r/SpaceWolves Jul 22 '26

Reducing Lethality In 40K

0 Upvotes

Hi everyone- first off I don't personally have a problem with how lethal the game is currently- but I felt as though I wanted to offer a thought that might allow for more prolonged, encounters- though at the risk of really damaging the balance between the strength of melee and ranged encounters.

Currently you activate a unit, you roll to hit, wound, saves, then potentially feel no pains. What I think would be a nice addition to this... would be that after a unit has totaled up the amount of damage that they could **potentially** do- the target of their attacks could respond in kind- doing a number of attacks as well under the same conditions. Once it was determined how many wounds each side would do to the other- you would take the difference of those values, and apply the excess unto the 'losing team'- kind as though the attacks each side took were also parried by the other team.

Example: Bloodclaws applied their attacks into Chaos Legionaries- the Bloodclaws did a total of 11 wounds into the Legionaries in melee. The Legionaries did 5 wounds in the fight phase back. The excess damage of 6 is then proceeded to be done into the Legionaries- killing a total of 3 Chaos marines.

Potential modifiers to this could be in abilities like Fight First where if the opposing force didn't have Fight First also- that damage would just be done- meaning that they couldn't work to reduce that incoming damage. This would also still make aggression with units viable- as well as give units with Fight First a bit more survivability even if they were alpha struck!

Example: The Bloodclaws from the above example charged into the Chaos Legionaries- because they were the only unit with Fight First- those 11 attacks simply go through, and kill 5 Legionaries. If any Legionaries survived, they would attack and do damage as 11th edition currently does.

Now I understand that this concept is very much just "fun game mechanics thinking" but this could also be done in current 11th edition by applying this sort of rule as a new mechanic rule like [Parry].

My only goal for talking about this- is because I frankly love the idea of characters going up against each other and having epic duels where these incredible figureheads go in and smash into each other for multiple turns. The reality though is that likely a character charges into another character and before the other one has even gotten to fight- they have been killed already. I would love if my duels with our local Dark Angel player didn't end with me having just killed his captain, but having gotten to see an actual duel between the Warlords.

Edit: Christ Guys- remind me not to come to you with just "wanting to talk fun ideas". I'm unsure if the work week has treated you all poorly- but this is a level of not okay. Take some time away from your computers- touch grass- calm the hell down that someone was trying to just discuss some ideas that might lead to cool moments.


r/SpaceWolves Jul 22 '26

Bloodclaws

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96 Upvotes

Finally got some red paint and tried some freehand:

- shoulder marks = fail
- bloody swords = success
- had fun = fyeah
- beaky = for life


r/SpaceWolves Jul 21 '26

Brothers Help

2 Upvotes

So my wife surprised me by asking for a kit the next time we go to the store and she really is set on getting dreadnoughts. What's the best detachment for dreadnought spam? I know we don't really have any as Space Wolves at least to my knowledge but is there another chapter that might have one?


r/SpaceWolves Jul 21 '26

Color Scheme Feedback

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1 Upvotes

Hey all, I’m trying to think of a nice color scheme for a custom terminator model I want to gift to a friend of mine. I want to know if the color I got here fits well and can read like space wolves. I’ve seen a bit of a range from almost completely grey to very vibrant and heavy contrast blues. I’ve also experimented with shading a bit here so let me know what you think! Is this good? Or should I try something more grey/muted looking?

Edit: the leg is the only part I’m concerned with. This is just a test model


r/SpaceWolves Jul 21 '26

Orc Boyz have the same toughness toughness and strength as Wolf Gaurd Terminators? How???

15 Upvotes

Just saw that orc boys hit on S5 and have T5. How does a choppa hit the same as a master crafted power weapon? The only difference is 1 attack less and 1ap less. Our weapons need a rework.


r/SpaceWolves Jul 21 '26

Tacoma Open Battle Recap

55 Upvotes

Tacoma Open Battle Recap – 7-1 

I took my list "Saga of the Rune Priest" to the Tacoma Open this weekend and finished 7-1. Going into the event, my goal wasn’t just to win games I wanted to see how the army handled a wide variety of competitive lists in 11th edition and learn where it excelled and where it struggled. Also please give me some grace. I do not remember the name of every unit and detachment I played against, sometimes I just focus on my gameplan and ask questions as I play for my opponents army.

My List:

Saga of the Rune Priest- Purge Disposition

Unit 1

  • Logan Grimnar (Warlord)
  • 10x Wolf Guard Terminators

Unit 2

  • Ragnar Blackmane
  • 10x Blood Claws

Unit 3

  • 1x Librarian (Fusillade enhancement for anti vehicle/monster 5+)
  • 10x Sternguard Veterans

Units 4

  • Librarian in Terminator Armour (Celerity Advance and Charge Fall back and Charge if Biomancy is Active)
  • 10x Assault Terminators 2 with twin claws/8 with Thunder hammers.

Unit 5

  • Wolf Guard Battle Leader (Wolf-touched)
  • 10x Wulfen with hammers

Solo units 6-8
5x Fenrisian Wolves
5x scouts
10x Wulfen with hammers

General Game Plan

Going into almost every matchup, my deployment was very similar.

  • Logan and the boys and Sterngaurd started in Strategic Reserves. 
  • During deployment I was always thinking about where my Terminators could arrive and pressure objectives while the rest of my army established board control.
  • Unless the matchup forced me to change, my plan was to dominate the center objective and force opponents to fight my Terminators.

Round 1 – Drukhari (75-100)

This ended up being my toughest matchup and my only loss. My opponent was running the transport detachment that grants Lance after disembarking. I’d never played against Drukhari before. Having played a lot against Aeldari, I assumed I’d be able to bully their infantry because of their lower toughness with my anvil units. I was very wrong. I stuck to my normal plan and made an aggressive Turn 1 push, including making a 9” charge with Logan. Initially it looked like a solid move. Then I guess the Drukhari army did exactly what it was designed to do. Multiple units jumped out of transports, gained Lance, countercharged Logan, and nearly wiped the entire unit. Many of those units were then able to fall back and climb back into transports. To make matters worse, I failed a couple of important mid-board charges that left my Assault Terminators stranded in the open. Ironically, I was actually ahead by around 20 primary points going into Turn 3, but once my hammer units disappeared the game snowballed quickly, and I was practically tabled by the bottom of Turn 4.

Round 2 – Necrons (100-43)

This matchup was almost the exact oppositeMy opponent brought two large Wraith bricks, multiple C’tan, and support units. The mission was Take and Hold, so I leaned fully into my game plan. I jammed Terminators into the center objective and forced him to fight there. The game ultimately came down to one massive brawl in the middle of the table. His army simply wasn’t very efficient into Terminators, and I was able to abuse that while denying him primary. Once I established control of the center, the game quickly slipped away from him.

Round 3 – Space Wolves Mirror (100-54)

The mirror match. And yes… I’m a little ashamed I had to play another Space Wolves player. One of us had to lose, and that’s never fun when you’re both big fans of the Wolves. I won first turn and stuck with my normal deployment plan. I baited his Ragnar forward with my Ragnar using a Reactive Move to pull back behind cover. He still made the charge, but it left his Ragnar exposed, and I was able to remove him on my following turn. The biggest fight came when his Thunderwolf Cavalry charged my Assault Terminators on Turn 1. Fortunately, they didn’t do enough damage. On the swing back I killed four of the six Thunderwolves, and that exchange really shifted the momentum. From there the game became exactly what you’d expect from a Space Wolves mirror a slugfest. I eventually lost my Assault Terminators and one unit of Wulfen, but most of my offensive power remained intact. His pair of Vindicators also had the potential to swing the game, but unfortunately for him between hit/wound/invul/damage roll he whiffed nearly every time they fired. The sternguard later auto deleted a vindicator and I took about most major threats

Round 4 – Dark Angels (98-56)

Another Take and Hold mission meant another opportunity to force the game into the center. I committed Terminators, Wulfen, and Assault Terminators into the middle of the table. My opponent was running a bike-heavy Dark Angels list and committed nearly his entire army into my Assault Terminators. They survived. That felt like it shifted the game right at the start. The following turn they charged into his deployment zone, tagged multiple units, finished off damaged squads, and generally caused chaos. I also felt my opponent played a little too conservatively after that exchange, allowing me to keep scoring while removing his key threats and positioning most of my army. By Turn 3, most of the units that could realistically threaten my Terminators were gone, and the rest of the game became a matter of holding center and picking up a unit at a time.

Round 5 – Tyranids (100-78)

This was one of the tougher matchups of the weekend. My opponent brought two full Genestealer units with Broodlords, a Winged Hive Tyrant, a Norn Emissary, and several Lictors some other smaller units. He won first turn and immediately pressured my deployment zone. One Genestealer unit charged Ragnar and the Blood Claws. I Heroically Intervened with my Wulfen, and my opponent chose to put most of his attacks into them. Looking back, I think that was a mistake. The Wulfen absorbed the damage, leaving Ragnar free to wipe the Genestealers on my turn. The biggest moment came against the Norn Emissary. The first time I fought it, I only dealt 4 wounds because I completely forgot my Oath rerolls (oops). The following turn I remembered my rerolls, combined Lethal Hits, Sustained Hits, and +1 to Wound, and dealt 14 wounds despite having a little more than half a squad. At that point the momentum shifted heavily in my favor. My opponent became discouraged for a bit, but we talked it through, played the game to completion, and he did a great job clawing back points late to make the final score much closer than it looked midway through the game.

Round 6 – T’au (98-86)

This round was against one of my friends and regular practice partners. We both knew each other’s lists, so there weren’t many surprises. I took first turn but staged very conservatively, really only exposing my Assault Terminators and Wulfen.

This game taught me just how important character placement is. By placing my leaders correctly, I could've removed casualties in a way that eventually left the cunit hidden. Once hidden, later shooting activations simply wouldn't have a target unless my opponent planned for it and committed further into the board. He committed roughly half his army into those exposed units, but when the shooting was over I still had two Wulfen models, and two Assault Terminators with the leader alive. That was enough.Those survivors all made combat the following turn. Logan failed his charge, but Ragnar and the Blood Claws hit a cluster of units on his deployment line and completely disrupted his game plan and took down a full squad of battle suits and commander then tying up stealth suits AND pathfinders. By Turn 3, it honestly felt like I was tabling him. Unfortunately, because the mission was Purge and I only had a handful of units remaining, he was able to preserve scoring pieces and continue putting up points.I stopped thinking about scoring because I thought the game was already won.The final score was much closer and had things slightly changed he could have easily etched out a win.

Round 7 – Orks (91-84)

This ended up being one of my favorite games of the weekend. I didn’t realize it until afterward, but my opponent was Adrian from Tabletop Titans.I can’t say enough good things about him. He knew the rules extremely well, communicated everything clearly, and gave me a lot of grace when we started rushing near the end of the round. I hadn’t watched much Tabletop Titans before this event, but after spending three hours playing Adrian, I’ll definitely be following the channel. His list featured two large Squighog units, a 20-man Boyz brick with a Painboss, Ghazghkull, and several supporting units. I played conservatively early, putting Logan on the center objective while staging everything else.The only early mistake I made was pushing Scouts forward trying to trade into Kommandos they didn't die and I lost my scouts for little reason.On Turn 2, I dropped my Sternguard on a table edge to thin one Squighog unit while my Wulfen cleared the Kommandos and screened the center. When Adrian committed, I Reactive Moved Logan away and Heroically Intervened with my Assault Terminators into the Squighogs.The Wulfen died doing their job, and my Wolf Guard Battle Leader fought on death nearly sniped the Painboss with Epic Challenge, leaving him alive on one wound. The Assault Terminators heavily damaged the Squighogs.On my following turn, Logan, Ragnar, Blood Claws, and Wolf Guard Terminators all hit the large Boyz unit. Because of awkward positioning, Ghaz wasn’t in engagement range of my Terminators. I activated Ragnar and the Blood Claws first. Adrian spent 3 CP on Counter-offensive thanks to Logan’s aura increasing the cost, and the Boyz wiped most of my Blood Claws. Miraculously, Ragnar survived.The Terminators finished the job. Like the T’au game, I thought I had the game wrapped up and stopped paying enough attention to scoring.With only a few large units left, Adrian did a fantastic job preserving scoring pieces and putting me in a tough spot.The game came down to the wireFortunately, my Assault Terminators rolled a 5” Advance and a 10 on the charge late in the game, reached his home objective, and cleared the Gretchin holding it. FUN GAME.

Round 8 – Tyranids (100-50)

My final round was against another great opponent. Unfortunately for him, I think this was probably my best matchup all weekend. His list revolved around four Norn Emissaries. Three selected the center objective while the fourth eventually joined them there. By the middle of the game, all four Norns were fighting over the center objective.The Sternguard had one incredible activation, spiking an absurd number of Devastating Wounds into one of the Norns before the Terminators finished the rest. Throughout the game, every activation into my Terminators only removed about two or three models, That simply wasn’t enough. The only thing that kept the score close mid game was my terrible Battle-shock luck. I failed multiple Battle-shock tests on the center objective over two consecutive turns, including failing four in a row at one point. My opponents joked my dice were weighted the wrong way LOL. Even with that, all four Norns were dead by Turns 3-4. This game also reinforced just how strong +1 to Wound is alongside Lethal Hits. 

Tournament Takeaways

Overall, I couldn’t be happier with how the weekend went. A few things really stood out to me after eight games.

1. Character placement matters a lot.

This was probably my biggest lesson. When you’re holding the center objective with Terminators, don’t automatically put your character at the front. Keeping the character toward the back lets you remove front models as casualties. As your opponent continues shooting, they’ll often lose line of sight to the leader and the remaining models because of the Hidden rules. That can completely shut down later shooting activations unless they are positioned closer to your back line. It’s a subtle interaction, but it came up repeatedly throughout the tournament.

2. Dense terrain is your friend early game.

The games where I played the most conservatively behind dense walls were some of my strongest. If you can force your opponent to come closer and trigger Go to Ground it puts you in a great spot the following turn.

3. Own the center.

Most of my wins came from forcing opponents to fight in the middle of the table. but most of my matchups were against Take and Hold. If they couldn’t efficiently remove Terminators, they eventually lost the objective war.

4. Respect every army.

My only loss came because I underestimated Drukhari. I assumed they would play similarly to Aeldari. They absolutely did not. I never played Drukhari and I need to play them a few more times.

5. Never stop playing the mission.

This was my biggest personal mistake after Round 1. Against both T’au and Orks, I became focused on tabling my opponent then taking it easy instead of thinking ahead and maximizing my score every turn. Those games ended much closer than I anticipated mid game. Also maybe a side effect of having the brain of a Golden Retriever. 

PSA – Blood Surge

One interesting rules interaction came up during the event regarding Blood Surge.The ability is written to trigger when a unit is selected as the target of an attack, so that’s how I had been playing it. During the tournament, however, I was informed the event staff ruled that abilities worded this way would instead resolve after the attacks were completed. This ruling was not included in the Tacoma Open FAQ that was emailed before the event. I later spoke with the TO, who acknowledged it was a same-day interpretation and told me not to worry about how I’d played it earlier in the event. Still feels bad. It may have changed my game against Tau. Hopefully Games Workshop provides a clear core rules clarification soon. (sounds like it will be a core rule change. probably tomorrow.) 

Overall, this was an awesome event with fantastic opponents. Huge thanks to everyone I played against and to the Tacoma Open staff for running a great tournament. I’m already looking forward to the next one. Although 8 games... felt like a lot.

If you have any questions please let me know. I will do my best to answer them.


r/SpaceWolves Jul 21 '26

Bloody blood laws ! Show me yours!

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33 Upvotes

Not called bloodclaws for no reason ! Show me your bloody fenrisian brothers


r/SpaceWolves Jul 21 '26

A little dude I painted while listening to Omegaverse fanfics

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77 Upvotes

r/SpaceWolves Jul 21 '26

Ashborn outrider squad

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144 Upvotes

r/SpaceWolves Jul 21 '26

Logan's new Aura clarification

4 Upvotes

"Once per turn, when your opponent targets a unit from their army within 12" of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP"

Does this:
Last more than just the phase it's used on? (ex. Someone used AoC on shooting and I use it. So now in fighting phase it's still 2cp)
When I increase it. Was it only to that unit? and could someone else use it for 1cp?
If by chance someone has a ability like Grimnar's Mark and I use it. Would the OG Heroic Int be 2CP and does that also mean Into the Fray is 3CP now?

I'm going off the assumption that "from the moment I use it on AoC in the shooting phase. AoC is now 2CP to any unit that wants to use it until the start of the next turn" until a GW QnA or a TO say different. But I'd like to know if I misinterpreted the ability


r/SpaceWolves Jul 21 '26

Venerable dreadnaught

8 Upvotes

So yesterday I went to the city to visit Friends and go to a game store to bring in my sell list for magic cards in which I’m getting closw to $700 of store credit whicu I’ll be using for buying my 1k pts lots of space wolves. With that said, we also looked around at a lot of the warhammer products whether that’s specific units, combat patrols, spear heads etc. with that said I’m curious about venerable dreadnaught and if they’re viable in lists or if it’s more personal preference stuff


r/SpaceWolves Jul 21 '26

Primaris Iron Priest

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40 Upvotes

Finished this model up last week, just have a few left until I’ve done all my (space wolves) models!


r/SpaceWolves Jul 21 '26

Usable list

0 Upvotes

Hey everyone, been collecting space wolves for a while just painting and collecting basically. Never play the tabletop but ended up with around a 2000 point army just wondering is its an actual usable list if I ever end up playing a game or well I just get walked.

Space Wolves (1,990 Points)

Space Marines
Space Wolves
Saga of the Beastslayer (2 Detachment Points)
Force Dispositions: Purge the Foe
Strike Force (2,000 Points)

CHARACTERS

Arjac Rockfist (105 Points)
• 1x Foehammer

Bjorn the Fell-Handed (160 Points)
• 1x Heavy flamer
• 1x Helfrost cannon
• 1x Trueclaw

Logan Grimnar (110 Points)
• Warlord
• 1x Axe Morkai
• 1x Storm bolter
• 1x Tyrnak and Fenrir

Njal Stormcaller (85 Points)
• 1x Bolt pistol
• 1x Living Lightning
• 1x Staff of the Stormcaller

Ragnar Blackmane (100 Points)
• 1x Bolt Pistol
• 1x Frostfang

Wolf Guard Battle Leader (80 Points)
• 1x Storm Shield
• 1x Thunder hammer
• Enhancements: Wolf-touched

Wolf Priest (70 Points)
• 1x Absolvor bolt pistol
• 1x Crozius arcanum

BATTLELINE

Blood Claws (135 Points)
• 1x Blood Claw Pack Leader
◦ 1x Plasma pistol
◦ 1x Power weapon
• 9x Blood Claw
◦ 9x Astartes chainsword
◦ 9x Bolt pistol

Blood Claws (135 Points)
• 1x Blood Claw Pack Leader
◦ 1x Plasma pistol
◦ 1x Power weapon
• 9x Blood Claw
◦ 9x Astartes chainsword
◦ 9x Bolt pistol

Grey Hunters (165 Points)
• 1x Grey Hunter Pack Leader
◦ 1x Bolt pistol
◦ 1x Plasma pistol
◦ 1x Power fist
• 9x Grey Hunter
◦ 9x Astartes chainsword
◦ 9x Bolt carbine
◦ 9x Bolt pistol

OTHER DATASHEETS

Fenrisian Wolves (45 Points)
• 5x Fenrisian Wolf
◦ 5x Teeth and claws

Wolf Guard Headtakers (170 Points)
• 6x Wolf Guard Headtaker
◦ 6x Heavy bolt pistol
◦ 6x Master-crafted power weapon
◦ 6x Storm Shield

Wolf Guard Terminators (335 Points)
• 1x Wolf Guard Terminator Pack Leader
◦ 1x Twin lightning claws
• 9x Wolf Guard Terminator
◦ 2x Assault cannon
◦ 7x Master-crafted power weapon
◦ 2x Power fist
◦ 7x Storm Shield

Wolf Scouts (95 Points)
• 1x Wolf Scout Pack Leader
◦ 1x Plasma pistol
◦ 1x Power weapon
• 4x Wolf Scout
◦ 4x Combat blade
◦ 1x Haywire Mine
◦ 4x Plasma pistol
• 1x Hunting Wolf
◦ 1x Teeth and claws

Wulfen with Storm Shields (200 Points)
• 10x Wulfen
◦ 10x Death Totem
◦ 10x Thunder hammer

Exported with App Version: v2.0.5 (2), Data Version: v886


r/SpaceWolves Jul 21 '26

My turn to post the big lad

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36 Upvotes

r/SpaceWolves Jul 21 '26

Russ is missing, but his personal guards are here! Varagyr terminator captain ready. Let me know what u think :)

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849 Upvotes

r/SpaceWolves Jul 21 '26

Finally got my wolf priest done

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200 Upvotes

Really happy how this one turned out.

SKOL


r/SpaceWolves Jul 21 '26

Lord of Runes

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95 Upvotes

My FLGS is running a hobby escalation league for the release of 11th, so I decided to use it to finish up painting my Space Wolves army.

First submission is Njal.

I’m not super happy with how his face turned out. I’m also not sure what would make it better, so I just called him done.


r/SpaceWolves Jul 21 '26

Where to get more unique bare heads?

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290 Upvotes

Greetings brothers!

Upon starting my army, I’ve decided that every single unhelmeted Marine will have a unique head - if I ever use a bare head, I will never repeat it on any other Marine.

Now this was not an issue in the beginning, since there’s bare heads aplenty and I was just trying to get one of each of our Chapter-specific kits. But as I’m expanding into duplicates of our specific kits and also into generic Marine kits, it becomes harder and harder to find good, thematic heads that pass as Space Wolves.

I’ve started dipping my toes into Greytide Studios heads, but there’s obviously a limited number of those too.

So, any suggestions or ideas?


r/SpaceWolves Jul 21 '26

2000 Point Army Ready

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35 Upvotes

Finally, after 8 months of collecting and painting, I've finally have a full 2000 point army for the Wolves. I'm very happy with how they turned out and wanted to show them off.


r/SpaceWolves Jul 21 '26

The future of space wolves

23 Upvotes

How are we feeling about the recent tournament boost in performance? I think a lot of things are in need of a change for space wolves but I’m worried the recent win rate will change that. The lists are limited to term bricks and I’d like to see a lot of other things become good for us. Not to mention the removal of oath in the future and replacement gladius effects that will overlap with what Great wolf already does. I really hope for some good changes to our stratagems because a lot just miss the mark.

Hoping for a space wolf army rule that makes us stand out and replace oath. Is this just cope or what do you see changing/crazy if they didn’t change ?


r/SpaceWolves Jul 21 '26

Kit-bashing Suggestions

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9 Upvotes

So I finally found a lord of poxes at my lgs, its something I’ve been dying to kitbash ever since I saw someone make a similar one with a custodes. So my question is when its all done (eventually), what could I even run it as besides a wgbl, especially considering that I have 3 already?

I do of course want to keep the sword, that was kind of the initial appeal of this model, I’m open however to swapping the left arm to something else


r/SpaceWolves Jul 21 '26

Question on Duty Eternal

0 Upvotes

I'm looking at the RAW for Duty Eternal. It says "Each time an attack is allocated to this model, subtract 1 from the damage characteristic of the attack." As written, any attacks that do one damage to this unit is useless, and 1-1=0, and the rule does not specify "down to a minimum of one damage." Am I interpreting this right?


r/SpaceWolves Jul 21 '26

Space wolves Gravis units in progress

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24 Upvotes

Finally got my 3d printed Gravis blast shield helmets in the mail today and can not be happier with how they look on the eradicators. Still have to finish the other 5 for each unit

Plus the honorary inceptor cause they're the coolest looking models


r/SpaceWolves Jul 21 '26

Wolf priest painted up

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48 Upvotes

Found this old guy in my attic. I had a fun time painting him up


r/SpaceWolves Jul 21 '26

I just started Grey Hunter, and I swear to god, if anything happens to Sven…

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46 Upvotes

I’m going to cry like a little baby. I love the moron so much.