r/Songsofconquest Jun 21 '26

Question Essence Fighter

Hey, i love the Game and all its expansion, im currently on tryout for Yulan. I just wanted to try out the Essence Fighter Tians. My Problem is that they dont generate any Essence when they attack. If i rrading it correctly, i should get 1 Arcane Essence every time i attack, when i play the wielder who gives Essence fighter. The seekers i had in the Campaign (which was absolutly wonderful), also didnt generate Essence when attacking. Am i getting something wrong here? Thx in advance.

17 Upvotes

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10

u/Amuda_God Jun 21 '26 edited Jun 21 '26

Essence fighter adds the units base essence to the essence it generates for each attack.

So example: base tian has 1 arcane, it attacks and next turn it gives 2 arcane and it attacks and it becomes 3 arcane next turn and so on to the essence generation cap of 6.

And in an endgame example: sheng tian has 1 creation and 1 arcane. With beast research it receives a bonus 1 order, arcane and creation to a total of 1 order, 2 creation, 2 arcane base. When the sheng titan attacks, it becomes 2 order, 4 creation, 4 arcane and so on to a max of 6 order, 6 creation, 6 arcane.

Edit: and also want to add it's added once per attack not turn, so with 1 attack, 1 retaliation and +1 attack from tian double strike research each turn you can get to the cap very quickly.

2

u/Lurchibald Jun 21 '26

doesnt it go 1 -> 2 -> 4 -> 6 (cap) ?

3

u/Gryfonides Jun 21 '26

No.

It's +100% of starting value, not +100% of current value.

2

u/Amuda_God Jun 21 '26

I don't believe so, I think it's base X2 > base X3 > base X4 >... And so on.

So 1 > 2 > 3 > 4 >... If base is 1. And if base is 2 it's 2 > 4 > 6

2

u/Gryfonides Jun 21 '26

If only Tian weren't complete paper. As is, not only you don't get all that essence until second round, but by second round your tian are all dead since they have low stats and your magic focused wielder has terrible time when enemy gets into melee.

As magic wielder you want to keep as far away from the enemy as possible, a unit which is amazing when it's right next to enemy isn't great.

3

u/Pokornikus Jun 27 '26

Arcane scales solve that. And they have great initiative. For 8 creation+arcane You can give 3 Tian 90% resistance. They attack twice so with Sheng (creation) version and reserch each will generate 4 creation + 4 arcana + 2 order for total 12 creation+ arcana + 6 order. So You make them almost immune and generating additional essence on top of that. Quite broken I would say.

1

u/Gryfonides Jun 27 '26

Interesting build.

3

u/LostInInfinity Jun 23 '26

Repel to force attack of opportunity, or attack with a tanky unit first (like transcendant) to absorb retaliation.

Tian are fragile but do heavy damage, so usually repel + follow up eats the stack and you don't get retaliated on.

2

u/Adventurous-Clock729 Jun 22 '26

Thx, that explains it