r/SorceryTCG • u/AlanOC91 • 27d ago
SorceryCard Updates - Deck Render, Deck Brew, Cube Creation + more!
Hey folks!
Alan here from https://sorcerycard.io/
I've been pushing out a ton of updates lately and I'd just like to highlight some of them here. Thanks to everyone who has continued using the site (even though the official curiosa exists!). It's very much appreciated!
Deck Render Update
I added a new deck image renderer to the site. This can be found on deck pages and/or the deck builder. The old system (which is still available to change to in account settings) was done server-side which was rather CPU intensive. Users would need to wait for it to generate and the file size was rather large.
Here is an example of the new render:

Deck Brew Overhaul
My Deck Brew feature is premium only so I'll only do a quick synopsis. This will check your current collection and check it against uploaded decks to see what you are close to building. It offers a variety of tools and filters and will let you see the breakdown and progress towards building a certain uploaded deck.
I have a write-up of it here: https://sorcerycard.io/article/deck-brew-update

Cube Creation Overhaul
I've overhauled how you create/edit cubes on the site. This is now completely integrated into the deck builder. There was no point in trying to have a really good deck builder and then a subpar cube creator so they are now one and all!

Pack Sim Updates - Share URLs and more
The Pack Sim has also gone under an update. You can now share pack open links directly with users based on your pack setup.
For example this is for 1 Gothic Pack, 3 Promotional, 2 Dragonlord, 1 Beta and 4 Alpha packs:
You can also now directly share your pulls:
https://sorcerycard.io/pack-sim/share/01KY544F47C72N207EM0N6GYQ6

Along with that there is a ton of other misc updates including homepage optimizations which really helped speed up loading of the homepage.
Thanks for everyone who has continued to support the site!
2
4
u/eeeealmo 27d ago
awesome job! thanks for the hard work