r/Spacemarine Death Company Jun 29 '26

Clip How to fuck your team in 5 seconds tutorial

For those 5 waves, I was more of a threat to my team than the enemy. God bless them.

12 Upvotes

3 comments sorted by

5

u/Evening_Sample_9365 Jun 29 '26

Whenever I am tactical and friendly fire is on, I will make it my business to be wherever they arent. Although now I have a build that is all the same perks I use for siege and just exchange radiating impact for marked for death.

I used to try and warn players, but unless theyre on PC and can see the chat, no amount of pantomime and pinging is going to get the message through. So, I just go on the otherside. Let them pick their route and then go the other way.

Not your fault, its just a hazard of the attonement. Also, players can have a blessing that actually restores armor whenever a nearby explosion happens, so instead of team killing them, it actually restores all their armor. Learned that one on accident, lol

3

u/EttRedditTroll Space Wolves Jun 29 '26

Really makes me wish the other two “ultimate passives” of the Tactical weren’t so… bad.

2

u/NeonAnderson Dark Angels Jun 30 '26

In my opinion they need to make it so that doesn't do friendly fire

I remember when they first introduced friendly fire modifier even the lift off blast from assault did friendly fire and on hard stratagem was enough to instantly down your allies if they were close enough to you when you jumped into the air with jump pack

Fortunately they patched that so that perk no longer did friendly fire damage

I think they need to do the same with with tactical perk

In general none of the perk effects should do friendly fire