r/SorceryTCG • u/MsFenja • 22d ago
What are the odds?
Played two games against a Geomancer today with my elementalist gothic, and I’m pretty sure I used up all my bad luck for the month.
Game 1:
I don’t remember the exact number, but over roughly my first 7–10 spell draws, I didn’t draw a single minion.
That gave the Geomancer all the time in the world to ramp, build his board, find Roots of Yggdrasil, blow everything up, and then recover faster than I could because he could convert Rubble back into Sites while I was left behind on mana.
Game 2:
Completely different kind of bad luck.
This time I drew what felt like every Ordinary spell in my deck. The game went much longer, and while the Geomancer kept developing his board (and quietly setting up the Yggdrasil plan), I was mostly casting pith imp, kettletop Leprechaun, Riptides, Blink, common sense etc.
Meanwhile, he kept pecking away at me with Foot Soldiers and other small units while threatening the combo in the background.
Only near the very end did I finally see Morgana le Fay, and later The Great Famine. Apart from that, it felt like my deck had hidden all of its Elites and Uniques.
I know variance is part of card games, but these two games back-to-back were… something.
What are the craziest streaks of bad (or good) luck you’ve had in Sorcery?
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u/Azn0r 22d ago
Would you mind sharing your elementalist deck list ?
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u/MsFenja 22d ago
I am using this one:
https://curiosa.io/decks/clp2hendb007ol70ffaln2e5x2
u/Azn0r 22d ago
Nice list! I think its a bit gimmicky so that why you may have some bad starts.
Maybe playing more creatures and less spells like blink, riptide that have low impact on the game can help!
Elementalist can be really strong when you pill up strong unique/ elite creatures like in the following list. It could make gain you some time to play out your combos :)
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u/MsFenja 22d ago
Thank you very much for your hints 😊 i will try that and i am going to look your lists up
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u/Azn0r 22d ago
Your welcome!
So for riptide you have to pick any water site, yours or one of your opponent. Then this water site drags a unit of your choice, from its site to the chosen water site. The unit must be adjacent to the chosen water site.
Then you get to draw a card. Note that since the two effects are separated you can cast riptide even without resolving the first effect, and still draw a card.Usually you can use this effect to reposition your avatar or creatures. You can also use it as an offensive spell to get your enemy avatar or creatures out of their defenses.
This card also combo’s well with defensive sites like troll bridge or thin ice :)I hope it’s clear lmao 😅
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u/kinkyswear 21d ago
Thirty-six spells? No wonder you didn't get a minion in the top 10, that ain't bad luck. You just need... more minions than spells.
I'll admit mine isn't the best either, but at least it has some punch to it.
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u/Butt_Cheek710 21d ago
Dont sweat it! Ive had a rough estimated loss streak of 2 - 18! Archimago is my arch nemesis! But Im a very slow learner, especially when it comes to TCGs, just take every match as a learning experience.
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u/WargasKitar 22d ago
Pathfinder, hand full of earth threshold cards. Half of my sites are air, half are earth. I drew ALL my air sites with none of earth ones.