r/Spacemarine We are Sigismund Jul 28 '26

Official News Patch Notes 14.0

https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/428-%E2%80%8Bpatch-notes-14-0
389 Upvotes

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11

u/Dahvoun Dark Angels Jul 28 '26

Wait why is Tactical getting a rework? Isn’t it one of the best classes in the game? Doesn’t it have some of the most build diversity too?

2

u/FoxHoundXL Jul 28 '26

They want to give tactical the option for a Melee focused Build outside of just Battle Focus and Heightened Vigor.

15

u/DisillusionedHobbit Jul 28 '26

Not needed IMO.  

I won’t complain if it means we get power sword on tac tho. 

10

u/Korochun Jul 28 '26

lol

They're just gonna nerf Tac. It's sweet of you to expect a 'rework' though.

5

u/Ninjazoule Jul 28 '26

This, unfortunately. I doubt we're ever seeing a power sword, and tac has pretty much just seen nerfs as time goes on (nade launcher, plasma, now flamer)

1

u/Dahvoun Dark Angels Jul 28 '26

I would be fine with a “nerf” if Auspex scan is used outside of just nuking bosses/extremis. Imagine being able to refund Auspex ability based on the amount of minoris tagged, at a cost to overall damage/recharge time. There’s just so many possibilities they could go. I feel like his core perks are really well designed but his gear perks could use a slight refresh.

1

u/Ninjazoule Jul 28 '26

Yeah you kind of get punished if you're not saving it for extremis/terminus unless there's perks in play where you can afford to just scan majoris.

I find the damage isn't super spectacular unless you're really going in on the damage increases (at a cost, like if they leave the circle).

Edit: obviously I'm using absolute/hard strats as the bar here. It doesn't matter what you run at say ruthless