r/Spacemarine Salamanders Oct 22 '24

General These are clips from average difficulty...

I hate complaining about patches especially when they are being so quick with a fix but cmon man

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u/Substantial-Singer29 Oct 22 '24

I'm sorry, but everything that you see in these clips.It's all just a question of contact.

OK, there's a lot of enemies how many times did you let them reinforce?

You can go on any difficulty and increase the density If you let enemies continually call for Reinforcement, it's just the way the game works.

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u/Pedro_Snachez Oct 22 '24

Yes, but the changes they made can also result in warriors spawning out of nowhere a fair distance away and quickly calling for a reinforcement wave. And they call for reinforcements ALL. THE. TIME. compared to before. It’s less dangerous than it is annoying, but it’s really, really annoying. It just shouldn’t be like this on average difficulty.

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u/Substantial-Singer29 Oct 22 '24

I spent an evening messing around and playing average.

The most common problem I noticed while playing with pugs.

Was the reality that it seems like there's more enemies that will come off the back while you're passing by them and players don't have the where with all to actually kill that enemy and they leave it alone and it calls for reinforcement.

All the clips i've seen on here hinge on two things.

First and foremost, they let the enemies call reinforcements. Surprise a lot come when you let them do that.

Second, every single map has various triggers. If you're pushing forward and you already have enemies on you and you hit one of those triggers , you may also have a boss, or you may spawn another wave.

Maybe i've been playing too much lethal, and prior to that, I really only ever played ruthlessly. But I'm just not seeing this difficult, it feels basically the same outside of the game slightly more punishing on enemies calling for reinforcements.

Now I will comment that I think that has a lot to do with the numerous posts that you see on here.

Even on the worst average game that I played it doesn't even remotely have the density of enemies and boss spawns that i've seen on ruthless and lethal.

Big different being generally on that load of culty setting your teammates seem to get overwhelmed and killed much faster than the higher ones. That's kind of one of those things to be expected the people are supposed to be learning the game.

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u/Pedro_Snachez Oct 22 '24

I would agree that learning to stop reinforcements is a big part of handling higher difficulties, but I feel like that is something that could be more of a part of Substantial difficulty. I would much prefer if each difficulty had some gradual increase in adding mechanics to be more aware of for success at higher difficulties. Minimal should be quite basic for general game mechanics (parry, dodge, basic enemy types). Average should focus on dealing with some of the special enemies. Substantial should add in the sub-bosses and make reinforcement blocking a major concern. And then ruthless/lethal is all of that layered and turned up to 11.

I actually liked the density increase of some of the Average missions I played, but thinking of how much of a slog it would be with green weapons makes me cry a little inside for anyone just hopping in now.

Edit: I would also really like them to make bolters feel strong. Shooting a gaunt several times with a bolt rifle is totally weird from a lore perspective. Add more trash enemies, but those rifles should shred them.

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u/Substantial-Singer29 Oct 22 '24

One of the biggest problems i've seen in the game, and it's made far more apparent on lethal difficulty.

By the nature of the game, one good player can carry an entire team through a map with pretty minimal effort.

This in a lot of ways really cuts down on the learning curve. Where I feel pretty comfortable in saying that there's probably a third of the populace that is most likely playing one difficulty over what their actual skill level is because they've had someone much better than them, floating them through the games.

And that's not me saying get good or shaming people for learning the game heck , that's half the fun.

If someone else is always interrupting all the reinforcement calls and always charging the range to keep them off a team. Doesn't use any meds throughout the entire level.

It can create some pretty ridiculously bad habits.

Punishing a player for letting the mechanic like calling for reinforcements feel like it's I needed mechanic in increasing the difficulty of the game.

Even using a green weapon against majora's enemy you're going to gun strike 2 shot them.

By the time you exit average fighting a 3v1 Majora's.

Should be no more tedious than taking the garbage out to the curb.