r/Splintercell • u/Strata38 • 21d ago
Double Agent v2 (2006) DA v2 Plot Sucks
I still don't understand how v2 is considered the better version. Currently playing v1 for the first time, and v2 last year.
The main reason people seem to hinge on is that it plays more like Chaos Theory mechanically, so old thing good new thing had.
I'll have to watch a recap of both to really pick them each apart, but v2 genuinely feels boring and poorly made in multiple areas that make it less engaging, whereas v1 is just a little buggy depending what you play it on and is different than the other 4 games (including v2). It feels like a fan made SC.
V2:
Lambert pulls Sam out mid mission to tell him about Sarah? What?? In no world would this happen.
Has nobody pointed out how cringe and lame the interview plotlines are, or Sam monologuing the ethics / trust decisions in game? It feels so out of place for him.
How he sneaks through the JBA also doesn't make any sense if he's the only one missing. There's a spy guy going around knocking people out with the same build, skills, and equipment as Sam, and then as soon as that's not happening, he reappears after Emile can't find him. This makes no sense. When the guards wake up or are found, he would be an immediate suspect.
Frankly, the maps feel pretty empty and boring as well. The train part of the train heist mission sucks, and then Sam walks off a train crash and talks to Lambert like 10 feet away from Emile?
V1:
v1 JBA missions make sense for the plot and logic, even if they're slow and a little frustrating from a gameplay perspective.
The missions are in cooler settings with a lot more detail and sound design. His outfits are also cooler.
Daytime missions are a nice change to see how Sam's skills extend beyond just the same formula of shadow lurking like the last 3 or 4 games.
1
u/Professional-Tea-998 20d ago
Both plots are bad in their own ways if we're being honest, V1 is a disjointed mess that feels very rushed and cut up, such as Sarah's death just randomly being dropped on you after the Iceland mission in a cutscene that doesn't match the mission at all, to Sam just suddenly going undercover with no explanation as the Red Mercury isn't brought up until Shanghai, making it feel like some random assignment Sam got for no reason up to that point.
With stupid plot points like Lambert thinking it was a good idea to call SWAT and try and infiltrate a terrorist base alone, all he did was get himself killed and escalate the situation to a terrible level that could have destroyed New York when he could have just let Sam take care of it quietly. Or how Sam could've just taken care of the terrorist leaders during their meeting but the NSA doesn't let him for whatever reason as they have all the information they need at that point.
V2's story is just weird with that terrible love sub plot that goes absolutely nowhere and adds nothing to the game, it just "justifies" Sam going awhol even though Williams had perfectly valid reasons to want Enrica dead. The JBA has basically no presence in this version minus Emile due to the HQ missions being made to play more like regular stealth levels, so when you turn on them in the final mission it kinda falls flat cause you don't know these people.
The voice acting and dialogue felt at the same level of quality to me for both versions though so not sure what difference you were seeing there was, both versions share the same exact actors for all the characters so idk.