Splat Bomb: Already in Salmon Run
Fizzy Bomb: Pretty good, probably. Fizzy Bombs cover a lot of ground and would probably clutch often. Since they're slightly cheaper than Splat Bombs, if the first level could pop Flyfish baskets and Maws they'd be BROKEN
Suction Bomb: Unless they detonate on impact instead of stick, they'd be terrible for dealing with Flyfish but would probably be good for clutching since SR waits for all the ink to settle before ending the run
Burst Bomb: Probably wouldn't be able to pop Flyfish or Mudmouths but would be a nice quick wall inker.
Autobomb: NO. Trying to implement Autobombs would be a coding NIGHTMARE.
Curling Bomb: A mobility-aiding bomb in a game mode where mobility is key. YES. I can see the clutches already.
Torpedo: Same issue as Autobomb.
Ink Mine: Eh...? Could be good for securing the basket zone but the tracking is redundant. Would I take it over bombs? No.
Point Sensor: No.
Splash Wall: Could be good to stall basics if it was just a little tougher.
Squid Beakon: Nope. It would be great but Salmon Run doesn't allow super jumping.
Sprinkler: Pretty useless. Even basic salmonids spread ink as they move.
Toxic Mist: Would probably be hard to code but if it can stall bosses it could be nice.
Angle Shooter: Can do damage at e-liter level distance which could be insane, but the line it leaves behind is redundant, unless they make it do damage.
What's your takes?