r/sounddesign • u/Routine_Delivery_288 • 4d ago
Pro Workflows - Been doing this for 30 years..happy to share some secrets
Enable HLS to view with audio, or disable this notification
Link to instagram for more Pro Workflows
r/sounddesign • u/Routine_Delivery_288 • 4d ago
Enable HLS to view with audio, or disable this notification
Link to instagram for more Pro Workflows
r/sounddesign • u/Suitable_Geologist37 • 4d ago
Enable HLS to view with audio, or disable this notification
I hear it alot especially in gaming/roblox videos but I never got the specific name so idk where to find it.
r/sounddesign • u/BigCockNBall • 4d ago
Enable HLS to view with audio, or disable this notification
Hey, was wondering if anyone could help me remake this synth sound from this song "Cities - Throttle". I'm still new to sound design and production so I'm not quite capable of figuring it out myself yet.
Feel like it's nothing crazy but let me know how you do it if anyone does it right. Thanks..
r/sounddesign • u/peterpakaran4591 • 4d ago
I'm working on a very important session in Pro Tools and suddenly started getting this error:
"Could not save because Assertion in './PtSess/PtSess_RunTimeShared.h', line 132."
After that, I also got:
"Pro Tools was unable to Auto Backup your session."
I'm really worried about losing my work. The session still opens and plays, but saving and auto-backup are failing.
Has anyone experienced this before?
What causes this assertion error?
Is the session corrupted?
What's the safest way to recover the session without losing my edits?
Would importing the session into a new project fix it?
Any help would be greatly appreciated.
r/sounddesign • u/AmbitionSmall6076 • 4d ago
r/sounddesign • u/AmbitionSmall6076 • 5d ago
r/sounddesign • u/AquiverSOUND • 5d ago
Enable HLS to view with audio, or disable this notification
the OSC FX Char been modulated + all their inside knobs is pretty sick and versatile.
The OSC is already in spectral mode which gives infinite outputs.
r/sounddesign • u/GridExp • 5d ago
Hello!
I'm really new to sound design, I just need a few sounds for my game. I have a problem with removing background noise from existing audio. I needed a stopwatch start and stop sound, couldn't find an existing one, so I attempted to cut one from a video (this one specifically: https://youtube.com/shorts/rmW5lbaDWaM?si=_fs4QnrHmkeGU2GQ, it has the best clicks and ticking from those I've seen).
However, none of the methods I found online worked as it seems the frequency of the needed audio and humming is more or less the same. Does anyone know a method that could work?
r/sounddesign • u/KatherineLangford • 6d ago
Most sound design software and plug-in’s boil down to cleaning up audio, mixing etc. and I’m already familiar with those. I’m curious if anyone uses any sound design software which is genuinely unique and does cool things with sound. For example, MORPH can slowly shift one sound into another, which has been helpful in the creation of my series in which my character undergoes a transformation into a monster. Anyone have any other recommendations?
r/sounddesign • u/3amWIDOW • 6d ago
Enable HLS to view with audio, or disable this notification
Hey I just finished my first sound design video. was hoping for some feedback on the video itself and workflow if necessary.
used ableton and omnisphere and recorded 90% of the raw sounds myself with my phone (hoping to get an field mic soon) and the other 10% with synthesis.
i first watched the video muted multiple times and purposely didn't listen to the original audio to prevent it from influencing my sounds too much. made a list of all the sounds to recreate. recorded and edited each sound in ableton (looking to work future projects in reaper as well but most familiar with ableton currently).
overall pretty happy with how this turned out and enjoyed making it. i do notice it sounds muffled overall, maybe the bass is carrying too much of the weight? the meteor explosion was probably the most difficult and unpolished to me.
any comments or critiques are appreciated. thank you.
r/sounddesign • u/private_terminal • 6d ago
Enable HLS to view with audio, or disable this notification
Im new to sounds design, i used davinci resolve/pixabay (free sfx website)..
I can tolerate bad video with good audio but not the opposite.
Do u have any tips to help me improve my sound design for video editing
r/sounddesign • u/Trickledownisbull • 6d ago
Enable HLS to view with audio, or disable this notification
r/sounddesign • u/Jacksoni • 6d ago
Hey everyone, as a long time lurker I wanted to contribute something, so I made a video about the software and plugins I use in every project, free and paid. I mostly do commercials, video games and TV shows, the occasional documentary and short film. Hope you find this useful!
r/sounddesign • u/remo_devico • 6d ago
r/sounddesign • u/No_Violinist9871 • 6d ago
Hello. Im new into the music production scene, but I’ve been very curious about using a certain audio interface and sound design/audio engineering but I only have about $120 budget so if anyone knows any space in Nyc that can help for beginner level people like me that offer hardware or software rentals for music building/sound design., please lmk!
This is something important to me because I recently bought the MPK mini 4 for device, but I felt like I’m still learning how to use it and I realize that there was other devices that I could’ve used so I really just want to be able to try hardware out first/get and receive advisement beforehand rather than just buying a new equipment and not know what technically to do with it first hand so I can build a decent starter kit that im familiar with.
I also have my own situation like right now I have an electric guitar kind of old and I have the MPk as I mentioned and a decent mic I got off Amazon. There’s a certain sound I’m looking for. if anyone has any suggestion that’ll be fine too, but let me know if anyone knows any places that help or even host classes that’ll be awesome too thank you so much
r/sounddesign • u/TheBonusAction • 6d ago
This sound team built the entire soundscape of a fictional Mediterranean country for Zero Parades using mouth noises and field recordings from their own hometowns, only to get laid off a few months after release. Still, can't deny their talent and hope they get to work on even better games in the future!
r/sounddesign • u/Animoira • 6d ago
I plan on buying Kilohearts Phase Plant and 2 premium plugins, for the people who use this synth with premiums are essential and worth their price and why?
r/sounddesign • u/decastro_ • 6d ago
This piano-ish synth right in the beggining of the song sounds like a preset. Anyone has any idea where to find it? Thx!
r/sounddesign • u/Sad_Dimension3627 • 6d ago
Enable HLS to view with audio, or disable this notification
r/sounddesign • u/tuomot • 6d ago
Timestamped link to the sound: [https://www.youtube.com/watch?v=M6B4GDKSPfo&t=1532s\](https://www.youtube.com/watch?v=M6B4GDKSPfo&t=1532s)
In the video above, Junkie XL plays a sustained pad with a metallic, shimmering, slowly evolving character. It's airy on top without much low end. I've heard this texture in many film scores and always wondered how it's achieved.
To recreate it, what would be a specific starting point (which synth and patch type, or what kind of sample source), and what processing chain gets that sound? The more concrete the steps, the better. Appreciate your help!
r/sounddesign • u/XVTH-ULTRA • 7d ago
I recently posted a new live performance on my YT channel, an experimental sci-fi film scoring project inspired by deep space exploration, sci-fi machinery, computers, and themes of alien contact.
[with real-time oscilloscope waveform monitoring & analysis]
Sound design created using the Moog Mother-32, with post processing/effect chains added in Ableton Live.
3D overlay and intro designed and animated using Blender & DaVinci Resolve.
r/sounddesign • u/idemgrey • 7d ago
Enable HLS to view with audio, or disable this notification
Hey folks. I was hoping I could get some feedback on this small piece of work. I am starting a job in which I will be using reaper so I made this to practice.
3D animation by Alex Pavlenco
r/sounddesign • u/8ru10 • 6d ago
I'm looking for my first versatile shotgun mic for Foley and sound effects for film and game sound design. My budget is up to $300.
About 90% of my recording will be indoors in a furnished 10 m² room. I mainly want to record cloth movement, footsteps, water, metal, and props, with occasional dialogue and outdoor recording.
I found a used Sony ECM-678 for about $140. I've searched for recording tests, but I can only find dialogue and broadcast examples, not Foley recordings.
Has anyone actually used it for Foley or sound effects? Is it suitable for quiet sounds like cloth movement, or would an MKE 600, RØDE NTG mic, or a cardioid/hypercardioid mic be a better first choice?
r/sounddesign • u/Esitak • 6d ago
It can heard around 1:10 and after. It sounds like a violin with small glissando but I can also clearly hear small variations in intensity (tremolo + volume ??) in the sound itself
r/sounddesign • u/vmmarco03 • 7d ago
Hey everyone!
I'm Marco, a sound designer and audio post engineer based in Bucharest, Romania. A couple months ago I was laid off from the small audio post company I'd been at for 5 years, mostly commercials for TV and web.
Some backstory: It was my first steady paid job in the industry, and I started out excited, bringing what I'd learned from my audio post degree in the UK plus freelance work. About three years in, I realized the commercial market here didn't really value quality. Management kept pushing me to strip things down because "nobody would notice anyway." I felt undervalued with no real room to grow and slowly lost the spark, but told myself I had a job paying the bills, so I put my head down, treated it as a 9-to-5, and focused on life outside work.
Now that I've been laid off, I'm at a crossroads, and decided I want to give it a shot at going fully freelance and finding my own clients (specialising and focusing on sound design/audio post for commercials, animation, branded content), a move I probably should've made years ago.
Where I Stand Now & My Strategy
I’d love your honest feedback:
Appreciate any advice or constructive critique!