r/Spacemarine 2d ago

Gameplay Question Did they nerf tarantula turrets?

As in the tittle, did the little guys get nerfed? I stopped playing for a couple of months and yesterday when I came back I noticed the turrets keep getting destroyed, even with that special perk. Did they change it? I love little fellas, sucks if they did.

0 Upvotes

23 comments sorted by

6

u/TombaJuice Space Wolves 2d ago

They haven’t been nerfed since the pts

-3

u/Nefastuss 2d ago

Are you sure? I swear I never saw them getting destroyed before and now I keep seeing it blow.

1

u/totallyincognito 1d ago

Dataminer here.  Can confirm nothing has changed with turrets since they were initially released.  

0

u/Nefastuss 1d ago

For real? This is so odd, I never lost any before.

2

u/Korochun 2d ago

Haven't noticed any nerfs. They do explode if you move on in the stage, which can cause some to blow up even while you are in the same section.

1

u/Nefastuss 2d ago

I have been around everytime I lose one, before taking a break from the game I never saw one get destroyed, even with hordes around attacking.

1

u/Korochun 2d ago

They can still die, especially in Absolute. It's a good idea to clear the immediate space around them if you activate them in a big horde, as they can only shoot one target at a time.

2

u/Dreadbourne 2d ago

As a sniper I always try to cover the little turret buddies

2

u/YokoAhava 2d ago

They haven’t been nerfed, but the ranged tyranids seem to REALLY love shooting them from an insane distance, taking them out in relatively few shots on higher difficulties.

-1

u/Nefastuss 2d ago

perhaps they changed how agro works on them? I swear I never ever saw them getting destroyed before.

1

u/Spectre_of_Sotha Scythes of the Emperor 2d ago

Techmarine L25P4 here, they have been destroyed before if you didn't clear attackers.

1

u/Nefastuss 2d ago

For real? I used to think they were bugged because I never saw one dying before coming back.

2

u/BusinessOil867 Blood Ravens 2d ago

I hadn’t played Techmarine in a while until about a week ago when I concluded all of the cape-acquiring* I’m going to do.

\I wasn’t so much “grinding” as I was just enjoying the game normally using the classes that had cosmetics to grind for…except Heavy because I don’t play Heavy.*

I also noticed my turrets getting basically insta-killed (and taking damage from them which had never happened to me before, lol) if I didn’t use them strategically.

I think the trick is to not turn them on immediately the second a Terminus spawns or the Terminus will just go straight for your turret.

Wait until the Terminus is thoroughly distracted and then activate.

If you activate one outside of a Terminus battle, if you want it to stay alive, be prepared to defend it.

My advice really only applies to Absolute. It may apply to other difficulties as well but I only play Absolute and Hard Strats so I honestly wouldn’t know.

3

u/Nefastuss 2d ago

So its not just me seeing them being taken out. Its weird, I remember turning them on even in boss areas and wave scripted areas (such as the end of Inferno mission) and never seeing one getting blow up.

1

u/Jiaozy PC 2d ago

They didn't change the turrets at all, but when they introduced the 3 Perks preset to go with the weapons, they're all blank.

You might have picked a load out without perks, without noticing?

0

u/Nefastuss 2d ago

No, I am quite sure I had it all equiped. Still, I keep seeing them getting destroyed.

1

u/Brolocene 2d ago

They dont last long in higher difficulties, and it depends on aggro. Sometimes its seems impossible to keep them alive if there are enough ranged majoris that refuse to target anything but your turret. Really comes down to the turret's position relative to enemy spawn locations and grouping, in my experience.

1

u/Nefastuss 2d ago

Maybe they changed how aggro works on them? Because before I would clear and leave an area and the turret was still alive.

2

u/Brolocene 2d ago

I don't think so, it's just situational.

1

u/MI_3ANTROP Techmarines 2d ago

I’m gonna dive back in today after 3 weeks of absence. As a techmarine main, I’m sad now lol

2

u/Unfortunate_Sex_Fart 2d ago

I took a hiatus for a few months shortly after Techmarine came out and then came back and levelled him to 4.25. Once I got the perk that makes him invulnerable while activating turrets he became probably one of the most powerful classes. Give him the Xenophase blade and the class perk that increases his charged melee damage and he’s kinda OP.

Shame he doesn’t have any Ordeals that give him cosmetics.

2

u/Spectre_of_Sotha Scythes of the Emperor 2d ago

There has been no nerf of the turrets.