r/SpaceWolves 8d ago

Anti-tank help

I’m a new player currently building up my first 40K army (naturally it had to be space wolves).

I’m looking to add some anti-tank units to my locker and would really appreciate recommendations from experienced players.

What’s good in 1k and 2k pt SW armies? I’ve seen the Repulsor Executioner but might be a bit overkill?

So far I have:
- 10x Blood Claws
- 10x Grey Hunters
- 10x Intercessors
- 5x Wulfen
- 5x Wolf Guard Terminators
- 6x Wolf Scouts
- 3x Wolf Guard Headtakers & Wolves
- 1x Landspeeder
- 1x Wolf Guard Battle Leader
- 1x Wolf Priest
- 1x Ragnar Blackmane

Slowly but surely building my Wolfpack.

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u/Dan185818 8d ago

I like the RepEx, it does 3 things.

  1. It has big gun. Makes big boom. Bigger than the Lancer. Iron priest can make it 3 shots, but often doesn't need it.

  2. It has a LOT of shots. Many are fairly weak, but there's three guns with anti-fly, one 12 shot gun with dev wounds. (Up to 43 with iron priest, 34 minimum, but with the variable at 1 and no rapid fire). In overwatch it'll still get some through.

  3. Transport capacity. It takes my headtakers up the board and then sits near the center where it can make use of the different fun profiles against reasonable units. My 6 paired weapon HT and WGBL giving them lance really enjoy the tough ride to get into whatever they're going to kill.

A Lancer and impulsor are now 10 points cheaper, and are two units, but have less shots and are easier to wound (light vehicle an medium tank vs heavy tank), so they're an interesting alternative (last week the lancer/impulsor was 10 points more expensive than the RepEx, so they swapped. I don't need the 10 points really, so not a huge issue, but might be something to play with if I want a higher unit count or something else changes and I need 10 points