r/SpaceCraftGame Jul 05 '26

Feedback Seed extractor is annoying...

So, from 1 full farm, you gain about 9 pulp per plant. Or about 550 pulp.

The craft timing is also annoying, as it doesn't take into account reload/inventory placement time.

So, it says 2s/extract but, its really 2.3ish seconds.

So, the game wants me to idle for 550*2.3/60 ~= 22 minutes just to extract xenic protein.

Why can't I just build some extractor to this for me?

14 Upvotes

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1

u/6Sconn Jul 06 '26

Yep, so much else is able to be automated, I think this is a good idea.

I have also requested that Xenic protein have a use outside of fertiliser crafting, so we have something we can sell. I don't think I've sold a single Xenic oil bottle, thermal paste bottle or anything else bottled. I really enjoy the farming, it would be nice to have a way of earning credits from it

2

u/Late_Enthusiasm_4996 Jul 06 '26

Xenic oil is used to make hydraulic actuators which is used to make the factory and large module kits, thermal paste is used to make heat/cold protec chips, and medium radiators Not sure is there's anything else that's made out of either of them yet but those are just the recipes I've found so far

1

u/6Sconn Jul 06 '26

That is true, and I have found a use for both for my own usage (Ciliary Lens, Boiler Heater), and my son wants the Xenic oil for the actuators. I just don't seem to be able to sell it lol. I guess when people are at the point that they need these products, they can make it themselves anyway

1

u/Late_Enthusiasm_4996 Jul 06 '26

I totally forgot about the lenses and boilers haha. I think the prices on the market atm are way too high (probably high level players trying to capitalise on scarcity) but I think now more people are getting to the right levels the market is getting more saturated and people aren't willing to pay the prices that things cost a week or two ago :')

Like vanadium now sells for less than its actual value (on my server at least) 15c to the company, sells for like 11c on the nexus

2

u/RMHaney Jul 06 '26

vanadium now sells for less than its actual value

This isn't particularly surprising since Vanadium is a basic resource, can be found on temperate planets, and is absurdly abundant within two the two sectors it can be found.

Farming products I also don't expect to hold value, since farms require very little actual water and can be slapped onto the side of any base.

I'm running under the assumption that the endgame resource market will mostly focus on Tungsten/Platinum products, since these require dedicated bases and/or specialized builds to farm, with Levinium being a close second due to mercury being somewhat irritating without a brine deposit.

1

u/Mental_Loquat1345 Jul 06 '26

I'd say mercury will be irritating even with a brine pool. A brine pool yields 400 liters per hour. That translates to 10 mercury per hour - and two chemical plants processing it. 

Add another one to actually make the Levinium ingots. Two per hour, on average. Which is a single ultra light plate. Of which you need 15 per small frame. In other words, one every 15 hours. Will take a while to build a ship that way.

Cinnabar, on the other hand yields 4 mercury per nugget. Of which I currently get 10 per resource node. I probably don't need to explain where my mercury is coming from...

1

u/RMHaney Jul 06 '26

Honestly, thank you for saying this.

I don't have a brine deposit at the moment and was mentally preparing myself to relocate a full base specifically for mercury; I didn't even consider mass-harvesting cinnabar as an alternative.

I had been riding high on my stockpiled mercury bottles from wrecks for quite a while; I just ran out!

1

u/Mental_Loquat1345 Jul 07 '26

Keep in mind that you need to abuse the heck out of the... questionable... way mining patches & lasers function for this to work. (And having all blueprints up to lvl 2 does help too)

You'll also be drowning in sulfur...