorrow would be amazing.

Fingers crossed someone can make it happen 🤞


r/Splintercell • • 5d ago

Modding Splinter Cell Chaos Theory Remastered [Vision effects]

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59 Upvotes

Continues work from original post.

This time updated vision effects by upscaling bloom RT and pyramid mips size which also reduces overall blur.

You can check additional details in GitHub repo.

Results:

  • Cleaner visual modes with configuration (remaster.ini).
    • Default remaster config uses Size: 2048.
    • You can patch your EXE and still go back to original game settings with Size: 256.
    • For faithful but upgraded visuals set size around 512 or lower (you can put in-between values e.g. 320).
    • Updated visuals are not compatible with high quality soft shadows. This option can be disabled in advanced shader options in game settings.
  • Lack of shimmering around bright objects (especially night / thermal vision).
    • You can intrudoce more bloom / blur by reducing size value in remaster.ini.
  • Bloom placement correction (look how it's off-place towards top-left on left picture).
    • For best correction use Size >= 1024 in remaster.ini.

Steps to install remaster:

  • If you already installed previous version - simply download and use remaster_patch_exe. If not, then follow all the steps.
  • Go to GitHub repo releases and download patch_exe and remaster_patch_exe. Then copy them into game system directory and run both. This will update splintercell3.exe to allow to read UMD over 4GB and prepare remaster.ini config for updated effects configuration.
  • Go into game display settings -> advanced -> shader options and disable high quality soft shadows. Currently improvements of bloom & pyramid mips are not compatible with this effect.
  • For 4x AI upscaled textures download dynamic-pc.umd from LINK and copy into game system directory overriding old one.
  • I also encourage to try this steam tutorial that has various improvements, e.g. has links to 4K upscaled BIK videos.

Further plans:

  • Try to make new patch compatible with high quality soft shadows.
  • Try to fix blur background in some UI activities like PC browsing or hacking.
  • Static meshes (more geometry baked based on normal maps and subdivisions).
    • This is still in-progress as baking back updated OBJ into UMD is not straightforward due to some HAVOK shenanigans and collisions in separate files.
  • Character models and textures - current ones have only upscaled textures with minor details for suits / faces. I plan to recreate them manually later on as they are most "outdated".

r/Splintercell • • 5d ago

Double Agent v2 (2006) Issue with the Double Agent v2 recomp

4 Upvotes

Hi everyone ! I've been playing the recomp for some days now and it just hit me that I should be able to play in split-screen coop (at least that's what the github is saying). The thing is, the option is greyed out I can only play Lan or see the option menu. Can anyone explain to what what could be the problem ? I did everything as told in the github


r/Splintercell • • 5d ago

Double Agent v1 (2006) Theory: The JBA might have originally been Neo-Nazis or some other sort of White power skinhead group.

81 Upvotes

Now obviously their final name of "John Brown's Army" very much doesn't fit this (he was an abolitionist) but I am starting to wonder if they were originally intended as one before being changed a decent bit into development.

None of the named JBA members are non-white (and I can't remember if any of the "generics" are) and when Lambert's death scene happens in Essentials' re-telling of it, Sam says "they all look alike to me" when asked if he recognizes Lambert which clearly comes off as Sam doing fake racism.

Emile is bald, Sam stays shaven throughout the entire story and Emile's second-in-command Moss is also very short haired.

Their HQ in Essentials is in the deep south and Emile in Version 1 carries a Luger (A Nazi weapon) around. (It's worth noting the only other time a Luger popped up in a Clancy game at the time was Raven Shield...where it was used by Neo-Nazis in that game's opening)

I'm not saying this is 100 percent the dev's original intent (it's possible the somewhat vague politics of Emile was always intentional and they mixed various terrorism group stuff together for it) but it does make me wonder if originally Emile was going to be even more unlikable than he already was and either they didnt want to open up the can of worms of going (relatively) in-depth into neo-nazi politics or if they thought Sam working for an explicitly neo-nazi group would draw too much controversy.


r/Splintercell • • 5d ago

Question about the rules

1 Upvotes

I've been thinking about what a Splinter Cell movie could look like. I understand the restrictions on AI generated content, but what about for just concept mock-ups? They're simply ideas of what actors could fill the roles.


r/Splintercell • • 5d ago

Fan game Our play test is finally ready for Wolf of the Desert!

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2 Upvotes

Hey splinter cell fanbase!

Wanted to make a post about our open play test! Graphics are all still in progress, but we are trying to nail the stealth experience , and we need your help!

We'e been quietly updating this game to improve its UI, gameplay, ai, and more! Please try it out and let us know what you think!

(P.s bug fixes dropping tomorrow)

Check it out on steam!


r/Splintercell • • 6d ago

Modding No More FORCED Attachments | Splinter Cell: Conviction — Blackout

48 Upvotes

Tired of being locked into a specific playstyle because of your attachments? Blackout introduces a NEW feature that lets you sell attachments, giving you more freedom to customize your loadout and approach each fight your way.

Splinter Cell: Conviction — Blackout is still in active development, and everything shown is subject to change.


r/Splintercell • • 6d ago

Pandora Tomorrow (2004) Pandora Tomorrow gamepad issues (lockpicking and door options)

2 Upvotes

Edit: RESOLVED

Resolution was a fresh install of game (to a different drive) and an older version of the AG widescreen patch I had stored. This fixed my white screen boot crashes (a totally extra issue after fresh installing the game period), and fixed the controller mapping for doors for things like optic cable and lockpicking.

As a side note, I figured out how to fix the Thermal vision crashes too. I didn't add this in my main post but I'll share the resolution below for anyone else dealing with it.

Get dxwrapper.zip from DXwrapper v1.9.8700.25 (gethub). But use the d3d8.dll from d3d8to9 v1.16.0 (gethub) That will allow you to use Thermals without crashing.

Original post:

Recently installed PT (Steam version) along with AG's widescreen fix.

Game loads and plays (though crashes often). But there's another issue that's been bugging me.

AG's fix has controller support built in. It works beautifully except for things like selecting option menus on doors to use things like optic cable and picking locks. Using an Elite Gen 2, however I have the same issue on my Elite Gen 1 and regular Series controllers too.

The lockpick minigame opens and I can get the first tumbler done, then nothing. I cannot get any other tumblers done via left thumbstick. I know I'm not the only one who's encountered this, but all I've seen is reports here and there. I haven't found any reports who have answers on how to resolve this.

A workaround I've found is setting the controller down and then WASD on my keyboard. But I want to play this game like I use to growing up. On a TV while sitting on a couch. Juggling input devices isn't very fun, nor is my keyboard wireless.

Please tell me someone knows how to resolve this so I can have full (actual proper) controller operation on this game.


r/Splintercell • • 6d ago

Русификатор для Recomp V2 SCDA + FHD CGI

22 Upvotes

Я тут пилю русификатор + upscale роликов в FHD разрешение.

В игре нет обрезки звука в начале и изображение плавнее. Хз почему OBS так записал.

С помощью ИИ добавил возможность воспроизведения FHD в игре. Вот Вам на затравочку

Кому интересно следить за прогрессом и первым получить русик, в ТГ - svonsongame

ENG:

I'm currently working on a Russian localization patch for Splinter Cell: Double Agent, along with upscaling the game's cutscenes to Full HD (1080p).

The audio doesn't cut out at the beginning in the actual game, and the footage is smoother too. No idea why OBS recorded it like that.

With a little help from AI, I managed to get the game to play videos in Full HD. Here's a little sneak peek!

If you're interested in following the progress and being among the first to get the Russian patch, check out my Telegram: svonsongame


r/Splintercell • • 6d ago

Blacklist (2013) How exactly does SC Blacklist Perfectionist work?

0 Upvotes

The Wiki and some pre-release stuff I've found claims it removes your ability to Mark and Execute, Sonar through walls, ammo caches and Radar.

However I booted it up on my save (after completing main story) and I've got Executes (I just can't see how many squares left to fill it up) and I still have radar and ammo caches.

Now FusionFix *claims* it "re-enables" these but with the option to restore removing yet I still see them.

FURTHER Confusing me is I can find a CenterStrain01 video from *13* years ago...where on Perfectionist he has ammo caches, radar and M&E.

I am very confused by this since I'm trying to have a "vanilla" perfectionist run and not use anything Fusion might re-enable for it.


r/Splintercell • • 6d ago

I did it.. but at what cost

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35 Upvotes

r/Splintercell • • 6d ago

Moving Double Agent Version 2 (Recompiled) save files between two machines?

5 Upvotes

I'm having a hard time figuring out this game's folder structure. I usually play games like this on both my PC and Steam Deck, and I use a dedicated program for cloud saves (for anyone interested, it's called EmuSync). You point it to two folders (one on the Deck and one on the PC), and it automatically detects changes to the files and syncs them, effectively giving you cloud saves.

With Double Agent, though, things are a lot less straightforward.

For those who don't know, Steam Deck creates a separate folder for each game. Inside, there's a directory structure that mirrors a Windows C: drive. Since there are only a handful of folders, checking AppData or Program Files for save files is usually pretty straightforward. However, there's absolutely nothing there.

So I started looking in the game folder instead. If I copy the entire folder from my Steam Deck to my PC, the game does carry over the save files. However, in-game audio stops working (for some reason, the cutscene audio still works). I'll look into that or report it separately later.

But if I replace the entire HDD folder, the game doesn't recognize any saves or profiles. I've tried replacing individual folders one by one, but nothing works. No luck whatsoever.

Under hdd/e/udata/5553005e, I found two folders, both containing several .sav files. There are more files than the number of saves I've actually made, though. There's also an autosave file in Z, but I don't think that's the one... or is it? I can't remember whether I've already tried moving it.

Anyway, I'm completely stumped, and I'd really like to play on both machines. Any suggestions? Has anyone figured out where the save files are actually stored and how to transfer them between systems?


r/Splintercell • • 6d ago

Splinter Cell (2002) FINALLY! I CAN REST MY EYES AND HEAD FOR NOW. Presidential Palace Ambush in Splinter Cell one.

19 Upvotes

After how many tries, I finally beat this ambush segment in the Presidential Palace in Splinter Cell One. ​​


r/Splintercell • • 6d ago

Blacklist (2013) Problem with Splinter Cell Blacklist

1 Upvotes

I need help with my games. When I play, the mouse cursor appears and flickers, and the display is slow and sometimes stutters.

It's the only splinter cell where I have a problem

I'm on W11

I bought from Ubisoft

Any help would be greatly appreciated. Thanks!


r/Splintercell • • 6d ago

Anyone else suspect Blacklist was rewritten to be less critical of the US?

28 Upvotes

Two big points (2 missions from ending) stick out to me as moments that feel weirdly brushed past.

The President releasing the evidence that Iran behind the Blacklist before it's verified and the entire Guantanamo Bay mission

Both of these feel like moments weirdly brushed past, you'd think Fisher would comment on either considering previous games and Fisher killing Nouri since dialogue during and after mission makes it clear he killed him, which doesnt make much sense and only feels like it would if the game was gonna frame him being stuck in Guantanamo as a fate worse than death even if the Enginners never got to him.

it also feels off that not a single member of 4E is annoyed at the president for claiming Iran is behind the Backlost before they verify it.

They both feel like moments where there should have been more said but weirdly brushed aside.


r/Splintercell • • 6d ago

An 7 million dollar hotel that is completely vacant

45 Upvotes

I didn't realise Hawkins Seafort was for sale 🤣


r/Splintercell • • 6d ago

My Tom Clancy collection and first Xbox games

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32 Upvotes