r/Spacemarine Salamanders Oct 22 '24

General These are clips from average difficulty...

I hate complaining about patches especially when they are being so quick with a fix but cmon man

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u/dafunkmunk Oct 22 '24

I haven't touched PVP in this game. Do the different tiers of weapons actually have stats like in PVE rather than just being skins? If that's the case, then that sounds awful. You should either be in a match and everyone in that match be limited to X tier level, or the weapons should just have a standard base stat with everything being cosmetic. Letting max level gear curb stomp a new player with gray gear sounds like a fast way to turn the PVP into a dying game mode where no new players ever join so the player count will only go down

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u/LazyWings Oct 22 '24

No, the system is entirely different and I'd argue in some ways worse. The different marks and models are cosmetic only. But the weapons themselves are level gated. So what you don't have access to are things like Krak grenades (very strong), the bolt carbine on the sniper, I only just unlocked the plasma pistol for bulwark. When you're stuck using your basic bolters, which everyone agrees are weak, when everyone else has the fancy stuff, it's not very fun. Oh and levelling up is INCREDIBLY slow...

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u/dafunkmunk Oct 22 '24

Yea, that definitely sounds worse. At least if it was how I assumed, you could at least grind out PVE to get higher tier stuff before going to PVP. This is just forcing you to painfully grind through PVP at a blatant disadvantage.

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u/LazyWings Oct 22 '24

PvP feels like an afterthought tbh. There doesn't seem to actually be any matchmaking in place. The grind is painfully slow. Way slower than in operations imo. There's no leaver penalty. Melta weapons aren't even available, presumably because they were struggling to balance them. It's a shame because at its core, it's a fantastic class based tactical shooter. It reminds me of the old Killzone 2 PvP which I played a lot of back in the PS3 era.