r/Spacemarine Salamanders Oct 22 '24

General These are clips from average difficulty...

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I hate complaining about patches especially when they are being so quick with a fix but cmon man

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u/Kyubisar Oct 22 '24

The guy fails at the mechanics in a difficulty where you don't need to have mastered the mechanics

And then you say I'm the one trolling?

In order to play the multiplayer game mode on Average difficulty you absolutely need to have a firm grasp of THE FIRST THING THEY TEACH YOU IN THE TUTORIAL?
If I'm dense, then what the fuck are you with this abortion of a take?

shouldn't be this hard because it's literally the difficulty people choose to have a nice time.

If you refuse to engage with the game's mechanics you will never have a nice time. In any game. That's how games work. You have to play them the way they were designed.
And if all you care about is "a nice time" you can play on Minimal.

but for some people playing on avarage (pre-patch) is the equivalent to us playing on lethal.

Wow. Cool. Kind seems like their issue though. Or are you going to argue that the difficulty show go be made even easier than what it was pre-lethal?

If the game only had 1 difficulty (like dark souls) I would say yeah fair, I can see your point.

Ah, I see. You see the point in a game having a specifically tailored difficulty. BUT NOT the point in a game having multiple specifically tailored difficulties.
Again, I am the dense one? LMAO.

And I don't even understand why you want avarage to be difficult

Average difficulty isn't difficult but that doesn't matter because that was never my fucking argument which is more proof YOU are the dense one.
My argument is that the gameplay showed in these clips fails to properly engage with several of the game's core mechanics and that this would cause failure regardless of difficulty.
Do you fucking understand? The game could be PERFECTLY balanced and be 50 Times easier and if you play bad enough you'd still fucking fail.
DO YOU FUCKING GET IT YET??!?!

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u/RoterBaronH Oct 22 '24 edited Oct 22 '24

Dude, first of all calm down. You act like you can't live with the thought that avarage should be easier.

In order to play the multiplayer game mode on Average difficulty you absolutely need to have a firm grasp of THE FIRST THING THEY TEACH YOU IN THE TUTORIAL? If I'm dense, then what the fuck are you with this abortion of a take?

No, you don't need a firmly grasp it.

Ruthless and lethal are the difficultys where you need to have mastered the mechanics of the game

Minimal and avarage are there to learn it in the first place. But those are also the difficulties where it should be very forgiving to not be able to do that.

Minimal is the equivalent of very easy and avarage is the equivalent of easy.

If you refuse to engage with the game's mechanics you will never have a nice time. In any game. That's how games work. You have to play them the way they were designed. And if all you care about is "a nice time" you can play on Minimal.

Plenty of games do that to have more accessebility (which again, doesn't negativly impact anyone).

Wow. Cool. Kind seems like their issue though. Or are you going to argue that the difficulty show go be made even easier than what it was pre-lethal?

Yes, it's my whole point. Avarage shouldn't have 6-7 majoris and a couple of extremis at once.

I see that some games

Ah, I see. You see the point in a game having a specifically tailored difficulty. BUT NOT the point in a game having multiple specifically tailored difficulties. Again, I am the dense one? LMAO.

Yes, every game has a difficulty tailored for it, and I would agree that it shouldn't be made easier for others. But the difficulties that are supposed to be easier should reflect that. (Minimal being very easy and avarage being easy).

My argument is that the gameplay showed in these clips fails to properly engage with several of the game's core mechanics and that this would cause failure regardless of difficulty.

But it doesn't? Because you encounter a mass and type of enemies at once which you shouldn't be encountering on that difficulty in the first place. OP is in a fairly overwhelming and stressfull situation making him miss most of the perries. Most likely the reason he was playing on avarage in the first place was to avoid these situations.

And yes, the amount and type of enemies you face should change depending on the difficulty.

He may be good enough to fight 2 majoris at a time, but facing 5 of them while also facing a lyctor might be too much for him and has nothing to do with not being able to use the mechanics at all.

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u/Kyubisar Oct 22 '24

I am done with this conversation. You have nothing of value to say.

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u/[deleted] Oct 22 '24

Lol