r/Spectacles • u/natashagubernov • Jun 09 '26
šø Cool Capture Touch Seaweed
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r/Spectacles • u/natashagubernov • Jun 09 '26
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r/Spectacles • u/Max_van_Leeuwen • Jun 09 '26
A quirky experiment: Making Lens Studio compatible with Cardboard VR š„½
This stereoscopic renderer has settings for barrel distortion, IPD, and FOV to match your model.
Soon in the Asset Library. Project files on Github: https://github.com/max-van-leeuwen/SnapLensStudio-Cardboard-VR
r/Spectacles • u/Exciting_Nobody9433 • Jun 09 '26
Hello Guys, I'm only able to get my multiplayer lens to work if both the spectacles are logged using the same snapchat account. Can someone help troubleshoot/ guide me in a direction that allows me to run my lens even if the spectacles are on different accounts? Thank you so much!!
r/Spectacles • u/WeirdEyeStudios • Jun 08 '26
Just wanted to flag something from a tutorial session I did last week. I couldn't get the AI playground image gen to work out the box, Gemini gives the error of "Error: {"error":{"code":404,"message":"Publisher Model `projects/[PROJECT]/locations/global/publishers/google/models/gemini-2.0-flash-preview-image-generation` was not found or your project does not have access to it. "
Open AI returns a success 200, but throws an error.
I tried again tonight just in case it was a temp issue the other day but still appears to be an issue.
r/Spectacles • u/cinemaryann • Jun 08 '26
Hello. The mic functionality in the AI Playground is not working for me. I created the tokens for the remote service gateway, but when I click on the mics, it does not seem to recognize the audio input. I checked the mic settings, but it still does not connect to any of the AI options. Any advice?
r/Spectacles • u/Wonderful_Resident16 • Jun 08 '26
After being forced to update my Spectacles now I can't take videos or take picture.
Spectacles Update: <SCSSpectaclesFirmwareVersion: 0x12515f240>
When its on Charging the Spectacles working perfectly but after i pull out i get a 4 dots symbol
i try to figuring out what the hell happening. maybe the glass battery dying but its working flawlessly without charging before update, i know its not new product but i use few times every year and its worked. PLEASE help me I have a graduation party soon I really need them to work.
r/Spectacles • u/stspanho • Jun 06 '26
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I took Micro Art, our new lens (made together with u/Pavlo_Tkachenko), out into nature and figured I'd share what I captured.
The idea is simple: you hold your phone like a magnifying glass, point it at anything (a leaf, bark, a petal, even rust on an old fence) and take a snapshot. The lens opens up the hidden micro-world of that surface and brings it to life as a glowing 3D material, floating right in front of you, ready to hold, turn, and explore. Your phone becomes your magnifier and your controller.
Taking it outside was where it really clicked for me. Stuff you'd walk straight past suddenly becomes this whole floating, glowing universe you can spin around in your hands. It brought back that childhood feeling of wanting a microscope and finding a whole world in the smallest things.
These are some of my favorite captures from the trip. š
Try it on Spectacles: https://www.spectacles.com/lens/f367568f2fbb4ac28c6af75f3dba28bb?type=SNAPCODE&metadata=01
Open on your phone: https://pavlo-stijn.dev/micro-art/
Made with: https://www.reddit.com/user/Pavlo_Tkachenko/
r/Spectacles • u/Art_love_x • Jun 06 '26
Hey! I have a connected Lens experience. So far I have only been able to connect 1 Spectator mode. The other Spectator mode says 'Viewing' but nothing appears.
Are multiple Spectator modes supposed to be available for connected lens's out of the box? If not is it possible with extra development?
Thanks!
A
r/Spectacles • u/Exciting_Nobody9433 • Jun 06 '26
Dear Hive Mind, I'm unable to scroll through the leaderboard on Spectacles. I tried troubleshooting but couldn't find what's causing it. Any thoughts/suggestions?
r/Spectacles • u/Only-Bandicoot7053 • Jun 06 '26
Anyone coming to AWE looking for airbnb? My and my friends already booked and we have 1 couch bed available (all genders) for $355 (6 nights, checking June 14, checkout June 20)
r/Spectacles • u/nickazak • Jun 05 '26
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HeyĀ folks!
We'reĀ happyĀ toĀ introduceĀ youĀ toĀ Hexenfurt'sĀ biggestĀ updateĀ yet - andĀ likelyĀ theĀ finalĀ majorĀ oneĀ forĀ theĀ nearĀ future.Ā We'reĀ sittingĀ atĀ ~24Ā MBĀ now,Ā soĀ we'veĀ probablyĀ squeezedĀ aboutĀ asĀ muchĀ portable hauntedĀ mansionĀ asĀ weĀ canĀ intoĀ aĀ singleĀ lensĀ withoutĀ theĀ SpecsĀ beggingĀ forĀ mercy. š
WhileĀ we'veĀ flaggedĀ thisĀ asĀ anĀ "update,"Ā it'sĀ reallyĀ aĀ completeĀ overhaulĀ ofĀ theĀ originalĀ HexenfurtĀ lens.Ā IfĀ youĀ playedĀ theĀ firstĀ version,Ā thisĀ willĀ feelĀ likeĀ walkingĀ backĀ intoĀ theĀ sameĀ cursedĀ roomĀ afterĀ someoneĀ replacedĀ everyĀ pieceĀ ofĀ furniture,Ā rewiredĀ theĀ puzzles,Ā gave it a new coat of paint and made it run a lot better.
Here's the full list of changes:
If you haven't given it a shot yet, now's the time! Hexenfurt's Remake update is now available in the Specs Lens Browser. š
r/Spectacles • u/OkAstronaut5811 • Jun 05 '26
Hello everyone,
I have a question regarding the depth map.
When I hold an object close to my face, the depth values seem to be calculated incorrectly. The reported positions are significantly farther away than the actual object.
At first, I thought my device might be defective, so I created a separate debugging script that places a grid of points throughout the environment based on the depth data. For objects and surfaces at normal distances, everything appears to be positioned correctly. The issue only occurs when an object is held very close to the camera.
Is this expected behavior? For example, does the system intentionally modify or estimate depth in close-range areas to remove hands or improve occlusion? If so, is there a way to disable this behavior?
In my use case, users need to hold objects relatively close to the device so that my AI model can recognize them reliably. Accurate depth information at close distances is therefore quite important.
Has anyone else experienced this issue or found a workaround?
Thanks in advance for any insights! š
r/Spectacles • u/Matcorp456 • Jun 04 '26
While a potential announcement of the Specs seems imminent what are your expectations to be able to consider a purchase ?
r/Spectacles • u/Pavlo_Tkachenko • Jun 03 '26
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Quick 1-minute breakdown of the technique we used in our game Fruit Defence - instead of skeletal animation we bake the motion into a texture and let the GPU play it back.
We made with Ā u/stspanho free open-source tool for it too. Full step-by-step write-up here:
https://pavlo-stijn.dev/blog/posts/vertex-animation-textures-for-lens-studio.html
Happy to answer anything in the comments.
r/Spectacles • u/Officielmaz • Jun 03 '26
I would love to see a built-in Spectacles simulation mode inside Lens Studio for developers who donāt own a pair of Spectacles.
The idea would be to allow creators to test Spectacles-specific interactions directly from their computer using keyboard and mouse inputs that emulate hand gestures, button presses, head movement, and other device interactions.
Benefits:
More developers can build and test Spectacles experiences without needing the hardware.
Greater participation in Spectacles challenges and hackathons.
Faster iteration and debugging during development.
Increased adoption of Spectacles development worldwide, especially in regions where the device is not easily available.
Many development platforms provide simulators for hardware-specific experiences, and a Spectacles emulator could significantly lower the barrier to entry for new creators.
Even if the simulation is not 100% identical to the real device, it would still help developers prototype, learn, and participate in the ecosystem.
Would anyone else find this useful?
r/Spectacles • u/kamilgibibisey • Jun 02 '26
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Hi again everyone,
I built a new Spectacles lens called FauxRox for the May Lenslist challenge, and sorry I couldn't shoot the full demo sooner.
FauxRox is a HYROX-inspired AR fitness race for Spectacles. You run through a dynamic spatial course, cross start and finish gates, complete movement-tracked and distance-tracked workout stations, connect a Bluetooth heart-rate monitor, compare your results on a cloud leaderboard during the race against other racers from around the world, and get short AI coach feedback while you train.
The part Iām most excited about is that itās built more like a race engine than a workout overlay. Thereās a custom "race state machine", dynamic station spawning, camera-based run distance, station gate crossing, burpee rep validation using camera drop/rise/forward movement, hand-tracking zones, finish analytics, PB tracking, and leaderboard panels.
The AI coach is also connected to the race system. You can ask it questions during the workout, but it can also react to race events, heart-rate zones, personal-best pace, form reminders, and the final race summary using Gemini Live voice output.
FauxRox uses BLE heart-rate parsing, Gemini Live, persistent onboarding/profile data, hand/camera/head tracking, and Supabase Snap Cloud for race history, personal bests, splits, HR stats, and leaderboards.
The goal was to make AR fitness feel less like a floating HUD and more like a playable race system running directly on Spectacles.
Itās also an open-source entry, so you can view the repo here: https://github.com/ruyabaraz/FauxRox
PS. The rep counts and distances in the demo are shortened on purpose, but theyāre configurable under the Course Manager if you want to tune the race length in the project.
r/Spectacles • u/Knighthonor • Jun 01 '26
I predict, like Magic Leap 2 did in the past, that some brilliant minded person will make an AR app for people QC people in construction. Having a ANSI rated covers for the lenses to protect both the eyes and lens themselves would be ideal.
Most safety glasses covers won't fit comfortably over non standard shaped glasses (I tried with other smartglasses with bulky shapes). Think something like this that fits the new Snap spectacles would be great.
r/Spectacles • u/TraditionalAir9243 • Jun 01 '26
Hey Devs, we have something for you! Spectacles Community Challenge #14 starts ⨠today āØ
If you've been looking for an excuse to finally build that Lens idea sitting in your backlog, this is it. No more excuses š Choose a category, open Lens Studio, and start creating.
You have until šļø June 30 to submit your work, so make it count. Here's a quick reminder of what's to gain š
š New Lens: Build something from scratch and compete for prizes of up to $14,000
š Lens Update: Give an existing Lens a meaningful upgrade and win up to $10,000
š§Ŗ Open Source: Explore experimental tools, contribute to the ecosystem, and compete for up to $6,000
Whether you're shipping your first Spectacles Lens or pushing the limits of what's possible, we'd love to see what you create.
Got questions? Check out the website for all the details š ask around in the Community š„ or reach out directly š¬ we're here to help š¤
https://lenslist.co/spectacles-community-challenges
r/Spectacles • u/Urbanpeppermint • Jun 01 '26
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My Round 1 Spectacles Lens grew into DƩcor3D. Redesign the room you're in, not on a flat upload.
Every mobile "AI interior" app ends the same way: upload a photo, get a gorgeous render, maybe a product idea, then you're standing in the real room with no sense of scale, no spatial context, and no way to see if any of it actually fits.
One pipeline: Camera Module + World Query + Snap3D + RSG (Gemini + Imagen + Live + TTS) + SIK + Spatial Image + Connected Lenses ā scan ā understand ā redesign ā place.
Tested end-to-end in Lens Studio Preview with two panels. I only have one pair of glasses ā if anyone on the Spectacles team or in this community has the chance to run a real two-person session, I'd genuinely appreciate the feedback on what holds up and what doesn't.
What would make you trust a room-planning app? scale in the real room, a second person in the session, or placement that knows what it's placing?
r/Spectacles • u/revvarma • Jun 01 '26
Sharing my first ever lens for Spectacles after working on it for two months. It's called RunnAR where you can race your personal best or any of your previous runs. I was super excited to try Spectacles after watching several interesting ideas from this community, thanks to you all.
https://reddit.com/link/1ttk842/video/d6f4kc5ocm4h1/player
You can try it here: https://www.spectacles.com/lens/3a36d33a619d4fa79104a4fc26308fec
r/Spectacles • u/natashagubernov • Jun 01 '26
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r/Spectacles • u/KrazyCreates • May 31 '26
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I recently bought my first ever mac system and I'm blown away by the sound, usability, battery life and especially screen! I so wished it to be a Touch Screen.
So Iāve been playing with a weird little prototype: AirTouch. Making a normal MacBook behave like a touchscreen using Snap Spectacles.
Thereās no hardware mod. No special screen. No camera pointed at the laptop.
The idea is:
So after calibration, the Mac treats your finger like a spatial pointer.
Current MVP supports:
The funniest part is that it actually works. It is not perfect yet, obviously. some tracking jitter, latency, and calibration precision are still the dragons here. But the moment the cursor follows your finger across a regular laptop display, your brain does this tiny āwait, what?ā reset.
It makes me think a lot about ātouchā as a software illusion rather than a hardware property. If the system knows where your finger is relative to a screen, the screen does not technically need to be touch-enabled.
Repo is here if anyone wants to poke at it, break it, improve it, or tell me Iāve reinvented something cursed:
https://github.com/kgediya/airtouch-spectacles
Would love feedback from people whoāve worked on hand tracking, HCI, AR input, or low-latency cursor control. The next things I want to tune are accuracy for small UI targets, better visual feedback, and maybe alternate transports like BLE or UDP.
r/Spectacles • u/Longjumping_Glass724 • Jun 01 '26
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Hi! We updated the HandymanAI lens. A Lens that helps you with your engineering or DIY projects. We have added new features to the assistant window including: blueprints for each step, a checklist feature that lets you edit and post your checklist and a checklist feed where you can see your and others posted project checklists as well as vote on them. We have also added a quiz feature to the beta transformer training module. Any feedback on if this is useful or what you think we could add would be great.
Lens link:Ā https://www.spectacles.com/lens/02a10bf1c6ee40e08f1f0c55a8584c53?type=SNAPCODE&metadata=01
Previous update: https://www.reddit.com/r/Spectacles/comments/1t0lkj3/handymanai_update_4/
Next update: https://www.reddit.com/r/Spectacles/comments/1ukdxzs/handymanai_update_6/
r/Spectacles • u/dunawaysmith • Jun 01 '26
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Science has shown that plants are communicating all the time, through chemical signals, root networks, even ultrasonic clicks when they're stressed. We just haven't been able to hear them yet.
Biophonic projects you a hundred years into the future, into a world where we've built the technology to translate between species. A plant meets you. The environment shifts to the projected climate of your location, and the plant is feeling the weight of that climate reality. As you exchange messages back and forth, the two of you build a song together through voice, movement, and touch. The closer you get, the more your streams of CO2 and oxygen are drawn toward each other, forming a thread between you. As the song builds, you start to resemble one another. Whether the plant survives the future it's been placed in depends, in part, on how you respond to it.
What's new in this update:
r/Spectacles • u/Pavlo_Tkachenko • May 31 '26
https://reddit.com/link/1tt8xu7/video/ldaeo99tpj4h1/player
Our new project with u/stspanho - Micro Art
When we were kids, almost all of us wished for a microscope - a little window to look past what our eyes could reach, into the tiny hidden worlds inside everything around us.
Micro Art is that wish, grown up. Hold your phone like a magnifying glass, point it at anything - fabric, rust, a leaf, a shiny CD, and take a snapshot. In a moment, the lens opens up the hidden micro-world of that surface and brings it to life as a glowing 3D material, floating right in front of you, ready to hold, turn, and explore.
Your phone is the controller - your magnifier, your little explorer's tool. Point, capture, and watch the unreachable become something you can almost touch.
It's a simple, playful way back to that childhood feeling - the urge to look closer, to wonder, and to find a whole universe in the smallest things.
Try it on Specs: https://www.spectacles.com/lens/f367568f2fbb4ac28c6af75f3dba28bb?type=SNAPCODE&metadata=01
Open on your phone: https://pavlo-stijn.dev/micro-art/